Saturday, September 19, 2026

Got the Mineru's Construct amiibo

photo of the Mineru's Construct amiibo still in its box against a white background

This arrived on Thursday and has now completed the collection of amiibo for The Legend of Zelda: Tears of the Kingdom. And with Mineru's Construct they have saved the best for last, because it's the largest and most impressive figurine in the set. It's not the heaviest, though, where this still goes to Yunobo.

Like the Guardian amiibo for Breath of the Wild, it comes with the gimmick that you can bend its arms and change them for all sorts of poses. Though, they are much sturdier and have all these plastic segments to them, so I'm hesitating with creative experiments. Anyway, here are some photos of how the things looks next to the previous amiibo:

Mineru's Construct surrounded by the other four sages
Link's amiibo reaching for the hand of Mineru's Construct
backside of the amiibo where you can see the passanger seat, Zelda's amiibo next to it

 


Sage of Spirit Fabric

Tough fabric bearing a Mineru, Sage of Spirit design. It looks like it could be used to make a paraglider.
Sage of Spirit fabric in the rework
flying through the Depths with Mineru's fabric

The Sage of Spirit Fabric is one that glows in the dark, but it's super subtle, because it's only for the third eye and quite small. But it's a nice, little detail, and overall I found this to be one of the best-looking paragliders, especially if you want something with a Zonai theme.

Well, this won't have any use for me now, unless I decide to replay the game. But I enjoy the ritual of returning to the game for new fabrics, where I wouldn't mind if the two upcoming Ocarina of Time amiibo will be supported as well. But this would require a new update for the game.

Sunday, September 13, 2026

Evolution of Jumping in the Zelda Series

artwork of the Oracle games where Link is jumping over a hole

Arguably one of the biggest gameplay changes in the upcoming Ocarina of Time remake is that you no longer will jump automatically, but instead do it manually with a dedicated button. It's an interesting development, because the automatic jumping was part of the many revolutionary things the original did for 3D gaming, amongst the Z-targeting. You didn't have to worry about timing your jumps, because Link would always do it perfectly. This system remained a staple in the 3D games up until Breath of the Wild, which re-introduced a jump button.

The added level of detail might be part of the reason why they did it for the remake, because you don't necessarily get the same sharp edges to jump off. And it will be interesting to see how this plays out. You get some control back and you can now also climb faster with the added jumps, while parts of the environment also became more jump-friendly, like the small stream near the entrance to Hyrule Field from the forest. There may even be new challenges where you have to time your jumps correctly.

Anyway, with this change in mind, it's fascinating to look back at each game in the series and see how it implemented jumping. When you need to jump over a gap, there have been three different ways for you to do so: with a button, with an item (the Roc's Feather or Cape), or automatically. There are also games where you simply are unable to jump over gaps, so you will need other items to cross them, like the Hookshot. Here is how it's done in every Zelda game: 

  • The Legend of Zelda: -
  • The Adventure of Link: button
  • A Link to the Past: -
  • Link's Awakening: item
  • Ocarina of Time: auto
  • Majora's Mask: auto
  • Oracle of Ages & Seasons: item
  • The Wind Waker: auto
  • Four Swords: item
  • Four Swords Adventures: item
  • The Minish Cap: item
  • Twilight Princess: auto
  • Phantom Hourglass: auto
  • Spirit Tracks: auto
  • Skyward Sword: auto
  • A Link Between Worlds: -
  • Tri Force Heroes: -
  • Breath of the Wild: button
  • Tears of the Kingdom: button
  • Echoes of Wisdom: button

In the original The Legend of Zelda it wasn't possible to jump in any way or form. You needed the Stepladder to cross gaps and rivers. And while many consider Zelda II - The Adventure of Link to be the black sheep, it did jumping with a button in the Zelda series before it was cool. It was a natural part of its side scrolling action, where you even had special sword techniques to go along with your jumps. The Downthrust eventually became an important inspiration for the very satisfying pogo-technique in the Hollow Knight games.

A Link to the Past was effectively the game to introduce auto-jumping in some form, but it was only there to leap down off a ledge to the lower level. This continued to be a thing in all top-down Zelda games going forward.

classic artwork of the Roc's Feather

Link's Awakening then brought back side-scrolling sections and even added Goombas along with them, inviting you to jump on them. But since the Game Boy only had two buttons, they had to come up with a different solution: you would jump with an item, the Roc's Feather. This item can be assigned to either A or B, instead of your sword, shield, or other things. And this item or its stronger version, the Roc's Cape, returned in all Zelda games on the Game Boy line, as well as in Four Swords Adventures.

As already mentioned, Ocarina of Time then came up with automatic jumping whenever you walk off a ledge – not just to drop down, but also to cross gaps. You could jump from one side of the Zora River to the other... if you picked the right spot. And in all 3D Zelda games from Majora's Mask to Skyward Sword this system was implemented again.

Phantom Hourglass and Spirit Tracks also featured this automatic crossing of gaps for the first time in a top-down scenario, with their touchscreen controls. You would just draw over the gap and Link would automatically leap across, even when there is ground below.

The two Nintendo 3DS titles, A Link Between Worlds and Tri Force Heroes, on the other hand went back to no jumping at all. Instead, they featured items that would lift you up, like the Tornado, Sand and Water Rods. But that doesn't really count.

Finally, Breath of the Wild completely revolutionized the Zelda series from the ground up with its free-climbing nature, where it became necessary for you to manually jump again. It's also there to initiate paragliding, which became an important part of the new 3D Zelda gameplay. And now this manual jump finds its way back into the classics with Ocarina of Time.

