Monday, January 12, 2026

Mario Kart World Impressions

Mario Kart World title screen with Penguin in an ice landscape

Going by the sales, it seems pretty much mandatory for anyone with a Nintendo Switch 2 to also buy Mario Kart World, where the bundle must have been super popular. Anyway, this was my game for the holiday season, where I've begun playing this after Metroid Prime 4.

And my first impressions weren't all that great. It already starts with the controls, which took away some options you had in Mario Kart 8 (Deluxe). You used to be able to accelerate with Y and steer with the D-pad, but not any longer. I personally preferred holding the Y button, because it sits more comfortably on the Pro Controller for my large hands and it makes it easier to hit the brakes on B whenever you have to. There was even one time where I was getting cramps from holding down A for so long. Yeah, I could use the auto accelerate, but I would be playing Kirby Air Riders instead if I truly wanted that.

You also don't need the precision of the analog stick, because you only need to press left or right, so the D-pad always felt more suited for the job. But I had to readjust, because the game isn't giving you any options here...

Well, the Y button is now used for the map in Free Roam mode (and only there), while pressing down on the D-pad lets you rewind, which is probably how these changes came to be. But I would have preferred the L and R buttons for these actions, or some options to swap things. Let me decided whether I want to use the analog stick or the D-pad, simply enough. 

And then there is the new scale of things: 24 racers, big roads, lots of going straight from one course to the other... It made me immediately want to have 200cc, because everything felt so slow at first. But sadly this mode doesn't exist yet.

However, when my niece and nephew came to visit for Christmas and I let them play for an hour, this gave me a different perspective. They thought that 100cc was way too fast and they were doing best on these long, straight intermissions, where you don't have to drift around tight corners. And since Mario Kart always has been a hit with kids, I can see why Nintendo was okay with this new direction.

Pauline grinding on a rail at the Airship Fortress with Bowser's Castle visible in the background

At the same time they also gave the more serious Mario Kart players a lot more to master with all those new tricks, especially with the wall riding. I found that a bit unintuitive, to be honest, because the direction is entirely dependent on the angle you hit the wall with. You can't steer while wall riding, even though it feels like you should be able to. There is a lot of trial and error, potentially giving players an edge who have been practicing all those tricks and angles to perfection.

That's also true for many of the P-Switch missions in the Free Roam mode. Often I feel like the game is asking of a level of precision that it doesn't offer, usually when you have to hit rails or zip lines just right after a jump. Then I rewind, try to steer more, and fly past it anyway... In those situations I think their "snapping zones" should be larger, but this would probably be annoying in other scenarios.

penguin driving through a group of penguins

Anyway, besides some of the trickier missions, I found the Free Roam to be quite enjoyable. It's perfect for in-between, for when you want to play a little bit. The must fun part are probably the ?-Panels, where there are five to discover per course. They really make you explore all around the race track and learn its hidden intricacies, maybe even more so than in Time Trials.

However, they also make me feel like an idiot after playing Breath of the Wild and Tears of the Kingdom. In the open world Zelda games it is mainly about spotting things and not a question of how to get there. You can always climb there, or fly up with your hover bike. In Mario Kart World you may spot a ?-Panel or a Peach Medaillon somewhere atop a house or on a pillar, but you can't just go up there directly. You have to find a way, which requires you to truly study the environments all around you, where you should not underestimate how complex some of those race tracks are. It can even get annoying, because you have to take huge detours to get where you want to be.

Things can get even worse should you happen to go out of bounds, because Lakitu is a tyrant in this game. He won't place you where you had been before your accident, no, he will place in one of few fixed spots around the race track, where then you have to backtrack all around the course just to try a second time. This got me quite frustrated around Crown City, one of the largest areas in the game, because it's two courses in one.

Pauline driving through Crown City, ads for her are visible on the buildings

Sadly, you don't have any sense of completion for the P-Switches and Peach Medaillons. And all you ever get for your efforts are stickers, which you can use to customize your vehicle and avatar. To be fair, every single sticker is unique, so there is a stronger incentive to collect them all, as opposed to 900 pieces of golden poop. But they aren't even visible on some of the vehicles, so it's not all that exciting overall...

