Friday, November 6, 2015

Tri Force Heroes: Fairy Costume Discovered

Check this out.



So, a fairy costume was planned at some point during development! You can even see, how they originally used the Link from Between Worlds for this game, which they had changed, because Toon Link probably was a better fit for the emoticons.

There also seem to be some clipping errors with the wings, but they still might reconsider this costume for the DLC. And I stand by the idea that a Fairy Costume would give you one additional fairy per player wearing it. So, you could have up to six fairies with this costume.

It would also fit both some retro level pack, because these fairies are a classic character, or some Hero's Trial pack, since you will die a lot.

PS: I've updated my previous post about DLC costume ideas.

Thursday, November 5, 2015

Tri Force Heroes: Thoughts on the DLC Areas


From what we know, Tri Force Heroes is most likely going to get DLC in the form of two new Drabland Areas. But what could they be? The eight existing areas already cover most typical Zelda environments except for a swamp and an ocean area. You can even see some ocean in the background of the map. However, this would be quite boring. We're talking about DLC here and if Nintendo wants people to pay for new areas, then those should better be something special, something interesting.

Something like the Realm of Memories and the Hero's Trial, which both got added in the Anniversary Edition of Four Swords! GREZZO was making that game as well, so it's not unlikely that they might get similar ideas. And I would love to see some retro levels, where they could remake some classic environments and dungeons. This would even be ideal for a late February release, where we're celebrating the start of the 30th Anniversary.

And since most people will have all the overpowered costumes by the time, it might also make sense to amp the difficulty for an additional super challenging area. We already have enemies like the Soldiers that can bring back this special nastiness of the Hero's Trial... This would also be the perfect area to add a shield as an item, since you want to be able to reduce the damage as much as possible.

On a second thought, an ocean area could also be quite interesting, if it adds content from The Wind Waker and Phantom Hourglass. Somewhat of a "retro" area so to say. As long as it's something special, I'm fine.

Sunday, November 1, 2015

Tri Force Heroes 100% Completion


These would be the tasks for a full completion of the game:

  • Unlock all 36 Costumes
  • Collect 15 Friendly Tokens
  • Beat all 128 missions in both multi- and singleplayer

I'm not there yet, but made some significant milestones last day. I finally completed all 128 missions in multiplayer and I got all costumes except for the Dapper Spinner Kit, where you need ten Freebies. I'm not messing with the clock of my 3DS and I only have to get three more, so it's just a matter of a short time.

I collected 9 Friendly Tokens so far, which was possible thanks to my collection of Zelda themed Limited Edition Nintendo 3DS systems. I knew that they would come in handy with this game! You have to keep formatting a system, but this only takes a few minutes. I could collect the rest of the tokens just now, but later this year I will be at a Zelda fan meeting, where I will probably get the rest. It's not like you get anything important for having all 15 tokens, just some changes in dialog. By the way, with these Friendly Tokens this game has actual missables, because you can sell them. Sell more than 7 and you won't be able to get all costumes. They might fix this with an update, but just don't sell them. You shouldn't sell any materials at all to be honest, because the prizes are not worth it.

Anyway, one big task left would be completing all missions a second time in singleplayer. The board on the wall in the lobby keeps track individually what missions you've beaten in multiplayer and in singleplayer. With multiplayer I got the full board, now I still will have to go through all of it again in singleplayer. I don't mind this too much though, because it offers quite a different experience. And it's not as bad as I thought it would be, I already managed to beat all challenges in the Forest, even the first Time Trial, which seems to be the hardest in the game. Still, I'm hoping that Nintendo might improve the singleplayer in one of their updates for the game... real simple changes could make the experience much more pleasant. I especially miss the possibility to equip the doppels with outfits, it would be so awesome being able to create your perfect team.


On a site note, I also got a boxed copy of the game on Friday, which I have abused for farming materials in the arena. However, it didn't do me anything good, because it turned out that the materials, which I really wanted, are not available in the arena mode. There's like one rare material in each area, which you can only get as a rare prize in three later challenges. So, they are easy to miss. Mystery Jade, Rainbow Coral, Star Fragment, Ice Rose, Vibrant Brooch, Crystal Skull, Sanctuary Mask, Steel Mask - these are the ones. So, keep an eye out for them at the merchant. If he offers them, do not hesitate to buy them!

Wednesday, October 28, 2015

Tri Force Heroes: DLC Costume Ideas


Best thing about the upcoming DLC and updates: I can keep on speculating about new costumes, even after all 36 costumes are now basic knowledge. So far I'm quite happy with the selection, even quite some of my ideas, which I had in the last months, made in into the game, though some of them ended up being a little different. But there's the Zora Costume, the Dunewalker Duds, the Cozy Parka (basically an Anouki parka), the Sword Suit, the Tingle Tights and so on... I'm really happy, how this feature turned out and what abilities there are. The only one, I dislike, is the Lady's Ensemble, which basically makes two other costumes obsolete, one of which I didn't even have yet. And there's no real visual upgrade, they just combined two abilities in one costume without any drawbacks, which was a bad design choice. But the rest of the costumes turned out great.