Ironically, in its early stages of development, Ocarina of Time used to still have a jump button. But they had removed it in favor of the auto-jumping to streamline the gameplay and shift the focus on other elements (see Iwata Asks). It's funny how things sometimes go... or in this case, how they jump.

New LEGO: Ocarina of Time Link & Epona

LEGO The Legend of Zelda, Link & Epona, Ocarina of Time

Here is something from last Tuesday's Zelda Direct that I have yet to discuss: they have briefly announced a third The Legend of Zelda LEGO set – one for Link & Epona from Ocarina of Time. Unlike the other two sets, this is more of a small statue, which you can put on display, similar to all those LEGO flower bouquets or the Game Boy.

It's interesting that they have chosen this particular pose, because Link raising his sword while he sits on Epona is first and foremost reminding you of Twilight Princess, because that's the Zelda game that did it first. However, an original artwork for Ocarina of Time exists with a similar pose:

said artwork with Link on Epona's back raising the Master Sword

So, it was likely based on that, while also going more into the direction of that famous Twilight Princess moment on Eldin Bridge. But I suppose that they have preferred Ocarina of Time here for various reasons. It's the Zelda game that introduced Epona, it's getting a remake for the 40th Anniversary, and it's probably a better match for all that plastic, visually.

Still, it would be nice if the LEGO sets were to show more variety in the future when it comes to the representation of the Zelda series. If they are just going for Ocarina of Time and Breath of the Wild, because these are the two most popular Zelda game, it's going to get boring eventually.

Saturday, September 12, 2026

All Zelda Games on Nintendo Switch 2

For the 40th Anniversary of The Legend of Zelda, Nintendo has shared the above infographic. This simply shows you what Zelda games you will be able to play if you own a Nintendo Switch 2 (with an expanded Nintendo Switch Online subscription, of course). And it reminds me of a similar list I had compiled ten years ago for Nintendo 3DS and Wii U.

They have also shown this in the Zelda Direct on Tuesday. And while it's a pretty way of communicating what's available, this infographic is triggering some Zelda fans so hard that it feels like Nintendo is intentionally trolling them. While it's certainly impressive that you can play 15 out of the 21 mainline titles in some form, the focus quickly shifts from what's there to what's missing, first and foremost Twilight Princess. And it certainly leaves a big gap there, no doubt about that.

Twilight Princess is right now the only 3D Zelda game you are unable to play on Nintendo Switch 2. It's also one of three GameCube titles that haven't become available yet on Nintendo Switch Online, the other two being Ocarina of Time - Master Quest and Four Swords Adventures.

covers of the missing GameCube titles

Though, Master Quest should probably be just added to the Nintendo 64 library, since it always was just an N64 ROM running in an emulator. And with the Ocarina of Time remake coming, this won't be happening anytime soon, maybe even never.

The latest remake might also be the reason why they haven't added Twilight Princess to NSO this week, and instead went with Star Fox Adventures. They do not want to distract from Ocarina of Time right now with any other Zelda game, especially one so similar. For the same reason you shouldn't hold your breath for ports of The Wind Waker HD and Twilight Princess HD any longer. I feel like this ship has finally left the harbor with the Ocarina of Time remake, where now we've went from remastering all the 3D Zelda games to full-on remaking them.

Well, it would throw a big bone to all the Nintendo Switch owners out there, who aren't even able to play The Wind Waker via NSO. But would Twilight Princess fans really be content with getting a rehashed remaster after seeing how pretty a Zelda game can look like? I think not. And I'm sure one day we'll be getting a Twilight Princess remake in the same quality – or even better looking, because this won't be happening on the Nintendo Switch 2. Maybe on the Switch 3.

Right now the best you can hope for is Twilight Princess on NSO, but Nintendo might wait a little longer with that, even skipping the game's twentieth anniversary on November 19th. If we were going by order, then Four Swords Adventures would also be next, but for this game Nintendo will have to solve the issue of emulating the Game Boy Advance connectivity. They haven't done it for The Wind Waker, so things aren't looking great right now. Alternatively, they might opt for a special re-release of the title, just like what they have done with Four Swords for the 25th Anniversary. That is certainly an option.

box arts of five Nintendo DS and 3DS games, including Tingle's Rosy Rupeeland

Of course, the list is also still missing the Nintendo DS and Nintendo 3DS games. And libraries for those might be added to Nintendo Switch Online in the future, but the touch screen functionalities will prove to be a challenge. While the Nintendo Switch 2 has a touchscreen, you can only use it in handheld mode and it won't give you the same accessibility as the original dual screen systems, where the touch screen also often was used for additional buttons, e.g. quickly swapping items in A Link Between Worlds or using the emoticons in Tri Force Heroes.

The best chance for some of these games to return might be remakes, but there are more than enough Zelda games waiting in line to be remade already. So, we may not see any of these on the Nintendo Switch 2. 

Friday, September 11, 2026

Age of Calamity - Definitive Edition: Save Data Bonus Weapons

images of the Training Sword and Soldier's Broadsword

Similar to Hyrule Warriors: Age of Imprisonment, you can also receive bonus weapons in Age of Calamity's upcoming Definitive Edition whenever it detects save data of related games on your system.

As in the Nintendo Switch version, you can get the "Training Sword" for when you have save data for The Legend of Zelda: Breath of the Wild present. So, that's actually not new and you may even have this already. But they have also added a bonus for Age of Imprisonment, where you will get an "Ancient Sword", which is the Soldier's Broadsword from that game.

Having this weapon in Age of Calamity feels a bit odd, like something that shouldn't belong in this era at all. It's also funny how Age of Imprisonment gets a save data bonus via Age of Calamity, where this now goes back and forth.