What's exciting is unlocking new outfits for the drivers, but this was done in the dullest way possible with the food. Whenever I saw a Yoshi's with something new, I swapped through all characters in the game who still had missing costumes to see if this did something... It's certainly not the intended way, but if you don't swap characters all that often, but want to have everything unlocked anyway, then this will be the most efficient method. And I was relieved when it was finally over... At least for now, there is a lot more left from Mario Kart Tour what they could bring over as DLC.

Yoshi driving into the Yoshi's drive-in

Oh, and the character selection menu is atrocious. I understand that they wanted to offer a selection based on themes, e.g. desert or snow, but it really would have been better if you could select the character first and then the costume. The way it is it's bloated, pretending that there are many more drivers than there actually are.

It's the other way around with the race courses, where there is more to discover than there is on first glance. Some of them do offer different variants, e.g. driving them in reverse, which can be played by selecting the right routes in VS mode. This is really cool, but there could have been more options here, like driving some courses in reverse for three whole laps.

And it was a nice surprise to find a number of SNES course tributes as intermissions on the world. There is like seven of these, which includes all three Ghost Valleys for some reason... But again, they could have done more with them, like offering them as courses in the underwhelming Battle Mode.

As for the new Grand Prix mode and the Knockout Tour, both heavily favor front-running, because for the most part you will be treading new grounds and therefore don't have to worry about bananas. The set rivals in Grand Prix feel super unfair, however, where they are clearly rubber-banding and getting support of the other CPU competitors. To get three stars on everything I had to fight them with their own methods, meaning that my partner helped me by covering my back.

Pengui leading on the Rainbow Road

Luckily, clearing a cup or rally in Mirror Mode now also gives you the stars in 150cc and lower, so you only have to do it once. In Mario Kart 8 150cc, Mirror Mode and 200cc had to be cleared separately. But there is also nothing to get here for the three stars, not even a sticker, so you really just do it for everything to look nice.

I personally found completing the Knockout Tour a bit easier, because you can gain a significant lead and just run with it. The first section is usually the trickiest, but at least you fail early and not in the third lap of the fourth race. The Knockout Tour is also a fantastic standout in this game, which makes good use of the open world setting to deliver something new for the series.

As someone who grew up with the Game Boy, I was delighted to finally see and hear some stuff from the Super Mario Land trilogy in Mario Kart World. The game has a rich soundtrack, where it randomly plays tracks during the intermissions and Free Roam, which covers a lot from all previous Mario Kart games, as well as other Super Mario games, like the Game Boy classics. It truly is a loveletter to the whole Super Mario franchise, and I was super excited when I first heard that Wario Land tune. Oh, and the Batadon and Tokotoko statues from the third world in Super Mario Land make their first reappearance, which was unexpected.

So... while my first impression wasn't the best, I really grew to like the game over the last weeks. Right now I'm hoping that it will get some awesome DLC in 2026, including a comeback of the crossovers. I want my Master Cycle Zero back! Vi-O-La would be cool as well, even though it was one of the more questionable aspects about Metroid Prime 4.

Tuesday, January 6, 2026

Rumor Mill: More Zelda amiibo

amiibo: Mineru's Construct coming soon

This is coming from the same source as the recent 3D Zelda rumors, Nick "Spheshal" Baker. And he claims that Nintendo is going all-in with amiibo in 2026, where there will be more than what you would expect. This includes one for Luigi's Mansion, which could hint at Luigi's Mansion 4 coming out this year, but there are also "some Zelda ones".

Well, we already know of Mineru's Construct from Tears of the Kingdom, so that's definitely going to be a thing. And they could theoretically make more amiibo for that title, like Rauru, Sonia or Purah, but they have covered the most important ones with Zelda, Link, Ganondorf and the Sages.

Zelda amiibo series

An alternative would be another anniversary line, like what they had done for the 30th Anniversary ten years ago. This mainly covered different incarnations of Link, where they could focus more on Princess Zelda and other characters this time around. Here are some ideas:

  • Zelda (Ocarina of Time)
  • Ganondorf (Ocarina of Time)
  • Ganondorf (The Wind Waker)
  • Zelda (Twilight Princess)
  • Ganondorf (Twilight Princess)
  • Twili Midna (Twilight Princess)
  • Fi (Skyward Sword)
  • Link (A Link Between Worlds)
  • Ravio (A Link Between Worlds)
  • Zelda & Tri (Echoes of Wisdom)

If we're getting the Ocarina of Time remake that everyone is talking about, then amiibo for that game will make a lot of sense, where they could add a new feature to support them. For example, they could expand the lineup of masks, which give you different interactions, like the Goron, Zora and Gerudo Mask.