And to be honest, I have little ideas left. It has been revealed that there will be at least five DLC costumes, probably even six in total, since it's numbered up to six, so I'm going with six ideas for now. Most of them I even already had in the past, they are just more refined now that I know the mechanics of the game a lot better.

  • Fairy Costume: Adds one more fairy per player wearing it. So, a total of six fairies would be possible.
  • Bee Costume: Cutting grass randomly lets bees appear, attacking your enemies. Chance of a Golden Bee also exists.
  • Heavy Armor: You get knocked back less and your damage taken is always one heart.
  • Roc Suit: Glass and ice floors don't crumble and you can sink-fly without a Cucco.
  • Muscle Suit: Makes you throw things farther.
  • Shield Suit: Upgrades your shield to defend you from elemental attacks.

The "Heavy Armor" idea basically combines the Steadfast Ring and the Protection Ring from Oracle of Ages & Seasons. Previously I was thinking about having the half damage of the Blue Ring / Blue Armor, but in this game there are no quarter or even half hearts, which I like a lot for a change. So, the minimum damage is always one heart and for the most time, this armor won't do much. It might be very helpful in the arena though and with the 50% Attack / Defense challenges. It might also help you with the strong winds in the Sky area, kind of acting like Iron Boots. It's one of the few hazards in the game, which didn't see a costume dedicated to it. Of course this kind of ability also could be combined with my "Roc Suit", which I have based on the Roc's Feather and the Roc's Ring from past games.

The "Muscle Suit" is based on the Toss Ring and I feel like it would come in handy in a couple of missions, especially with those Hinox boss fights. I really have only the ability here in mind, not a clear outfit. I was thinking of Rosso at first, but he's more Goron than anything. And Link looking like a bodybuilder could be hilarious. It could also be an outfit that makes you look like a catapult.

As for the rest, there seem to be two new areas for the Drablands, each of them bundled as a DLC pack. And each area could potentially come with a new item to make it more interesting and appealing. And these new items then will need a new costume each to upgrade it. I still would like to see some sort of shield in the game, where the costume gives you the effects of the Hylian Shield in A Link Between Worlds.

The other item could be some other classic returning, something completely new or a bit of both like the Fire Gloves. I don't have any good ideas here yet, but I will update this post, if I do. And next to new items, these new areas might also provide new hazards, where a costume could help. Like for example there could be a swamp area, where you have a costume that lets you walk over the mud. But this would be too similar to the already established Dunewalker Duds.

Monday, October 26, 2015

Tri Force Heroes: Updates and DLC Incoming!

Check this out!

I'm excited about this. I know it's actually breaking one of my three golden rules for this game. The main problem with paid DLC was that it's stuck on a system, but I got the eShop version anyway, so it's not a big deal for me anymore...

Also, today I thought, it will be nice to have DLC for this, since it can be structured very easily: by drabland areas. You basically buy an area pack, which gives you one new area in the drablands with four stages, 12 additional challenges and one new Coliseum arena, as well as new materials and costumes befitting that area. Maybe even new items. That Ice Shield idea is still possible, folks! So, the DLC could very easily be bundled. And for playing with random people, you chose the area anyway at beforehand. DLC will also keep the people returning to this game, which will be very important...

But what's maybe even more important, are free updates. This game needs some serious fixing, primarily the singleplayer mode. We're talking about GREZZO here! They added an awesome singleplayer to Four Swords, which I loved! How could they screw this up so badly? Well, according to this interview the bad singleplayer was even intentional, but they got some terrible reviews for it and deserve it. It's an horribly tedious experience and it would be so easy to fix with a couple of Four Swords tricks and improvements...

  • Let me chose outfits for the doppels!
  • Every character should have his own Energy Bar.
  • Have them follow me, as long as I'm on the same level, by pressing R.
  • Let me steer the totem at any level!
  • Maybe even have an auto totem feature, where your current player is on the top, by tapping your current player on the touchscreen.
  • Etc.

Just do it, Nintendo! Also, a local two player mode, where we have one puppet, would be nice. And it should work a lot better than the singleplayer actually.


Friendly Tokens are also an issue. Well, I have the luxury that I can farm them, since I got a total of three Zelda themed 3DS systems in the past. I can just keep formatting my oldest system and get a new token each time, which already scored me the awesome Timeless Tunic. And later this year I will also attempt at a Zelda fan meeting, where I potentially could collect more than enough tokens. However, not everyone has three 3DS systems at hand or knows many people playing this game personally. And online only counts, if you have befriended the player locally... but maybe Nintendo should consider that all online friends should count. Yes, people will just "cheat" on forums to get them, but it's certainly better than formatting 3DS systems over and over again. Meeting so many people with a 3DS is simply a rarity.

It would also be nice to get Shadow Links for the Coliseum for practice or for when the servers are offline (like right now).

Monday, October 19, 2015

Zelda's Dress in Project Zero V

Zelda's costume for Mia

Project Zero V, also known as Fatal Frame: Maiden of Black Water, will come with costumes based on Princess Zelda and Zero Suit Samus. The Zero Suit is for the protagonist, Yuri Kozukata, and the Zelda dress for one of the other two playable characters, Mia Hinasaki.

