Friday, December 11, 2015

Linebeck's Uniform and the Friendly Token Guy


It's noticeable that the Faux Hero, who gives you the Friendly Tokens at the front of the castle, only reacts differently to three outfits: the Timeless Tunic, the Tri Suit and Linebeck's Uniform. The first two are gotten from Friendly Tokens and it makes sense that he would react to them, but why also to Linebeck? Maybe this costume was supposed to cost Friendly Tokens as well, early on I speculated that there would be a costume costing the remaining seven tokens, which was before I discovered that you could sell them.

Also, with Linebeck's Uniform it's possible to read the secret message down at the water. Only the Tri Suit let you do that so far and the message was supposedly only readable by someone with many friends, while Linebeck is more of a loner. So, thematically it doesn't fit, which might be another hint that Linebeck's Uniform originally was supposed to cost many Friendly Tokens.

Other than that I also collected all 15 Friendly Tokens from the kid by now. I farmed them using all my 3DS systems, because the Zelda fan meeting later this month sadly got cancelled and I didn't want to wait until summer, before I was able to complete everything. And I still have another copy of the game, where I could collect them all over again. But with that I have 100%ed this game so to say. At least until the next big update hits.

Tri Force Heroes: Potential Outfit Abilities


Following The Cutting Room Floor there will be six DLC costumes in total for Tri Force Heroes. There are six placeholder slots for DLC costumes and the first two have been used by Linebeck's Uniform and the Fierce Deity Armor. So, I suspect that there are two more large updates planned, each housing two additional outfits.

I made multiple speculations posts about the outfits in the past months, e.g. this one, and by now it's safe to assume that Nintendo and GREZZO are actually looking at the abilities of the 64 Magic Rings from the Oracle games. I already talked about this here, but the Fierce Deity Armor actually covered two more of them, the Energy Ring (sort of) and the Steadfast Ring.

Now, instead of conjuring up new outfits, I simply want to think about what other abilities could still make sense for this game. Here's a list:

  • Ice and glass floors don't crumble (Roc's Ring).
  • Strong winds have no effect.
  • You can throw things further (Toss Ring).
  • You hold onto things even when taking damage.
  • The dark curses don't effect you (Whisp Ring).
  • No harm from electricity (Green Holy Ring).
  • Damage taken is always one heart (Protection Ring).

Some of these could be combined into one, for example the first two abilities could go into some birdman / Rito outfit. The abilities to toss further and hold onto things could also make sense in one strong man suit. And the last three abilities could be combined into some protective armor. Yes, this is similar to what I had in mind before, but I wanted to list the individual effects, since they could just become side effects to new costumes like it was with the Fierce Deity Armor. Or how the Linebeck's Uniform adds 10 seconds to timed missions as a bonus.

The latter actually makes me believe that the Fairy Costume still will be a thing, since the ability of adding a fairy would be quite similar. It could also have some of protective properties, e.g. defending you from curses. That way a Fairy Costume would be a good choice for the Den of Trials. And I'm still holding onto that Bee Costume idea, where cutting grass releases bees to help you in battle. It just sounds too fun not to happen...


Actually both of these costumes could accompany some sort of A Link the Past / A Link Between Worlds DLC with areas and dungeons from these games.

Tuesday, December 8, 2015

30th Anniversary Replay List

With the 25th Anniversary I decided to go through all Zelda games again, one way or another (see my replay posts). I had completed the original Four Swords for the first time in that year and I even went through the BS Zelda games again, so it was quite a year of playing Zelda for me. Now, the 30th Anniversary will be a thing next year and I'm already getting the feeling like I will play a lot of Zelda during this anniversary as well.