This could also be the perfect opportunity to deliver an amiibo for Echoes of Wisdom, where it's curious that this didn't happen back in 2024 already. And maybe they could even add some more costumes to the game that can be unlocked with them.

Tears of the Kingdom could also receive another update to support new amiibo with more Paraglider fabrics. It's a simple thing, really, but always a good excuse to boot up the game once more. 

Monday, January 5, 2026

Rumor Mill: Next 3D Zelda

Breath of the Wild promotional screenshot of Nintendo Switch 2 Edition

There are some rumors going around by Nick "Spheshal" Baker about the upcoming 3D Zelda game, following Breath of the Wild and Tears of the Kingdom. He has a pretty solid track record, so it's worth listening. And I personally find these rumors quite interesting in any case, because they are lining up with what I'm expecting personally, so let's talk about them...

You can listen to them in his recent podcast with Jeff Grubb, but I'll give you a brief summary:

  • The game gets developed with an updated version of the engine used for Breath of the Wild and Tears of the Kingdom
  • A core gameplay mechanic will be tears / rifts between dimensions, which can be used to interact with the environment

A given example is about a room with a floating ball attached to a chain. By opening a rift to the other dimension water flows in, the ball pulls the chain and this opens a pathway. Zelda games experimenting with linked realms and dimensions are nothing new, where this idea is as old as A Link to the Past, but this may become an evolution of that idea, one that is a lot more physics-based.

Anyway, there are different stances on how Nintendo should proceed with the franchise. Some fans want Nintendo to return to the classic Zelda formula, which won't happen after how successful the recent games have been. Some fans want Nintendo to move on from the Breath of the Wild style and come up with something new entirely. Zeltik even calls Age of Imprisonment the "End of the Wild Era".

However, I wouldn't be so sure about any of that. When discussing the three different options for the next game's general direction, it seemed more likely that Nintendo will continue with the Breath of the Wild brand on the Nintendo Switch 2, simply because it has been going so successful. The first thing they did on the Nintendo Switch 2 was updating both Breath and Tears for it, so they really want their audiences to catch up with these games, before they release the next adventure.

They will eventually innovate the series with a new style and direction going forward, that is for sure, but whether this will already happen with the next game or the one after remains to be seen. Of course, them re-using the engine isn't any indication for the art style, or even the gameplay. After all, Twilight Princess was based upon the engine for The Wind Waker. So, keep that in mind.

However, I'm personally thinking that we could be looking at the first major trilogy in the franchise, following the adventures of this particular Link and Zelda for a third time. And one open idea has been to explore the topic of the Triforce and the Sacred Realm, which already could have been a possible topic with Tears of the Kingdom, but which didn't happen. Instead, they focused on Ganondorf and the Sages, after they had introduced the Secret Stones of the Zonai as a new plot device.

artwork of floating rocks with the Triforce as the sun

But this leaves an important part of the Zelda lore out in the open for the Breath of the Wild era. Well, no one wants to return to the same Hyrule for a third time, since it already overstayed its welcome with Tears of the Kingdom, but the Sacred Realm is actually a great way to move Link and Zelda into a different land, one where the laws of reality don't apply... See where I'm getting with this?

Of course, Nintendo always comes up with the gameplay first and builds their stories around it, but if we're truly looking at a another game where you do things "between worlds", so to say, then the Sacred Realm could become central to the story. And with it the Triforce.

With a story about "rifts in reality", they could even go a step further and explore a more recent addition to the lore: Null from Echoes of Wisdom. It could become the ultimate evil, beyond Ganon, where it's even possible that Age of Imprisonment was already hinting at the idea with its "Shades". These were a form of the demonic energy that predated both the Gloom and Malice, but in a sentient state, looking somewhat similar to Null. The Gerudo were able to control them and maybe Ganondorf was creating them, or maybe these Shades were actually coming from another ancient evil and Ganondorf was simply tapping into Null's energy here.