Ocarina of Time Remake: New Items?

screenshot of the equipment screen with the Kokiri Tunic selected

Let's take a closer look at the Equipment and Items menu screens again, because speculation is always fun. We haven't seen the Collection screen yet, so an important part of the picture is missing, but it seems like each screen has a clear purpose. "Items" is for what you can put onto the ZR button for active usage. You can also swap these by holding down R for a quick menu, just like in all the Zelda games made for Nintendo Switch.

The "Equipment" screen on the other hand includes everything else that can be changed somehow. Like in the Nintendo 64 original, this is where you alter between the three different swords, shields and tunics. But it now also comes with the "toggle items". These are different from the "action items" on the ZR button, because all they did was to turn a piece of Link's equipment on and off. This includes the Lens of Truth, which are now a pair of goggles, as well as the masks. And in Ocarina of Time 3D both the Iron and Hover Boots became a similar item.

Since all of these used to clog item slots in the past and there is now only one item slot, they have moved them onto the D-pad for convenience. But since the D-pad also triggers the ocarina and Navi, they had to come up with a solution here, where pressing up is for changing headwear and pressing down is for changing footwear. It's not exactly clear yet how you will quickly swap between the two alternate boots, or between the goggles and your mask, because going into the menu for this would be inconvenient. My guess so far was that you will hold down the button for that.

Anyway, there is one more item slot below these four. It's probably for the ocarina, since this item also gets activated via the D-pad. And everything that is completely passive has moved into the Collection screen, like the Goron's Bracle, Silver and Golden Scale and Gauntlets, the Bomb Bag, and so on.

It could also be the Stone / Shard of Agony, which you can simply turn on and off here, similar to the Seashell Sensor in the Link's Awakening remake. But I personally hope that this item won't return at all. It was originally a gimmick meant to sell the Nintendo 64 Rumble Pack, as a means to find all the secret grottos. And these grottos were so obscurely hidden at times that it's basically a remnant of the NES era.

Ideally, in the remake you will have clear visual clues on the ground whenever you can find a grotto. They can be subtle, but they should be there. And these clues should even make it also clear whether you have to use bombs or the Song of Storms to open it. For example, you can spot a ruin in one of the locations that used to have a hidden grotto with a Gold Skulltula on Hyrule Field near Kakariko.

Though, there are different clips on the Japanese website and in the trailer, where young Link fights the Wolfos at the entrance to the Sacred Forest Meadow. And there doesn't seem to be anything there that indicates a hidden secret, but it's hard to tell and they also could have moved the location slightly.

Alternatively, they could just give the new "Goggles of Truth" the ability to easily spot hidden grottos. This would probably be the most streamlined solution – combine both of the secret-finding items into one.

screenshot of the Items screen with Deku Nuts selected

Let's move on to the "Items" screen, because that's where the real question marks await us. It got split into three different sections. One is for young Link's items in the top right, one is for adult Link's items in the top left, and everything in the bottom half can be used by both. Each slot has a shape that resembles the item somewhat, so you can make educated guesses what goes into what.

For young Link you get the Deku Sticks, the Fairy Slingshot, the Magic Beans, and the Boomerang. It's curious that the Magic Beans seemingly remain as an action item in the new system. Maybe they are functioning differently to justify this, where using them anywhere might lead you to the nearest spot of soft soil. But if they work exactly like in the original, then this will be just an unnecessary waste of space, because a simple prompt at the soft soils would have done the trick.

Adult Link gets the Hookshot, Fairy Bow, the three magic arrows, and the Megaton Hammer. Not necessarily in the exact order, because here it's a bit harder to tell what goes into what slot. You'd expect the largest slot for the hammer, but that one is clearly shaped like the bow. But it doesn't matter, because everything is accounted for.

Things get more interesting in the shared section. First you have Bombs and Bombchus. Then you have the Deku Nuts below, an open slot next to them in the same hexagonal shape, and then three magic spells. Then comes a square slot and an octagonal slot below it in the bottommost row. That row has otherwise slots for the Empty Bottles, five in total, which means that they have added a new one.

Either the square or the octagonal slot in the bottom right could be used for the trading quest items, given that they haven't made those prompt-based now. But there are actually two different lines of these, one for the child and one for the adult era, but they should combine these into one, because there is no good reason not to. In the original game Zelda's Letter was replaced by the masks, which now function differently. They could just remove it from your items and then later use the same slot for the Pocket Egg, which eventually ends up as the Claim Check. It would also explain why this slot sits in the shared section.

Now, this still leaves (at least) two items unaccounted for. One idea would be that they are introducing the Pictograph Box from Majora's Mask already. They love giving you the option to do selfies in the 3D Zelda games, and Nintendo loves dedicated photo modes in general. They may even introduce a new side quest line where you have to take photos of monsters and other things, but it doesn't have to go full "Hyrule Compendium".

Then there is the open slot next to the Deku Nuts. The identical shape suggests that this might become a similar item, so potentially another consumable, maybe also something that can be thrown at enemies. Maybe it's something like the Scent Seeds from the Oracle games, which lets you attract and distract enemies.

Or, if they were to redesign the Ice Cavern to turn it more into a proper dungeon, then maybe the Blue Fire could evolve from a bottled item. Maybe you have something like fire crystals that can be thrown and turn into a flame on impact. This could even give you more options for burning enemies, in addition to Din's Fire and the Fire Arrows, or the possibility to light fires even when you're out of magic. But that's just an idea. It would be totally fine if the Blue Fire worked the same as before, especially when there is one more bottle to find.

Alternatively, there now could be something like the Flame Lantern, either as a new magic item, or as a way to store and spread fire, including the blue flames.