The following games I will replay for sure:

  • Oracle of Ages (3DS VC, Linked Hero's Quest)
  • Oracle of Seasons (3DS VC, Linked Hero's Quest)
  • The Wind Waker HD (2nd Quest)
  • Twilight Princess (new HD version)
  • Phantom Hourglass (Wii U VC)
  • Spirit Tracks (Wii U VC)
  • A Link Between Worlds (Hero Mode)

I've already started with Phantom Hourglass and Spirit Tracks, because I'm reviewing for ZeldaEurope how these two games are playing on the Wii U Virtual Console. Unlike last time I will play both of these games simultaneously. My original Nintendo DS copies are "full", both savegames done 100% with all Ship Parts and Train Carts collected, so I never would want to delete those. But with these new VC copies I have the necessary room for additional playthroughs.

I've already replayed A Link Between Worlds this year to prepare for Tri Force Heroes, but I still have to complete the Hero Mode there, which I will save for later. This includes going through all 50 StreetPass challenges again, but I enjoy the Dark Link fights a lot, even a lot more than the arena in Tri Force Heroes, sadly...

In 2013 the Oracle games were released on the 3DS Virtual Console and I used this as a project, where I get all 64 Rings from scratch again. I've even written my popular ring guide at the time. However, I started with two simultaneous Hero's Quests using the same GameID. I basically started a new game in both Ages and Seasons, where I could share the rings. The actual Linked Games I saved for later and it turns out that this will happen during the 30th Anniversary.

It's similar with The Wind Waker HD. I first played this, when it came out in 2013, I got all the figurines during the 1st quest, but I saved the 2nd Quest for later. I didn't have an HD TV at the time and I still don't have one yet, but I will get one next year and The Wind Waker HD will be one of the first games I play on it.

And with Twilight Princess HD I will sort of replay Twilight Princess by playing the new version. I've fully completed both the GameCube and Wii version of Twilight Princess twice and while I'm actually in the mood for the playing this game again, I don't feel like ever going back to the old copies. So, I have to admit that the timing of Twilight Princess HD is pretty nice for me, even though I still think that they should have saved this remake for the next generation.

As for the rest, on both Nintendo 3DS and Wii U I have a couple of unplayed or unfinished copies of Zelda games around, mostly for Virtual Console:

  • The Legend of Zelda (3DS & Wii U VC)
  • Zelda II - The Adventure of Link (3DS & Wii U VC)
  • A Link to the Past (Wii U VC)
  • Ocarina of Time (Wii U VC)
  • Ocarina of Time 3D (2nd copy)
  • Majora's Mask 3D (download version)
  • Tri Force Heroes (retail copy)

All of these could be potential targets for more replays. The NES classics I had fully beaten on the Wii VC the last time, so on either 3DS or Wii U it should be easier, since there I can use save states for a more comfortable experience. You can save right before the bosses or difficult parts.

It's a shame that the Wii U Virtual Console doesn't allow you to import your saves from the Wii Virtual Console, because otherwise I could already check most of the games there as "complete". But currently I haven't touched anything on the Wii U VC yet. I only got them, because you can get them for cheap and it looks nice to have some sort of collection.

A Link to the Past should go well alongside A Link Between Worlds, but I'm not sure about the Nintendo 64 Zelda games. I suspect that Majora's Mask will be released on the Wii U Virtual Console next year as well, so I have both empty copies of the original versions and the 3DS remakes. I probably will stick with the remakes though, since I don't have as much experience with them and because the play better.

Interestingly enough I do own two copies of all the 3DS Zelda games. I got two retail copies of Ocarina of Time 3D, because of the Anniversary Edition bundle, which got released later and featured a different cover for the game. I got both a retail copy and a download copy for A Link Between Worlds, Majora's Mask 3D and Tri Force Heroes. The retail copy of A Link Between Worlds is what I'm using for replaying, I originally played a download version. The download copy of Majora's Mask 3D came with the Special Edition New Nintendo 3DS XL and remains untouched so far. And I bought Tri Force Heroes in the eShop, when it came out, and later got a boxed review copy from Nintendo (which is very useful for testing the arena and the like). Now, with Tri Force Heroes you can always replay all levels anyway, but if I ever feel like starting over from scratch with all the costumes, I will use my retail copy. I even started collecting Friendly Tokens there, when I farmed them for my main game.

