Friday, June 30, 2017

Breath of the Wild EX Log, Entry 1

Breath of the Wild got its first DLC Pack called "The Master Trials" and with that I'm fully back to the game. This will continue my Adventure Log series, just with focusing on the new features from the DLC, since I was mostly done with the base game.

The main attraction will be playing through the game in Master Mode again, but at first I will try the other additions in Normal Mode and I also want to fully complete my Normal Mode save file. I still need to collect 190 Koroks, where I want to use the new Korok Mask to find them all.


Hero's Path

The first thing I checked out was the new "Hero's Path Mode", which almost fills my entire map:


Thing is that I've played over 400 hours now and except for some Koroks I've found everything already, so this isn't really that interesting or helpful. I will certainly check out some of the gaps, but because this doesn't cover all of my game time, it shows gaps in places, where I've already been. For example there's this peak to the northwest of Hateno, which I've clearly have been avoiding, but the map shows that I've already found a Korok on top.


Enter EX

Because the Korok Mask is probably the most useful addition in the DLC, I aimed to get it right away. However, I wanted to try finding some of the new armor pieces without reading the new Rumor Mills or Misko's journal. And at least for the Korok Mask this worked quite well.



It didn't go as well with any of the other items. I thought that the Tingle costume might be located on the Tingle Islands, but this wasn't the case. And it probably would have taken forever to find the Travel Medallion...



Anyway, you can't place it inside Hyrule Castle, so there goes my shortcut to the top again... I will probably place it near the Deplian Badlands to access the Lynels there more quickly or on top of Hebra Peak for some snowboarding fun.


Ruins Chaser

Instead of wasting a lot of time trying to find the new items on my own, I decided to simply read Misko's journal and follow the leads. And those were rather single-minded, because all eight new armor pieces were hidden in the ruins in and around Hyrule Field and Hyrule Castle Town. So, I donned the new Korok Mask and my Ancient Armor to hunt for the new pieces...


And this wasn't all that difficult. If you're using the Sheikah Sensor+ to target treasure chests, you instantly know that you had the right answer. The only riddle that gave me some trouble for some reason was the "battleground where brave souls tested their skill". But it struck me, as soon as I saw the place in the distance, while wandering around Hyrule Field.

Anyway, I found all new armor pieces today:


But I have to say that I don't like, what Nintendo did here. Like with the Nintendo Switch Shirt, you can't enhance or re-obtain any of the DLC armor pieces. And the abilities are a joke, too.

Majora's Mask is essentially broken, because it combines all other enemy deceiving effects in one single item. It makes all of Kilton's masks completely obsolete, while at the same time it's much easier to get. It's one of the first items that you can find right after leaving the Great Plateau. Come on, Nintendo!

All the other new armor pieces are completely useless on the other hand, simply because you can't enhance them. In case of the Phantom Armor this would have been overpowered, because it combines the best armor values with Attack Boost of the Barbarian Armor, but they could have just given it some other bonus like Critical Hits.

Also, the Tingle costume could have had some gliding stamina boost and maybe a set bonus, where Rupees count double, instead of the silly Night Speed boost. I'm not sure about Midna's Helmet, but anything would have been better than just giving it "Guardian Resist", while there are already two head pieces in the game with the same effect and better stats...

With the new costumes the DLC really looks half-assed. This gives me the same feeling as when they first added paid DLC characters to Hyrule Warriors, which looked good, but were completely useless, because they didn't have any missions. Bad DLC can taint a good game.


The Trial of the Sword - Beginning Trials

Well, I also got a taste of the new trial dungeon, where I've beaten the Beginning Trials on my first try. Hardly, I might add, because the Hinox at the end almost killed me. I usually don't enjoy playing these types of challenges for the first time, where I'm heading into the unknown and where each mistake might throw you back to the beginning. I feel quite stressed, when playing these dungeon types, and it always feels like it's taking forever.

With that I'm quite happy that they have split it up in three individual trials, where I can make a good pause between each one and where I have some visible progress with the Master Sword getting 10 additional points of damage.

I think that they went somewhat overboard with the difficulty in some of the rooms, though, especially if you consider Master Mode. You don't get any armor in the beginning and only weak weapons, while they still let you fight two Black Lizalfos. And those would be two regenerating Silver Lizalfos in Master Mode.

Overall I was looking forward to Master Mode, but on the overworld you always have the option to avoid enemies as a strategy. In the Trial of the Sword you have to beat them all, where things might get ridiculous in Master Mode, which lowers my anticipation quite a bit...

It's also interesting to note, how they deactivated the Champion abilities (or the Master Sword itself) in this trial. It shows that this system of regenerating abilities doesn't work in such an environment, because some players probably would wait on each floor, until everything was regained. It works in the base game, because you often can move on from difficult fights and do something else, while you let your powers regenerate in the meantime. But in this room-based environment it would probably result in unnecessary stalling.


Current Progress:
  • EX Side Quests: 6/7
  • Koroks: 721/900
  • Map Rate: 85.19%

Breath of the Wild: The Master Trials DLC Released


The "The Master Trials" DLC Pack was released exactly 4 hours ago containing the Trial of the Sword, Master Mode, Hero's Path Mode, the Travel Medallion, the Korok Mask and "Misko's Treasure".

On the Wii U downloading the DLC might behave a little weird. After installing it, the game will tell you that you have to perform a System Update first, while there is none. Afterwards it will download and install another small update.

Unlike with the chests in the Purchase Bonus, which got dropped on the Great Plateau, they actually left hints for where to find the new items. It starts with a series of six new EX Side Quests, which are left in your Adventure Log. Those lead you to places with some new journals or books, which then lead you to the new ingame items. So, you don't have to walk all over the world with your Sheikah Sensor+ to find the chests.