Also, ever since that first teaser trailer for "the sequel to Breath of the Wild", people had this idea of Link and Zelda going on an adventure together, where both become playable. And maybe you are not able to swap between dimensions, but instead Princess Zelda is trapped in the other dimension and you can swap to her.

In any case, I'm excited to learn more about the next game. But if the rumors from Spheshal are indeed trustworthy, then I'm leaning more towards a third game in the Breath of the Wild style and era, instead of something completely new.

Sunday, January 4, 2026

Age of Imprisonment – Forbidden Difficulty Rewards

You completed 1 battle on Forbidden difficulty! Pure Zonaite Steel (one of all five categories)

Chili_Pat on reddit has already completed Hyrule Warriors: Age of Imprisonment in its new Forbidden Difficulty mode and has compiled a list of all rewards for your efforts. And I wanted to share this, because it's quite interesting:

You get six upgrades for both the rations and portable batteries, doubling both. This is very, very valuable, where I will certainly keep the Vicious Battles in the Forbidden Difficulty for last, so I can make good use of these upgrades.

And there is actually a small reward for doing it all with a new gallery entry. It's nothing essential, so you won't be missing out if you don't like the Forbidden mode, but it's a beautiful gesture for those who like to be thorough.

However, this certainly confirms that there won't be any more free updates coming. Well, they said that it was only going to be the two, so there was no reason to believe otherwise. But if they had actual plans to add more, then they wouldn't have done it like this. It doesn't necessarily dismiss any paid DLC, but makes that also feel less likely, because this has this air of finality to it. A "Ganondorf mode", which is entirely separate from the rest of the game, wouldn't be affected by this, though.

Thursday, January 1, 2026

Dawn of a New Year – 2026

real life actors playing Link and Zelda in an wide green landscape

While it's technically just a change in date, there is something magical about looking forward to another year and what exciting things it may bring for your hobbies and passions, like The Legend of Zelda. And with the 40th Anniversary taking place from February 21st onward, there will certainly be something to talk about.

 

Expanding Worlds

The year starts with a small collaboration between The Legend of Zelda and Animal Crossing: New Horizons. The 3.0.0 update for the game will launch on January 15th, in exactly two weeks, and contain a number of new features, including new amiibo-induced crossovers.

a room full of Zelda items and the player dressed up as Zelda from Tears of the Kingdom

You will be able to obtain outfits, items and furniture based on the Zelda series, as well as two new villagers: Tulin and Mineru from Tears of the Kingdom. Sadly, the Zelda-themed villagers from New Leaf are not returning for this, but it's still better than nothing and will allow Zelda fans to make their islands feel a lot more special.

In general, updates and expansions like this one could become a strong point of interest in 2026. For example, Hollow Knight: Silksong will get its first free expansion, Sea of Sorrow. And it's possible that Hyrule Warriors: Age of Imprisonment may get further DLC. There are no shared plans so far, but there is certainly demand for playable Ganondorf and Sonia, where Koei Tecmo may follow up on that. It wouldn't be the first time.

Another game that sees a lot of demand for DLC is Mario Kart World. 200cc, more costumes, the Koopalings, or contents based on Donkey Kong Bananza are what first comes to mind, but for a major expansion they could return to the crossovers with other Nintendo franchises. Bring back Link and the Master Cycle (Zero), introduce Zelda as a driver, and have an island that represents Hyrule. And Samus is practically begging to make a guest appearance in Mario Kart with her newest toy, Vi-O-La.

 

40th Anniversary of The Legend of Zelda

Super Mario Bros. was celebrating its 40th Anniversary last year, which was mainly used to advertise the upcoming Super Mario Galaxy Movie, where at the forefront was a two-in-one "port" of Super Mario Galaxy and Super Mario Galaxy 2 for the Nintendo Switch.

Well, there is also a Zelda movie coming up, but it won't be part of the anniversary, since it's scheduled to launch in theaters on May 7th next year. Still, they will get the ball rolling this year and in the very least present us with a first trailer, while potentially using the anniversary to create some hype.

