One of the first things that I did on this blog was sharing stages for Super Smash Bros. Brawl. Let me return to this little tradition by presenting my first creations for Super Smash Bros. for Wii U, even if it might be a little late to the party.
Sadly, the stage builder in the new game isn't as versatile as the one from Brawl. It lets you draw free shapes, which is great and offers many possibilities for the stage layout, but it doesn't have all the in-built elements anymore like falling blocks, conveyor belts, ice blocks or any of the structures. There are only magma layers, cannons, springs and moving platforms available for your creations, which feels somewhat limiting.
Nevertheless I wanted to give this a shot, where so far I made one stage for each "theme", but most of my stages are very simple, so don't expect anything crazy. You can currently find the stages on Miiverse and download them ingame or you can just try to rebuilt them, if they got removed.
Originally there were gaps between all the blocks, but I couldn't figure, how to make the inner ledges grabable and it turned out to be a frustrating death trap. It seems like the game decides for itself, where to give this option or not, which might be another limitation of the editor. So, in the end I just decided to move the lower blocks together.
Sadly, the stage builder in the new game isn't as versatile as the one from Brawl. It lets you draw free shapes, which is great and offers many possibilities for the stage layout, but it doesn't have all the in-built elements anymore like falling blocks, conveyor belts, ice blocks or any of the structures. There are only magma layers, cannons, springs and moving platforms available for your creations, which feels somewhat limiting.
Nevertheless I wanted to give this a shot, where so far I made one stage for each "theme", but most of my stages are very simple, so don't expect anything crazy. You can currently find the stages on Miiverse and download them ingame or you can just try to rebuilt them, if they got removed.
Space Jump
- Music: Multiplayer (Metroid Prime 2: Echoes)
- Size: Medium
Beach Cave
- Music: The Great Sea / Menu Select (Wind Waker)
- Size: Large
Sky Field
- Music: Ballad of the Goddess
- Size: Medium
Tetris Terror
- Music: Tetris Type A
- Size: Medium
Originally there were gaps between all the blocks, but I couldn't figure, how to make the inner ledges grabable and it turned out to be a frustrating death trap. It seems like the game decides for itself, where to give this option or not, which might be another limitation of the editor. So, in the end I just decided to move the lower blocks together.
Lava Pit
- Music: Brinstar Depths
- Size: Large
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