So, there's that. What games are still left?

  • Link's Awakening
  • Four Sword
  • Four Swords Adventures
  • The Minish Cap
  • Skyward Sword

Link's Awakening I usually replay once per year anyway, because it's a tradition and because you can quickly beat it in one sitting. I'm not sure about the Four Swords games, I probably won't play them on my own, but I might play them with other Zelda fans during ZeldaEurope fan meetings. They might also re-release Four Swords Anniversary Edition for free again, where I might install and play it on one of my other 3DS systems. The Minish Cap I've already completed last year on the Wii U Virtual Console and I don't feel like playing it again, unless they put it on the New Nintendo 3DS as well.

And then there's Skyward Sword, where I really would like to replay it, before Zelda U hits. Mainly because that way I would go through all 3D Zelda games again before the new one, but also because I haven't played this since fully completing both normal and Hero Mode, when the game was released back in 2011.

Of course this is also a question of time and other games might get in the way, especially Hyrule Warriors Legends might turn out to be quite time consuming again, while at the same time it basically counts as replaying Hyrule Warriors all over again. But I also wanted to check out the new Unreal Tournament next year, though I will try to set my focus on Zelda to honor the 30th Anniversary as much as possible. The next big anniversary will be in 10 years, since 35 years doesn't count as a special anniversary, so both Nintendo and Zelda fans should make this one count.

Sunday, December 6, 2015

Tri Force Heroes: Ideas for Future Updates


Overall I'm pretty happy with the first update of Tri Force Heroes. First of all it's free, so it doesn't split the community and I can install it on all my 3DS systems without paying extra. And you don't look a gift horse into the mouth. I wouldn't be even sure, how much this should be worth... maybe 0.99€ or 1.99€, but not more. It only adds one hour of gameplay.

But I like that this goes in a different direction, where you might enjoy replaying the whole thing. In my previous posts I pointed out how well one new area could be packed as DLC with four new levels, 12 challenges, new materials and outfits and one new arena. But this wouldn't solve the main issue with the game. Once you're done with all the challenges, you're done with the game and you move on, unless you really enjoy helping others getting there. It's in the nature of a Zelda game and the lack of multiple save slots doesn't help with the situation either. But there needs to be something that keeps you playing. And having some interesting modes like might do that, at least for a little while.

Right now the Den of Trials has only one level, but it's entirely possible that they will add more levels to this area with additional trials, especially a Boss Rush comes to mind. There also should be space for another area, which should be used for something different, e.g. a Realm of Memories for the 30th Anniversary.

(It would also be nice to have some sort of random mode. What added real replay value to Four Swords was the random selection of floors in a level. You never knew what you would get and that way things kept being interesting. I would picture the final version of Vaati's Palace as the basis, where you would fight every boss from the game and get random floors from the entire game in between. Maybe something like this could work in Tri Force Heroes as well. Have a random floor, have a random challenge, fight stronger enemies and fight the bosses in between. The only problem I see here is that the outfits wouldn't work with random floors at all. Even in the Den of Trials you're already stuck with costumes that are helpful in all situations. The Goron Garb might be nice in the Fire Zone, but it won't help you in the next one. So, this idea might not make sense...)

This is what I have in mind right now: one Boss Rush Mode update and one Anniversary update, both featuring two additional costumes for a total of six DLC costumes. Naturally I will speculate more about the costumes later, but it looks like I was on the right track following the Magic Ring abilities from Oracle of Ages & Seasons. Now we got the Steadfast Ring as an additional effect for the Fierce Deity Armor and it's entirely possible that some other remaining ring abilities will come back as well, e.g. the Roc's Ring, even if it's just as a side effect.