You might recognize this dress from Hyrule Warriors, where Koei Tecmo has been the developer (and partly also publisher) of both these games. Anyway, it looks pretty awesome and might be a strong incentive to get this game for me personally, where it looks quite good overall.

However, there is a catch: these costumes replace some sexy swimsuit and lingerie outfits from the Japanese version. And I think this is ridiculous. This horror game is rated 18+, where it's certainly not for the faint-hearted, but it couldn't include some outfits that show more skin? Come on... I personally can't stand such censorship, where apparently violence is a non-issue, but something perverted is too problematic to make it into a game for adults.

Oracle Rings to Tri Force Heroes Costumes

Up to this point Nintendo has revealed 33 of all the 36 costumes in the game! They really love spoiling everything in advance. I'm not too mad though, because you probably could just check the crafting recipes to see what's there. And at least I know now that the costumes won't disappoint, unlike the Medals in Skyward Sword. That was so much wasted potential and I kept hoping through the game that there would be more of the Medals. But the costumes seem to be a very good feature adding strategy and replay value to the game. Check out the full list of all known costumes on Zelda Wiki. Or don't and stop reading this post now, because there will be costume spoilers!

In the demo there were six different costumes: Hero Tunic, Kokiri Clothes, Legendary Dress, Lucky Loungewear, Tingle Tights, Spin Attack Attire. It was only one sixth of what the final game has to offer and I already have been intrigued by the options...


Now, the costumes are very similar to the Magic Rings from Oracle of Ages & Seasons - so far one of my absolute favorite collectibles in the series. The costumes might be less in number, but they are more fleshed out and offer better variety. But they also bring back some of the abilities from the rings. Especially the Cozy Parka and Dunewalker Duds really take me back to the rings, because the abilities to walk on ice and quicksand only ever appeared in the Oracle games... it's nice to have interesting perks like this back.

And you might even make better use of these perks than back then. You could only wear one ring for the effect and only carry five rings around. To switch them you had to back to the ring shop and for the most time you would probably just bring something very valuable like the Red, Blue or Green Ring, but forgot about the small perks like the Snowshoe Ring. And only if you really knew the dungeons, you were able to bring the right rings for the job. But in Tri Force Heroes you simply select one costume from your entire collection before a level, which then mostly adds to the replay value. At first you might pick something to strengthen one of the three available items and later on, if you know a stage well, you know what costumes will be the best choice for the stage.

Well, here is what costumes you could compare to what rings (though some of them are only similar or related, not the exact same abilities):

  • Bear Minimum Digs ↔ Cursed Ring
  • Big Bomb Outfit ↔ Blast Ring
  • Cheetah Costume ↔ Pegasus Ring
  • Cozy Parka ↔ Snowshoe Ring
  • Dunewalker Duds ↔ Quicksand Ring
  • Legendary Dress ↔ Blue Joy Ring (even received from Zelda!)
  • Rupee Regalia ↔ Red Joy Ring
  • Spin Attack Attire ↔ Spin Ring
  • Sword Suit ↔ Red Ring + Light Ring
  • Timeless Tunic ↔ First Gen Ring
  • Zora Costume ↔ Swimmer's Ring (and maybe Zora Ring)

The Jack and Queen of Hearts costumes also are akin to the Life Medals in Skyward Sword. They are also one of two cases, where a costume has a better version available making the first one obsolete. The rings did this in many cases, in some cases the L-2 was even easier to find than the L-1 (e.g. Heart Ring). But here the better version cost a lot more materials and Rupees, so you start with the easier to get costumes. The second case is the Lady's Ensemble, which replaces Zelda's Dress. I really don't like this, because they look too different and it even feels like blasphemy to have that ugly thing over the Legendary Dress. They could have given the Lady's Ensemble some other strong ability, like the slow Regeneration of the Heart Rings...

Other abilities I'm still missing are the Blue Ring and the Steadfast Ring. Both could even be combined in some sort of heavy knight armor. You take half damage and enemy attacks won't throw you back as far. This would be quite helpful in the Bomb Storage stage from the demo, those Hardhat Beetles could be really dangerous. And we still haven't seen a costume, which upgrades the Gripshot, or a Bee Costume to replace the Bee Medal from A Link Between Worlds and to bring back bees. Let's see, what the final three costumes will be, but those would be my bets.

PS: The Lantern actually was turned into a costume. Nice idea! And I still hope that there will be a(n ice) shield in the game, because having no shield at all feels really weird. Of course then we would need another costume to upgrade said shield.

Update: No shield apparently, too bad. :( There's a funny Robo Suit upgrading the Gripshot, a "Show Stopper" costume attracting enemies and a "Sword Master Costume" (probably giving you something akin to the Master Sword, I don't know yet). And it seems you "only" need eight of the 15 Friendly Tokens for the costumes, you only get these tokens by playing locally with different people. And I was afraid that there would be another costume costing 7 of these.