Anyway, if there is a new consumable, it could mean that you might be able to expand its totals, like with the Deku Nuts and Sticks before. Well, it could get the same treatment as the Bombchus, where their total is maxed out from the start and you're not using them as frequently anyway. But if it's another plant-based item, and maybe something that appears early in the game, e.g. "Deku Fruits", this could warrant a new reaction at the Forest Stage.

Ocarina of Time Remake: Master Quest?

Link moving underwater through the Water Temple's central room

It's a question that many Zelda fans have on their mind right now: will the remake come with the Master Quest mode and dungeons? Ocarina of Time 3D did, but the Nintendo 3DS game was truly a 1:1 remake, even based on the original game's code, so they could easily duplicate the quirky ROM hack nature of the modified dungeons, where you suddenly have cows stuck in the walls of Jabu-Jabu's Belly.

This may not be the case for the remake, where they are truly redoing everything from scratch and also taking many liberties in the process, especially when it comes to the environments. The Water Temple, for example, now features a new bombable wall in of the tunnels around the middle section, as you can see above.

They could, of course, still replicate the ideas and nature of Master Quest, maybe also throwing in some spins of their own, but it would be a lot of extra work. Luckily, they haven't said much about additional features yet, other than the amiibo masks and the microphone support, where they are likely introducing some at a later point. And maybe the Master Quest mode will become a headline then, or maybe they will release it as paid DLC in the future.

If they add Master Quest, then I hope that they won't mirror the game this time. I hated it when they did this in Ocarina of Time 3D and I will always find the Wii / Hero Mode version of Twilight Princess to be utterly confusing. I'm not a fan of Mirror Modes in general, because they are just the cheapest and most literal way of putting a spin onto a game. The remade world of Ocarina of Time will be novelty enough.

Also, things like double damage should probably moved into a simple Hero Mode option, which can be chosen right from the start. It could just be a toggle like in Echoes of Wisdom, so you won't end up with four combinations of different game modes.

Thursday, September 10, 2026

Nintendo Today: The Legend of Zelda Collectible Cards

Nintendo Today! Collectible Cards, receive a new card each day, from September 9th

Nintendo wants you to use the Nintendo Today app. They really do, and they are trying all sorts of things to motivate people to click on this app on a daily basis. One of these strategies are digital collectible cards. And I would be lying if I said that this trick didn't work on me, because I have all the ones for the Super Mario Galaxy Movie.

As part of the 40th Anniversary initiatives, they are now doing the same thing for The Legend of Zelda, with more than 300 cards based on the entire series. Every day you can collect one predetermined card, but there is more to this: each card you claim will come with a quiz question. And if you answer correctly, you will earn a medal. You can use these medals to obtain the cards you've previously missed.

So, if you've missed the one from yesterday, because you were too busy screaming at the Nintendo Store, then you can use the medal from today to obtain it. But this one won't give you the quiz question, so you won't be able to earn another medal from it. You can only get one medal per day.

There are also four phone wallpapers to unlock, which cost 130 medal in total, which is nearly half of what you can earn over the course of all 300+ cards. But they will add more of these wallpapers, one for each card set, where those seem to cost 10 additional medals per set. It's unclear how many sets there are in total, where in the end you should not be missing a single day if you truly want all the things. Of course, you can just get these wallpapers elsewhere, but even if you ignore them, you still need to be there every second day and get all of the quiz questions right if you want a full collection of cards. It's quite strict.

With the Super Mario Galaxy Movie this wasn't the case... I kept forgetting about it, but there weren't as many cards and the event was running for quite some time, so it had a lot of leeway.

At least, the 40th Anniversary also solves one of my biggest issues I had the with the app: the Zelda theme so far was purely based on Tears of the Kingdom, and I'm sick of seeing that game. Now the theme is based on a different Zelda game every day. Yesterday it was Oracle of Ages, today it is A Link to the Past + Four Swords. And that alone already makes a big difference. I want to see what art they are using, it's like a daily Zelda sheet calendar.

I also love Zelda quizzes, because I'm good at them. There is so much knowledge about the Zelda games stored in my brain, but it's only really useful for two things: this blog and answering questions about the games. But there is no timer there, so you can also look up the answers just in case.

Age of Calamity + Definitive Edition = Game Key Card

mock-up explaining Game Key Cards with the Hyrule Warriors: Age of Calamity cover art partly visible

Nintendo has opened their pre-orders today for the Definitive Edition of Hyrule Warriors: Age of Calamity. And it's indeed going to be a Game Key Card, the first in connection to Zelda, making this as unattractive as it could possibly be.

This whole Definitive Edition thing feels like a pure scam. It is technically just one of those Nintendo Switch 2 Editions you keep seeing, like it was done for both Breath of the Wild and Tears of the Kingdom. Normally, you can either upgrade your existing game for a small fee, or buy it all anew as a physical release (with all of it on the card).

For some reason they didn't want to offer this for Age of Calamity. Instead, you will have to buy the whole game again. Sure, there is a 50% discount for those who already own the Nintendo Switch version, where even your physical copy can be registered for it. But this discount doesn't take into consideration whether you have already purchased the DLC or not. You will have to pay 30 bucks either way, which is unfair. And that's three times as much as you normally have to pay for a Nintendo Switch 2 Edition upgrade.

Link fighting a larger horde of red Bokoblins in Hyrule Field

Plus, with how little this upgrade is offering, it really should be just five bucks. All it has – in addition to the performance and resolution boost – is more monsters on screen (which were there before, but couldn't get rendered at the same time), and a new difficulty mode absolutely nobody asked for.

