In the latest presentation about Echoes of Wisdom, Nintendo has shared a glimpse at what lies behind the rifts that are swallowing Hyrule. It's called the "Still World" and is made out of floating landmasses, ripped from Hyrule. You enter them via a portal and have to work your way through them from there, where each rift can lead to a thematically different part of the Still World, e.g. something with water blocks or lava walls.
In a way, this is Lorule taken to the extreme. In A Link Between Worlds the dark counterpart of Hyrule was heavily segmented, only three dungeons shared an area and the rest had their own. You had to find portals going into the different areas from all over Hyrule. With the Still World it's similar, but it looks to be much more straight-forward and linear, almost like levels from a 3D Mario game, offering a big contrast to the very open gameplay on the overworld.
It's kind of like the sky islands from Tears of the Kingdom, but the echoes hopefully won't give you same level as freedom as the Zonai Devices, which is a good thing. You don't want to have one trivial solution to everything, like the hoverbike was, because that makes things boring.
Visually, the Still World is also reminiscent of the Gate of Souls from Hyrule Warriors, with the purple borders and pieces of the environment mashed together. The shadow enemies also add to the similar aesthetics.
The Still World segments lead to the dungeons of the game and it's likely that solving a dungeon will return everything to normal for the corresponding rift. But this raises the question whether you will be able to return to the dungeons or not afterwards. Also, what happens to treasure chests inside the Still World that you haven't collected yet? Will they appear in the overworld, then? Let's hope that there won't be anything missable, because that's always bad.
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