But a glimpse is also the best what we can hope for when it comes to a new Zelda game. The latest installments, Tears of the Kingdom (2023) and Echoes of Wisdom (2024) are still too recent for anything to be even close to finished. The next 3D Zelda game should be right in the middle of its development, where maybe Nintendo will present us a first teaser trailer.

So, we should not expect another 25th Anniversary, which was huge and revolved around the launch of Skyward Sword. The 30th and 35th anniversaries didn't coincide with a new Zelda game and therefore haven't brought much on the table (only some amiibo, an artbook, and a Game & Watch system).

Maybe this will repeat here. Or maybe they have something else in store, where the likeliest candidate is another remake. And you may already know where this is heading, since the rumor mills have been running for a while: Ocarina of Time.

key art of Link riding Epona on Hyrule Field from Ocarina of Time 3D

It simply makes sense. They have remade or remastered all 3D Zelda games at least once, where now they can start it all over again. And this could also get fans of traditional Zelda excited for both the Nintendo Switch 2 and the movie.

If this is really a thing, the only question is who has been working on such a remake. The folks at Tantalus, the developers of Twilight Princess HD and Skyward Sword HD, are good with ports and texture updates, but not necessarily remakes. And the folks at GREZZO, who had developed Ocarina of Time 3D, have effectively taken over the top-down Zelda branch.

Speaking of, instead of Ocarina of Time, we could also be looking at a remake of Oracle of Ages & Seasons. This could have been developed in parallel to Echoes of Wisdom, where there are even some indications that this might have been the case, or at least that they were remaking the Oracle games at some point. The accessory system was clearly based on the Magic Rings and the return of Smog as a classic boss was rather curious... Make out of that what you will.

Alternatively, we could be looking at something else entirely, like a Shrine Maker based on Breath of the Wild and Tears of the Kingdom. They have already been pushing both games with the launch of the Nintendo Switch 2, where they got the first Nintendo Switch 2 Editions, and such a project could be the next step. However, it probably wouldn't be an official part of the 40th Anniversary.

In any case, they could release a 40th Anniversary Edition of the Nintendo Switch 2, just to annoy all the Zelda fans who have purchased a Nintendo Switch 2 already. That's a classic Nintendo move. 

 

40th Anniversary of Metroid?

Nintendo has yet to celebrate any of the anniversaries of their other Action Adventure series, but there is a first time for everything. To be fair, they had the perfect opportunity in 2021 with the release of Metroid Dread, but didn't seize it. In any case, it will have been five years since the last 2D Metroid release, so it's time for another remake or even Metroid 6. And theoretically it would have been possible for MercurySteam to cook something if they hadn't been busy with their latest 3D game, Blades of Fire... So, it's probably best to not expect anything.

Wednesday, December 31, 2025

2025 – Year of the Sages

2025 illustration using the key art from Age of Imprisonment as a background

We're looking back at yet another year and there is actually quite a bit to talk about when it comes to Zelda, keeping the momentum after The Legend of Zelda: Tears of the Kingdom and Echoes of Wisdom in 2023 and 2024.

This is mainly due to Nintendo's newest system, the Nintendo Switch 2. Already in January of this year we saw the announcement, which would characterize the rest of 2025 for the Japanese video game company. A Nintendo Direct at the beginning of April then gave us a look at the lineup for the rest of the year.

The Nintendo Switch 2 itself launched on June 5th, together with Mario Kart World and Nintendo Switch 2 Editions of Breath of the Wild and Tears of the Kingdom. These paid upgrades let the games run in 4K, 60FPS and HDR, but they also give you access to a second save slot in case you want to start over without losing your previous progress.

In addition, you can connect both games to the Zelda Notes app on your smartphone. This lets you easily find missing shrines and Koroks, discover a large number of new voice memories, hunt for trophies, and even share Autobuild creations via QR codes.

Two years after its release, four new amiibo were released for Tears of the Kingdom, one for each of the new sages: Riju, Sidon, Tulin and Yunobo. New paraglider fabrics, which you can unlock with these amiibo, were added to the game as part of the update.

Both Echoes of Wisdom and the remake of Link's Awakening also received the same boost in resolution and performance, where in this case they were part of a series of free updates. Echoes of Wisdom even got a new feature on top, where you can now create favorites in the list of echoes.