Well, the pricing of the upgrade wouldn't really have mattered for me personally, because I was going for the physical edition anyway. I like to have as much on cartridge as I possibly can. But now it turns out that I can't have any of it on card. In fact, when upgrading to the Definitive Edition, I will have to get the whole game digitally now, whether I like it or not.

Game Key Cards are a Nintendo Switch 2-specific topic that I have yet to discuss, mainly because it didn't affect me so far. In general, I think they can be a good compromise for games that are simply too large to put them on a card. If you want the option to easily lend your games to friends, or to resell them, or if you still want something haptical for your collection, then the Game Key Cards will be better than nothing at all.

However, otherwise they are basically the worst of both worlds. The games will take up space on your Nintendo Switch 2 system, forcing you to eventually buy a large Express MicroSD card, but you still lack the convenience of going digital-only, because you will have to change cartridges whenever you swap between games.

So, in the end it won't make much sense for me to buy the physical release, but I'd love to have it all on card. It wasn't an issue for Age of Imprisonment, so what has changed here? It can't possibly be larger than its much prettier sequel. It's really just to reduce production costs and increase margins.

Of course, Koei Tecmo is known to be one of the greediest and scummiest publishers in the history of video game publishers. Their collection of DLC for Dead or Alive 6 costs more than the entire Zelda series combined. And it's not even close. I love the Hyrule Warriors games, but Koei Tecmo can be awful and very anti-consumer.

Up until now this got contained by Nintendo, who has done the publishing of Hyrule Warriors in the west. But it looks like they had to strike a shitty deal to make this upgrade happen, which is the only explanation for this "Definitive Edition" nonsense and them using Game Key Cards, even though the game shouldn't be as big in size. As much as I love Hyrule Warriors and want the series to be a success, I very much hope that this release will get a ton of backlash and sale like stale onions. They need to learn.

It's a real shame, because this upgrade for Age of Calamity is something I really, really wanted and where I was looking forward to returning to the game. And now this has completely killed my excitement from yesterday.

Nintendo Switch 2 System Transfers Now Possible

About System Transfers: Use a system transfer to move data from this system to a Nintendo Switch 2 system

Today the Nintendo Switch 2 received a system update to version 23.0.0, which – among other things – now also lets you do a system transfer between two Nintendo Switch 2 systems, which previously wasn't possible.

Well, Nintendo knows what they are doing. They know that some Zelda fans are going to double-dip for the 40th Anniversary Edition console, and then potentially sell their old Switch 2. So, this is an important step for next month. You can even do one of these server-based transfers, where you can sell your Switch 2 already and then complete the transfer on October 29th.

Anyway, I hope this will be as easy as it was with moving from a Nintendo Switch in regards to your Animal Crossing: New Horizons island. You didn't need any additional transfer software or whatever, it was very convenient.

 

Source: @OatmealDome

Mario Kart World: SNES Courses

Yesterday Nintendo has released version 1.8.0 of Mario Kart World, right after the Nintendo Direct. And it comes with another neat feature: VS Mode and Time Trials will now treat the ten classic SNES courses that you can find in the open world, which sometimes were used as roads, as individual courses for you to play on.

  • SNES Mario Circuit 1
  • SNES Mario Circuit 2
  • SNES Mario Circuit 3
  • SNES Ghost Valley 1
  • SNES Ghost Valley 2
  • SNES Ghost Valley 3
  • SNES Choco Island 1
  • SNES Choco Island 2
  • SNES Koopa Beach 1
  • SNES Vanilla Lake 1 

You can select these via Mario Circuit, Boo Cinema, Choco Mountain, Koopa Troopa Beach, and Sky-High Sundae. Unlike the normal courses, they retain the SNES prefix. It will also play music from Super Mario Kart and the item boxes are replaced with question mark panels, which makes this a true celebration of the first game.

They are also played in five laps each, and some of them feel like Baby Park with how short they are. But if you enjoy short courses, where you can potentially lap the opponents in the back, then this update will be a blast.

Technically, none of this is new. The courses have been already part of the world and you could even race on them via the P-Switch missions in Free Roam mode, though it wasn't exactly the same. And whoever is still developing Mario Kart World has proven to be very resourceful. They are making the most of what the game already has to offer. This is true for the Bob-Omb Blast mode added in 1.6.0, using stickers for the photo mode in the previous update, and of course also the new Knockout Tour Rallies.

Speaking of, two more of these got added, the Propeller Rally going from Acorn Heights to Airship Fortress, and the Turnip Rally, going from DK Pass to Shy Guy Bazaar. 

Propeller Rally in the menuTurnip Rally in the menu

So, two of these updates are going to follow and the last one will likely add 200cc. Would be awesome if they made this version 2.0.0 at the same time, as in version 200. It's the perfect conclusion for this line of updates that have mainly utilized what's in the game already. 200cc will make everything in the game fresh again.

However, they could go a step further and add more Kamek transformations, which become playable drivers. There are a variety of different enemies and animals they haven't use for this yet, e.g. the Buffalo, the Bully, the Camel, the Crocodile, the Hermity Cone, the Ostrich, the Skeeter, Spike, and more. All of these could become new drivers, where the game already has the models for them. People absolutely loved playing as a cow or whatever, so adding more of the same will certainly be received well.

But this would be more work than what has been done so far, because all these additional drivers would require new animations and such. And it looks like Mario Kart World is getting updated by a skeleton crew, where the main resources of the development team are going elsewhere... Maybe they are making ARMS 2?

Wednesday, September 9, 2026

Metroid Ravenous: Special Edition and amiibo

Special Edition with steelbook and the Metroid Suit amiibo

Oh, no, not again... It's already on the North American Nintendo Store, so this will likely follow tomorrow in Europe. And we're still dealing with waiting queues there!