Besides the additional content Nintendo and GREZZO hit the nail on the head with their improvements. I think it pays that there is now the Miiverse, Nintendo is finally getting direct feedback from their customers and they can improve their games based on that. So, stuff like buying Friendly Tokens or the measures against quitters are very welcome and are probably based on feedback.

And hopefully future updates will also address the much criticized singleplayer mode. I would just do the following:

  • Have the Dopples follow you by pressing R.
  • Being able to chose outfits for Dopples.
  • Steer a totem with any Link.

If we would have these improvements, the singleplayer should be fine. With the outfits maybe there should be the restriction that one outfit can't be used twice, so you can't abuse the Tri Suit and the like. I got used to the fact that you can only profit from one costume in singleplayer and actually equipping all Links with outfits might be too powerful for singleplayer.

The other big feature, which could use a lot of improvements, is the arena. I was a big fan of the StreetPass battles in A Link Between Worlds, but I can't seem to enjoy the arena that much. A few things could help though:

  • Whoever did the most damage should win.
  • Additional arenas, especially a basic arena without gimmicks.
  • Dark Links as singleplayer bots.
  • Option to turn off the Wallmaster in duels.
  • Balancing some outfits like Hammerwear.
  • Medals.

The last point is important, there should be something like the 50 Challenges in A Link Between Worlds. Win wearing Bear Minimum! Win without using B or Y! Win against the Sword Master Suit! All the costumes alone would add enough potential for many different challenges and this would motivate players to keep playing the arena, while using all sorts of different costumes, instead of resorting to the few overpowered ones.

It might even be that one of the updates focuses entirely on the Coliseum mode instead of adding new areas to the game. Could come with two outfits specifically designed for the arena. To be honest, I don't really need or want a Boss Rush, so having an Arena Update and an Anniversary would be great.

PS: I would also love more music for the Lucky Lobby Ball, especially some songs from Zelda II - The Adventure of Link, mainly Palace and Town, and the Underworld theme from The Legend of Zelda. Also, the Lake Hylia or House theme from Four Swords Adventures to have something from this game as well. These are like the only Zelda games with music from Nintendo that don't get featured by the Lobby Ball. And of course there are many other great songs, which could appear.

Tri Force Heroes – Den of Trials Review

The three Links in the Tri Suit going through the entrance hall of the Den of Trials with various Triforce portals

This review was originally published on ZeldaChronicles (formerly known as ZeldaEurope) and got translated for this blog in 2022 by the same author.

This Thursday saw the release of the first major update for The Legend of Zelda: Tri Force Heroes, which includes one new area and two new costumes for free, next to some improvements. Well, let's look this gift horse in the mouth and see how it enhances the game.

Tri Force Heroes has been available for six weeks now and many players are probably done with the game already. As discussed in the review, the Drablands will get emptier over time, because there isn't really anything left to do once you've cleared all challenges and collected all the outfits. It doesn't offer the same type of longtime motivation as games like Super Smash Bros. for Nintendo 3DS or Mario Kart 7, which you can keep playing competitively. Well, there is the Coliseum, but it's not sophisticated enough to be as engaging. As a result, less and less people will play Tri Force Heroes online over time and it will become more and more difficult to find other players. And here it will be important that Nintendo offers more content to bring the players back.

It seems that for Tri Force Heroes Nintendo is following a similar strategy to Splatoon, where they are releasing the new contents for free to keep the game interesting. This apparently wasn't always planned like this, however, because some datamines have revealed texts for Tripini (the clown guiding you through the update) that spoke of new areas as paid DLC. But it was certainly a good call to not lock any new contents behind a paywall, because this ensures that most of the players will return for them, and not just the ones willing to pay.

In addition, owners of multiple Nintendo 3DS systems can use this DLC on all their systems without the need to buy it multiple times. And if the new additions required any payment, they probably wouldn't be worth it in the first place, because it's not that much. But let's go over it all in detail.