Via the Nintendo Switch Online Expansion Pack you could now play GameCube games on the Nintendo Switch, which includes The Wind Waker. It's not the port of the HD remaster that everyone was hoping for, but it's better than nothing...

And all of the above happened on the same day, on June 5th, so there were a lot of old things to enjoy in a new light all at once, given that you already had/have a Nintendo Switch 2. Only the new amiibo could still be used on a normal Nintendo Switch.

Zelda following Sonia and Rauru

But that wasn't the end of it, where Nintendo still had another ace up their sleeve to potentially convert Zelda fans to the new system in its first year. Right in April we got the announcement for a new Hyrule Warriors game, called Age of Imprisonment, which was going to explore the Imprisoning War from the memories in Tears of the Kingdom.

For the first time in the Hyrule Warriors series this would become a canonical tale, where you get to experience Zelda's journey into the past as it happened. And this also put the beloved princess in the role of the protagonist for the second time after Echoes of Wisdom, while there were many new faces to meet, like the ancient sages under their masks, or the traveling Korok Calamo and his Construct friend, who looks and acts suspiciously like Link.

At first the game was scheduled for winter, but then came out already on November 6th. Two free updates followed to flesh out the post-game, adding a new difficulty mode, more Challenges, tougher monsters, and more. And this makes you wonder if Nintendo was pushing the game into 2025 for some reason...

In any case, the first months of the Nintendo Switch 2 were a celebration of the new era for Zelda, which has started with Breath of the Wild in 2017, with the launch of the Nintendo Switch. Whether Nintendo will further continue this era on the Nintendo Switch 2 or start something new remains to be seen.

Something completely new that awaits us is the upcoming Zelda movie. This year we got a first glimpse, announcing Bo Bragason and Benjamin Evan Ainsworth as Zelda and Link. However, we will have to wait until May 7th 2027 to see it.


2025 – The Arrival of Lurking Legends

While it was too early for a new Zelda game to come out in 2025, Action Adventure enjoyers still got served quite well, because 2025 saw the release of two of the most long-awaited games in the gerne with Metroid Prime 4: Beyond and Hollow Knight: Silksong. These titles had been announced in 2017 and 2019 respectively and were in the making ever since.

However, the former saw a bumpy development, which had to be restarted in the middle, while Silksong simply took as long, because Team Cherry had too much fun developing it. And the different results tell the tale, where the sequel to Hollow Knight delivers one of the best Metroidvania experience to date, while Prime 4 is suffering from a small identity crisis.

Tuesday, December 30, 2025

Metroid Prime 4 Timeline Placement

In an interview with Famitsu, Nintendo (presumably Kensuke Tanabe) reveals some details about the development of Metroid Prime 4: Beyond, where they also answer when the game actually takes place in relation to the rest of the series. It's set between Super Metroid and Metroid Fusion.

Well, you could make an educated guess already thanks to the given year, 20X9 on the cosmic calendar. As a reference, Zero Mission takes place in 20X5 and Federation Force in 20X6. Super Metroid apparently is set in 20X7, but this has to be taken with a grain of salt, because that information only came from Japanese advertisements. It lines up with what Nintendo is saying here, though.

And I'm not fully on board with this yet. They made a big deal out of how in Super Metroid the "last Metroid is in captivity", before the events of Metroid Fusion revealed that the Galactic Federation has a secret Metroid cloning program. Well, that twist got preempted by Other M eventually and the upcoming Metroid Prime titles may simply dive deeper into this topic, where Sylux has been getting his steady supply of Metroids from all those secret Galactic Federation labs doing the same illegal thing...

But in order for Samus herself to become the last Metroid in Metroid Dread, some cleanup needs to happen beforehand. You can't have cloned Metroids all over the galaxy.

Then there is also the topic of Samus's gunship. She seems to have two (or even three) different ones and is swapping them between missions. But where is she keeping the spares? And she was in need of a new gunship in Metroid Fusion, after she had crashed her ship from Super Metroid / Metroid Prime 2: Echoes, meaning that the one from Corruption and Beyond has to be destroyed eventually as well...

Source: NintendoEverything