Anywayyyyy... Metroid Ravenous will launch on Januar 28th with a Special Edition. And it's a special Special Edition, because it's really just the game (potentially with a clean cover), a steelbook, and an amiibo. Which is kind of odd. For the Wii U they had several of these bundles of games and an amiibo. Twilight Princess HD was one of them, remember? But I don't think we have seen anything like this for the Switch and Switch 2 generation yet.

amiibo can be hard enough to find enough as it is, so they don't really need to put them into a Special Edition to make things even rarer. There will be three amiibo for the game in total:

three amiibo packages

Samus, a Chozo Statue, and the Metroid Suit. The latter is totally rad, but that's the one you'll only get from the Special Edition. So, good luck with that. You'll need it.

We don't know yet what they will do in the game, but it will probably be something like an extra Energy Tank or more gallery images, while every Metroid amiibo before this will do nothing. 

Metroid Ravenous Announced

game's cover art in a horizontal format with Samus smashing an enemy into the ground and siphoning its life energy

Easily the best announcement in today's Nintendo Direct was Metroid Ravenous, even if it wasn't a huge surprise. Well, the game got leaked back in July. And this was not from some leaker, who is sometimes right and sometimes wrong, but from a public authority in Brazil, so this was simply a fumble. In any case, I'm very happy that the cat is out of the bag and that the cat looks really badass.

In fact, this is the most badass we've ever seen Samus, while this is also the most unhinged Metroid game so far. What in the world is this? You have Samus fighting "Space Ninjas" (official wording from Nintendo) and a cover art that looks like an 80s parody à la Blood Dragon. It's crazy and I love it.

Samus siphoning an enemy with a glowing red visor on her

I also love how they just continue to evolve the story after Metroid Dread right away. This is fantastic. Metroid really needs this after the 19 year break between Fusion and Dread. Expand the universe. Expand the lore. Samus is now the last living Metroid in the galaxy and she will have to use her new siphoning ability and the crazy power of the Metroid Suit in order to survive. "Eat or be eaten."

The military Chozo faction led by Raven Beak also still seems to play a role in this, where a lot could be coming together here again, just like it did in Metroid Dread. And Dread currently is my favorite Metroid game.

But just from judging from the game's trailer, it looks very much like Metroid Dread. Same engine, same graphics, just a straight sequel. And that's totally fine, but it raises the question why this is a Nintendo Switch 2 exclusive? Wouldn't it have been better if the game was also available for the Nintendo Switch? Metroid isn't exactly known to be a best seller... But it probably will still do better than Metroid Prime 4 did.

Anyway, great news! Game will be released at the end of January 2027, the 28th to be exact. And time will fly until then.

Age of Calamity – Definitive Edition Announced

Hyrule Warriors: Age of Calamity - Definitive Edition

After the launch of Hyrule Warriors: Age of Imprisonment, there was the question of what Koei Tecmo will work on next. And one of my suggestions was a Nintendo Switch 2 Edition for the predecessor, Age of Calamity. If there's one game that absolutely needs the upgrade, then it's this one, because it heavily suffered from bad performance on the Nintendo Switch. Getting it to run in smooth 60FPS will be a selling point alone.

Well, and here we are. It's going to happen, on February 25th 2027. But it's not a "Nintendo Switch 2 Edition", where you can just upgrade your existing game. You'll have to buy the whole game again and transfer your save data.

At least the Definitive Edition will include the two DLC packs, Pulse of the Ancients and Guardian of Remembrance. All of this on one card is going to be a sweat deal. In fact, it's the one gripe I have with the Nintendo Switch 2 Edition of Breath of the Wild, because that one doesn't come with the DLC for whatever reason. It lacks the complete package and in times of "digital only" as the future it's nice to still get some complete packages on the card.

Sadly, it doesn't look like there are going to be any meaningful additions. Why are they adding a "Calamity Mode" when the "Apocalyptic Mode" was already part of the DLC and atrocious enough? Well, I suppose it behaves similarly to the Forbidden Mode in Age of Imprisonment, where you have additional checkmarks and rewards for it. And this will give the hardcore players an incentive to blast through the entire game again, even when they have completed everything already.

But why not change the enemy tiers in this mode and add the golden monsters from The Master Trials? This would have been much more interesting than just more bullet sponges. And this would be the chance to do some cool stuff, like offering Astor as a playable character, or give Zelda her blue dress.

Well, maybe they will announce some more things later on, but I doubt it. I do wonder, though, if we're finally getting that Lucky Ladle after all those years? It won't be the Definitive Edition without it.

Update: there are some reports that this is going to be a Game Key Card in Europe and Japan. That makes no sense to me, because Age of Imprisonment didn't need one and Age of Calamity is currently about a fourth of the size. The update can't be that big. But if this is true, then this will be a total bummer.

Nintendo Direct September 2026 Roundup

Kirby running into a landscape with the Nintendo Direct logo at the forefront

This was the Nintendo Direct of Editions. Complete Edition, Deluxe Edition, Definitive Edition, Encore Edition, Gold Edition, Nintendo Switch 2 Edition, Ultimate Edition, you name it... Lots of games coming back on or enhanced for Switch 2.

But one of these editions includes Hyrule Warriors: Age of Calamity. This was on my list of predictions for the 40th Anniversary Direct yesterday and also something that I had discussed last year, after the launch of Age of Imprisonment (see Age of Calamity - Nintendo Switch 2 Edition). And here it is, very nice, even with all DLC included.

Two other of my boxes have been checked, technically even three, if you count that Fire Emblem: Fortune's Weave didn't get some premature DLC announcement. Though, in general it looks like Nintendo isn't so keen on doing paid DLC for games with a predecessor on the Nintendo Switch that already had some Expansion Pass or whatever. Tears of the Kingdom, Age of Imprisonment, and Mario Kart World would be all examples to this. Though, with the latter it still feels like it might happen eventually.

