The four different Metroid amiibo will have two different functions in Metroid: Samus Returns. Ingame they will offer you Reserve Tanks and other cheats:
- Samus (Smash Bros.): Missile Reserve Tank
- Zero Suit Samus (Smash Bros.): Energy Reserve Tank
- Samus: Aeion Reserve Tank
- Metroid: reveals nearest Metroid location
It's not known, if there are any limitations to this, e.g. if you can keep replenishing the Reserve Tanks or if this only works once per day like almost all amiibo in Breath of the Wild. But considering that those are supposed to be Reserve Tanks, where you most likely won't be able to scan the amiibo in the middle of a fight, you can probably just keep filling the Reserve Tanks, whenever you're out of danger.
In addition the amiibo unlock new features within the main menu, after you've completed the game once:
- Samus amiibo (Smash Bros.): Concept Art Gallery
- Zero Suit Samus (Smash Bros.): Sound Test
- Samus: Metroid II Art Gallery
- Metroid: Fusion Mode
Fusion Mode is a higher difficulty like Hard Mode or Hype Mode, but you're wearing the Fusion Suit from Metroid Fusion, which also used to be a feature in Metroid Prime, if you linked the game with Metroid Fusion (or purchased it in the Extras Gallery of the Metroid Prime Trilogy).
However, all of this leaves a sour taste. The cheats are fine and seem like typical amiibo behavior these days, but unlocking galleries and higher difficulties always used to be something that you did by beating a Metroid game, which is still a requirement here. But now you will also have to track down and scan figurines to do this, which feels like a rip-off. Both amiibo and DLC shouldn't lock existing content in a game, they should add to the experience in another way...
Source: Nintendo.co.uk
No comments:
Post a Comment