The Den of Trials

When Nintendo announced that the new area will contain "over 30 levels" this was reason to be excited – after all this area would have been as large as the entire main game. But unfortunately, this was a misunderstanding, because instead of "levels" they meant "stages", the basic floors. Normally, an area in Tri Force Heroes is divided into four levels with four stages each. But the Den of Trials is just a single level with a total of 40 floors.

ingame map showing the Den of Trials with a white circle marking it

On each stage you will have to defeat all enemies in order to continue. For Zelda veterans this should sound very familiar, because it's essentially the same as the Savage Labyrinth from The Wind Waker, the Cave of Ordeals from Twilight Princess, or the Treacherous Tower from A Link Between Worlds. You know the drill. So, the Den of Trials isn't a full-featured area with new puzzles, bosses, and all that, but more of a minigame to test your skills.

The downside is that this is just a short experience. If you simply want to play through the Den of Trials once, then this will take about an hour, which isn't much compared to the rest of the game. On the other hand this type of dungeon is usually quite popular with the fans, since it offers a different type of challenge and bit of replay value. And it's exactly this type of content addition that Tri Force Heroes may need to boost its online activities.

The 40 stages of the Den of Trials are divided into eight zones with five stages each. These zones are based on the eight original areas, so there is a Forest Zone, a Flooded Zone, a Scorching Zone, and so on. The fifth floor is always a safe room, where you can find treasure chests with materials from the corresponding area, as well as a fairy and a Squiddy to refill your life energy. The game gets saved here and you will also obtain the entry point for the next zone.

Yes, this is unlike the Cave of Ordeals and co., where the Den of Trials starts inside a giant hall with Triforce Gateways to all eight zones (see image at the top). Should you get defeated and/or start over, then you can make use of them, as long as all three players have gotten to the respective zone already. This means that the Den of Trials isn't so merciless to put you back to the first stage after a failed attempt. And in order to progress you will only have to beat four stages at a time, which keeps the motivation up.

The Link's playing whack-a-mole in the Frozen Zone

But it still might make sense to start over from the beginning or an earlier zone anyway, because you only get one fairy initially and you shouldn't underestimate the challenge in multiplayer. It's actually a good idea to collect more fairies by clearing the easier zones once more.

Part of the difficulty are also the dark enemies, which were nowhere to be found in the main game. Those deal double damage, take twice as many hits to defeat, and can neutralize you for a short time with some dark magic, which prevents you from using your sword or items. These enemies are especially deadly in multiplayer, where your hear meter can be erased within seconds.

This is also why the Den of Trials is a lot easier in singleplayer, since the Doppels are invulnerable and you don't have to coordinate with other players to perform totem attacks. Experienced solo players should be able to play through the Den of Trials in one go and the real challenge is found in multiplayer. But unlike with the other areas, the game doesn't take note whether you have beaten the Den of Trials in multi- or singleplayer, where some people may not even want to give this a try online, once they are done with it alone...


New Old Enemies and Sounds

The Den of Trials offers a small surprise with an enemy type from A Link Between Worlds, which hasn't appeared in Tri Force Heroes yet: the Gimos, living statues made out of stone, fire, or ice. This is a nice addition, but it would have been even better if they had imported a couple more enemies from the previous Nintendo 3DS Zelda game, e.g. the Mini-Moldorms, Goriyas, or even the Lynels. At least the new dark variants of the existing enemies offer some variety, because you will have to watch out for their altered attacks.

A special highlight also awaits the players with the final battle on floor B39...

Other than the music for the finale, the Den of Trials offers two new music tracks: a dark melody fills the hub area, making Tripini, the clown seem almost scary. And during the normal floors there is a catchy tune that will spur you on – very much perfect for this type of challenge.


New Outfits

The 36 costumes from the main game didn't really leave much to desire, which is probably why there are only two new ones in the update. And those are really playing the nostalgia card, where they are based on fan favorite characters from past Zelda games.