Speaking of, there is a nice update coming to Mario Kart World, with the Super Nintendo courses now playable individually, which is another good use of what's already in the game, just like the additional Knockout Tours. 

Finally, we got to see Metroid Ravenous. And it looks absolutely fantastic, even though it doesn't have the same impact as Metroid Dread five years ago and is now just "more of the same." But it's great that it didn't take them another twenty years to continue the story. We will only have to wait until January 28th.

More on all that in separate posts. But overall I'm very happy with this Nintendo Direct. Star Fox Adventures coming to NSO was also a nice surprise. This is a game that I have still on my bucket list, where now I won't have an excuse any longer.

And the big reveal at the end was not a new 3D Mario game... but a new 3D Kirby game. Which would have been a much more reasonable expectation. I keep saying that it's too early for a new 3D Mario, because the 3D Mario team has made Donkey Kong Bananza. So, unless it's smaller side project, similar to Bowser's Fury, then we will probably have to be more patient. But some Kirby is nice, too.

In hindsight it makes sense how Kirby and the Forgotten World has received a Nintendo Switch 2 Edition early on. They wanted to prepare for Kirby and the World Beyond. And maybe some people saw this coming. Well, I didn't, but I'm also not a Kirby fan.

Now... there is quite the roadmap ahead for this blog. In November we will be playing the new Ocarina of Time (launches November 5th), then Metroid Ravenous comes at the end of January, and Age of Calamity - Definitive Edition at the end of February. A lot of good stuff to play in the next months.

Nintendo Store Catastrophe

shop listings for the 40th Anniversary as seen on the German Nintendo Store crossed out with a big, red X

In the past I have been an advocate of the Nintendo Store. But not anymore. Not after today. Everything went wrong for me from start to finish and I'm so very pissed, so get ready for some venting.

Usually, they will list their articles days after the other retailers, like Amazon. So, by the time you can preorder in the Nintendo Store, most people will have already preordered elsewhere, and there isn't much of a crowd, unless they have some weird exclusive, like the Xenoblade Chronicles 3 Collector's Edition. But today the Nintendo Store actually had their products available right in the morning. Combine this with the store-exclusive stand for the Pro Controller, which people seem to want really bad, and you're in for trouble.

In the past they have done this thing where you could register your interest for an upcoming product and then they would send out e-mails in waves to prevent their store from crashing. Which had worked for the most part. But this isn't the case anymore, it's "first come, first serve, all at once."

You would think that I was lucky to already be on the store page when the articles got listed, but this wasn't the case. This had first put me inside some weird limbo, where their awful Vercel / Next.js would block my many login(?) requests. By being patient enough I could eventually get into the basket and even place the order, but then the application crashed as a whole. I had the Switch 2, the Pro Controller and the carrying case all there, it was processing the payment... and then boom. All I got was an error page and nothing to show for.

Eventually, I was put into the waiting line, with 45,000 people ahead of me. When I finally got back into the store after one whole hour, I made the crucial mistake of also adding the game. At first I wanted to preorder this separately, but with so much trouble I thought it best to buy it just all at once. Now, I picked the edition with the ocarina pin. Costs five Euro more, but who is counting at this point? Things went even downhillier from there, because when I then tried to place my order, it told me that it was unable to ship to my address.

I was stuck there. I was using my saved address from previous orders, which worked fine, but for some reason it was now unable to ship there. And before I could figure out what was going on, both the Pro Controller and the Switch 2 went out of stock. The culprit was the game + pin edition, which somehow couldn't be ordered. It was a bugged product, but the shop software didn't communicate that this error is caused by that product. The game without the pin then worked for me, but now I only have that and the carrying case.

Update: The Switch 2 was briefly available again, but I have yet to get my hands on the Pro Controller. And I really wanted that stand... So, my disappointment is immeasurable, and my day is ruined. They could stream the best Nintendo Direct ever in two hours... I'm really not in the mood for more Nintendo stuff right now.

Update 2: Luckily, I just stayed on the store page and kept refreshing it, because I also was able to get the Pro Controller now. Had to place three orders in total for everything, with what could have been achieved in one, but at least I got all the items (except for the silly pin). And now I can watch the Direct in peace... I swear if they announce some Collector's Edition for the new Metroid, I'm going to riot.

Ocarina of Time Remake: Zelda Notes Support

the Ocarina of Time menu of the Zelda Notes app displayed on a Smartphone

Other than Miyamoto and Aonuma, our hero Hidemaro Fujibayashi came also on the 40th Anniversary Direct stage, for the first time in the role of a producer. He has been a director ever since the Oracle games, so this is a huge promotion for the guy, where he may even replace Aonuma once he retires.

However, he had the questionable honor of introducing the newest additions to the Zelda Notes app, where Ocarina of Time will support it for various features. This is what's on the app:

  • Map
  • Gossip Quests
  • Hall of Fallen Foes
  • Today's Record
  • My Play Data
  • Global Play Data
  • Photo Studio
  • Threads of Time
  • amiibo
  • Play Ocarina
  • Ocarina of Time Quiz 

Some of it looks like fun. I'm looking forward to the quiz and also the Gossip Quests, even though the latter seems a bit trivial due to the size of the world. Learning to play an actual ocarina via the app is also an oddly charming addition.

But there is also some questionable stuff in here. The "Today's Record" would have been nice-to-have for Breath of the Wild and Tears of the Kingdom. It would have even been super useful for me personally when I first had blogged about playing these titles. But it doesn't necessarily make much sense for a 20 hour game, which some people will have 100% completed right on November 5th.

I'm also not a fan of how this is effectively spying on me with the automatic screenshots, so I'm not sure if I will even turn this feature on, given that you can turn individual features on and off, and not just the Zelda Notes connectivity in general.

It's also interesting how you can pay for retries in the quiz with your Rupees from the game. I was hoping that they would find some more usages for Rupees in the remake, but this was certainly not on my list...

 

PS: I really hope that one day they will update Link's Awakening again to also support Zelda Notes. The QR code sharing would be perfect for the Chamber Dungeon.

Ocarina of Time Remake: amiibo Announced

product images of the two new amiibo

Well, it was certainly expected that we're going to see some new amiibo during the Direct. And it's going to be two amiibo for the new Ocarina of Time, one for Young Link and one for Young Zelda, both sitting down. The funny part is what they will actually do in the game:

graphic showing Link with masks next to the corresponding amiibo

They will unlock new masks for Link to wear, where he can pose in the classic Nintendo 64 polygonal style. It will be interesting to see if they will create new reactions, where people will talk about how clunky you look. And you may even truly be able to carry around multiple masks at once, instead of just renting one at a time, but that's only speculation.

Anyway, I was certain that such an amiibo feature was somewhere in my list of ideas for the remake, but this doesn't seem to be the case. But I had given it some thought what amiibo could do in Ocarina of Time and "unlocking new masks" was the best I could come up with. Well, it looks like Nintendo agrees.

Now is the question whether other Zelda amiibo might also unlock additional masks, but they probably would have shown this. I would love to run around with a goofy Ganondorf mask or with some Zonai goggles. But maybe they will reveal something when the Mineru amiibo hits the stores next week.

Curiously, these amiibo are scheduled for 2027, so you won't be able to use them for the game right away. (But this won't stop people from spoofing NFC chips, so we can already see what they will do in detail once the game has launched.)

Ocarina of Time Remake: Playing the Ocarina

Young Link holding the Fairy Ocarina

In the gameplay footage Aonuma demonstrated how the ocarina is played in the Ocarina of Time remake. And... they have changed the buttons yet again from the Nintendo 3DS version. L and R seem to be the same notes, but A, X and Y have all been swapped. So, Zelda's Lullaby is now Y X A Y X A, instead of X A Y X A Y. As if the change in Ocarina of Time 3D wasn't already confusing enough, you now have to relearn all of the songs a third time.

But worry not... You can just hum the melodies into your Nintendo Switch 2 microphone now! No need to remember any buttons. Ain't that nice? Or... you can even play an instrument, like the official ocarina they are going to sell in the Nintendo Store.

The Legend of Zelda: Ocarina of Time - Playable Ocarina

Well, that could be fun, but it certainly won't be more convenient. At least you can also check your songbook via the ZL button, so this should make things easy enough. And to be honest, by now I have completely forgotten how the songs go in Ocarina of Time 3D, because it's been ten years since I have last played that version.

I was considering to replay the 3DS version before the remake comes out, but maybe I will refrain from that to not build some song muscle memories that won't be compatible.

Update: after sleeping a night on this, I came to realize that the new order is actually more intuitive, because it follows the alignment of the C-buttons from the Nintendo 64. So, the fault is with Ocarina of Time 3D here, because they already should have done it like this back then. Well, the idea was to go from left to right, from the lowest note to the highest, but this wasn't easy to learn when you've grown up with the Nintendo 64 songs.

Ocarina of Time Remake: Item Swapping

Young Link fighting Stalchildren at Hyrule Field during the night, Deku Sticks equipped to ZR

The Ocarina of Time remake will receive a number of bigger changes in its gameplay. You will now jump with the press of a button, which was a common request. After a roll you can now hold down the A-button to keep sprinting, similar to TUNIC, but without limited stamina.

You jump with the X button, while Y is probably used for the sword. It's not entirely clear yet what B is for, but it could be that Aonuma misspoke and that's for rolling and dashing (instead of A), just like in Breath of the Wild. And your main items are only used via ZR. That's right, from three different face buttons in the original game, this went down to a single shoulder button. You will be able to quickly swap what's on it via a Breath of the Wild-style quick menu:

"Just like recent games in the series, you can swap between items with a single button."

But you can still use a traditional item menu from what it seems. And to make things at least somewhat convenient, some items are toggled via the D-pad, first and foremost the ocarina on its left. The Japanese website also shows the Iron Boots set to down on the D-pad and the Lens of Truth (which now look more like Purah's goggles) to up. And they demonstrate how you can quickly toggle both the lens and the Hover Boots in a clip, which takes place inside the Shadow Temple. It's still unclear how you will swap between Iron and Hover Boots, however, because you will need to do this in the Shadow Temple as well...

Maybe you can hold down on the D-Pad to swap them, but this would still be awkward. But it's possibly also how Link will equip his mask as a child. If you look at the new item menu, you can see dedicated sections for both adult and young Link:

Deku Nut 5/20 - A nut variety that can be found all over Hyrule. When one is split open, it will release a flash that can stun monsters.

There don't seem to be slots for the boots or masks in here. But it looks like there is going to be a fifth Empty Bottle for you to obtain, hopefully with an interesting new side quest or challenge for it, like how it was done in Majora's Mask 3D.

screenshot of the equipment screen

Update: the equipment menu has special item slots for the D-pad up and down, two per direction. Those will likely be the two boots, the Lens of Truth, and your mask. Up is for the things you wear on your head, and down is for your footwear. It makes sense. But it's unclear whether there is going to be a quick way to switch between the two in the same category, without going into the inventory screen.