Linebeck's Uniform in the dressing room

First we have the uniform of the infamous seafarer Linebeck, who had a main role in Phantom Hourglass and whose descendant sold you the train cars in Spirit Tracks. As a good fit for the character this outfit is mainly for your self-interest, because it shows you the content of closed treasure chests.

This is of good use in singleplayer, because will give up the advantage that you may have with other costumes, but it guarantees that you will get the material you want at the end of level. In multiplayer everyone will see the contents of chests as long as someone in the team wears the new outfit, so it won't make you completely unpopular. It also works with normal chests, so that you strategically can save the ones with hearts for later. But that's not a huge advantage.

Curiously, the outfit also has a secret perk in challenges with a time limit – you will get ten additional seconds at the beginning, which could even be a reference to the Temple of the Ocean King and its time limit. The abilities of some other outfits, like the Cheetah Costume, will give you a bigger time advantage at the end, but at least Linebeck's Uniform has something else going for it. You also will use a telescope as a sword for a nice detail, but that's just a visual effect.

Fierce Deity Armor in the dressing room

In any case, it most likely won't be as popular as the Fierce Deity Armor, which you get as a reward for clearing the Den of Trials once. If you don't count Hyrule Warriors, this is actually the first time since Majora's Mask where you can slip into the form of this dark and mysterious god.

In Tri Force Heroes this transformation will grant you double damage and sword beams at full health, which are fired in four directions simultaneously. In addition, you can fire these sword beams with a Spin Attack, even when your heart meter isn't completely filled. These sword beams are normal sized and the sword has also only the normal reach, so it doesn't make the mighty Sword Master Suit obsolete, even though it could have. The Fierce Deity Armor is more of a solid alternative, where the players will have to decide for themselves which of these two outfits is better. And that's good.

It also comes with an additional perk: it increases your steadfastness, so that enemies won't knock you back as easily (similar to the Steadfast Ring in Oracles of Ages & Seasons). This is very useful against those pesky Hardhat Beetles, which otherwise will easily send you right into the next abyss. But your opponents in the Coliseum also won't be able to push you back, which can give you the edge.

However, the sword beams are causing some issues with the sound. Especially when all three Links are using the Fierce Deity Armor and its beams at the same time, e.g. while juggling the Lucky Lobby Ball, this creates some unpleasant noise in the speakers of the Nintendo 3DS.


Other Improvements

Thanks to Miiverse, Nintendo has a much better insight on what the players like and what not about their games. Certain problems get regularly posted in the communities, where it's not a big surprise that Nintendo has addressed some of the concerns with this update.

For starters, you can now purchase Friendly Tokens for 2000 Rupees each from the Street Merchant. You won't get this offer before finishing the game, but at least this guarantees that every player now can obtain the two outfits that required these tokens, whether they prefer to play alone or online. This also prevents these outfits from becoming unobtainable by selling your Friendly Tokens, of which you can only get 15 in total. It's a simple solution for this problem, but it works.

Linebeck Link standing before a Friendly Token offered by the Street Merchant in Hytopia Castle Town

While the Friendly Tokens appear quite often in the shop, it's part of the random selection and not available every day, unlike the Frilly Fabric. It also has no effect on the faux hero in front of Hytopia Castle. He still counts how many Friendly Tokens he has given you, where the goal of collecting all 15 remains. But of course that's not as important as getting the actual outfits which require them.

Next is an issue that has plagued the online play: quitters. Both in the main campaign, as well in the Coliseum people were a problem who just quit the game for whatever reason. In the Coliseum you can simply not quit anymore, which is okay for the short match duration of 90 seconds. Otherwise you are now always able to put players on the Blacklist, even when they have quit the game. And this should discourage those who drop out of a party whenever something isn't going their way.

(Update: Of course this problem wasn't solved as easily after all, because you can still end a game by turning off the Wi-Fi of your Nintendo 3DS in order to disconnect. As an additional measure "Hero Points" got introduced in version 2.1.0, which encourage the players to finish a level even when they didn't get what they wanted.)

The matchmaking for playing with randoms was also refined a bit with an additional question. In the main game you can now state if you want to go slow or fast – either you want to take your sweet time or you want to make quick progress. However, this should often coincide with whether you want to play challenges or not, where this additional choice may be redundant.

At least the choice in the Coliseum makes more sense, where you can pick between budding and experienced. But it won't prevent experienced players from saying they are not, unless they are wearing the Sword Master Suit. And overall these options might split the already shrinking community even more, so it may not be the best they could have done.


Conclusion

To enrich Tri Force Heroes it needs new attractions, which stand out from the game's normal areas and offer some more long-time motivation. While the Den of Trials goes into the right direction, it's too short-lived and will only keep those busy for longer who are willing to seek out self-made challenges.

It would be interesting if the Den of Trials were to get expanded by additional level of a different kind, like a boss rush. And there is still space for another area, where hopefully Nintendo and GREZZO will come up with something interesting. At least it's fantastic that they are keeping it free, so that the entire community will make good use of the additions.

The improvements also struck the right nerves, where hopefully this won't be the last update to address some of the biggest concerns, like the singleplayer mode.

The Good:
  • Free
  • Classic endurance dungeon
  • New enemies and music
  • Nostalgic outfits
  • Some first meaningful improvements
The Bad:
  • Short-lived
  • Some noise issues with the Fierce Deity
  • New matchmaking options don't seem helpful

Thursday, December 3, 2015

Zelda U @ Game Awards 2015?


Exactly one year ago at the game awards we got the last extensive look at Zelda U (see here). Except for a small snippet at the last Direct, we didn't see anything else. So, I'm pretty sure that we're going to see Zelda U again tonight. What else would they show? Certainly not the NX and they already showed a lot of Starfox Zero (Effort) this year... So, it's time for Zelda U again.

Also, the demonstration last year was an important turn of events. There have been many concerns that the world looks to empty, which probably was one of the main reasons for Nintendo to delay the game for an entire year. And now it's time to show what they have accomplished in this additional year. They need to show the difference, to show what you can explore and find.

I would also like to see a dungeon. So, maybe do something similar to last year. Start in the overworld, explore a bit, show that the world has more to offer now and then go into a dungeon to show what has changed here.

Update: Or they could just show nothing at all... too bad.

Fierce Deity Armor = Red Ring + Light Ring + Steadfast Ring


We already knew that the Fierce Deity Armor would work similar to the Sword Suit, just with four beams instead of one. However, I was surprised to learn that it brought two more Oracle of Ages & Seasons Magic Ring abilities back. One is the Steadfast Ring, which nullifies all knockback. I already covered this in my previous ideas like the "Heavy Armor", but it's especially useful with Hardhat Beetles. And now it's in the game thanks to my all time favorite Fierce Deity Link. The other ability is to shoot sword beams even when you're not at full health by doing a Spin Attack. This is similar to the Energy Ring, however, instead of replacing the Spin Attack you do both. Pretty nice.

Though I have to admit I kind of dislike the short range compared to the Sword Master Suit. I guess, this keeps things somewhat balanced, so the Sword Master Sword doesn't turn obsolete, but in the arena the Fierce Deity is inferior to the Sword Master, which feels like a bad joke...

Linebeck's uniform also has a hidden feature: you get 10 seconds extra in time limit challenges. Probably not worth it, since other costumes can save you more time overall, but it's good that this costume isn't just for personal benefits.

The Den of Trials is very short lived, but fun. Turns out with "40 levels" they meant actual floors, not 40 stages... So, it's just one stage really and more like a minigame, which compares to the Treacherous the Tower. Took me less than an hour to beat. But some enemies from A Link Between Worlds return and the final fight was awesome...