They also added a telepathic Sheikah Monk message and another EX Side Quest for the Trial of the Sword, which leads you to the Deku Tree, who explains the whole thing:


So, Nintendo made sure that you won't miss any of the new additions.

As a side note, the Hero's Path Mode also keeps track of "deaths", where you used up a fairy.

Also, from what I have heard, Master Mode does more than just upgrading all enemies and adding floating platforms. There will be tougher enemy placements as well, which is very good news!



(I still have to work today, so I won't be able to check it all out until today's evening. But I will dedicate my whole weekend to the DLC in my new "Master Log" series as a continuation of my Adventure Log.)

Thursday, June 29, 2017

The Return of Macho Tingle


Breath of the Wild is getting its first DLC tomorrow with the "Master Trials" and to celebrate Nintendo published developer posts about each of the new outfits, almost as if dropping some costume pieces in treasure chests all over the map is something special. Well, at least the post about the Tingle costume made me realize that this actually marks the return of Macho Tingle, as seen in the above illustration.

Originally this was part of the intro of Color Changing Balloon Trip of Love, but Link's new costume is certainly close enough:


I guess, after they made such a big thing out of each single costume, the "Champions' Ballad" DLC will probably also have armor pieces, which are all fan service material and based on characters / things from past Zelda games.

Wednesday, June 28, 2017

Metroid: Zero Mission Revisited

After the announcement of Samus Returns, I decided to return to my endeavor from last year, where I started revisiting various Metroid titles, both Metroid II - Return of Samus on the Nintendo 3DS Virtual Console and Metroid Prime Hunters at the time. For now I want to replay several 2D Metroid games on the Wii U Virtual Console, where I started with Zero Mission, because there was a discount available at My Nintendo and because I haven't played this game since 2008, where I first got into the Metroid franchise.

Similar to Metroid Fusion, I've never owned Zero Mission on my original GameBoy Advance. And I'm kind of glad that I didn't, because I can't imagine myself ever completing this game without the help of Restore Points. The amount of pixel perfect input perfection required to perform the various Shine Spark stunts in order to get some of the pick ups is just ridiculous. Especially the one Energy Container at Chozodia, where you have to hit several slopes and quickly store another Shine Spark, probably would have broken either my fingers or my GameBoy Advance if I ever had tried this on the original version. With Restore Points it's doable, because if you screw up a single part, you just have to repeat this (given you saved right before it) and not start over from the very beginning.

What also took me quite a while was the Missile Expansion in the lower right corner of the Ridley area, because I tried getting this as early as possible... Other than the Shine Spark sequence to get there, you also have to get through a maze of dissolving blocks. It's a lot easier to do with the Space Jump ability, but then you would have to return there later in the game, which costs a lot of time. So, this time I tried to do it without it, which took many tries... There's lots and lots of mastery in this game.

Another infamous example would be within the tunnels of Brinstar, where you can get a Super Missile very early in the game, right after obtaining the Speed Booster and the Spring Ball:

It's probably even necessary if you want to get a 100% item rating under 2 hours, which is required for some of the endings. I'm not gunning for this, though, I'm settling with completing the game on both Normal and Hard with 100% items. Other than Other M I hadn't beaten any Metroid games on Hard / Hyper Mode yet, because usually I felt like the games were hard enough on Normal Mode or I had trouble getting past the first big boss. But this time I'm up for a challenge.

Hardest part was probably the Mother Brain boss fight, which is absolutely atrocious in any difficulty. I actually had to go back and collect some missing Super Missile packs (6 of them do the trick), because otherwise this fight is just endlessly frustrating. Again having Restore Points made the whole thing more bearable.

But I like how in a New Game+ it does show how many items there are in each area and how many you found already. This is really helpful, because on my first playthrough I had to study maps on the internet in order to find some of the last Missile Expansions that I had missed.

In general, Zero Mission isn't one of my favorite Metroid games and probably never will be, despite this being a solid title. I really enjoy how they remade the first game and translated it into the style of Super Metroid and Metroid Fusion. That's really well done, but they had to up the ante and that's where this remake failed me. I don't like running away from invincible foes in video games, so I ultimately found the whole Zero Suit section of the game to not be enjoyable. It even kills a good part of the replay value for me, which is probably why I never bothered with replaying this game up until now...

It's also a very long section of the game, where they've created this massive maze on top of a game world that already wasn't very easy to navigate to begin with. You can waste a lot of precious time just getting from A to B. And this makes me look forward to the teleport stations in Samus Returns even more, because this feels like one of the best possible additions to the franchise (they had teleporters in Hunters, but there it wasn't all that helpful).

It also ruined a part of the continuity, which Retro Studios tried to establish with Metroid Prime, where Samus has some of the abilities from the first game ready in the beginning, but she loses them. It's almost like Sakamoto actively wanted to discredit Metroid Prime, where he likes to remind everyone that he isn't involved with the Prime series. That they added the Gravity Suit, Power Bombs, and all the other typical upgrades to the remake also felt a little bit uninspired and to a degree unnecessary.

Anyway, it was still quite fun and I'm looking forward to replaying Super Metroid next month.

Monday, June 26, 2017

Nintendo Classic Mini: SNES Announced


Nintendo announced the Mini Classic version of the Super Nintendo Entertainment System with the following list of games:



As I thought last year, when the NES Mini was announced, the main problem with a potential SNES Mini would be missing games. In my case I only was worried Terranigma, because this game never appeared on any Virtual Console, but I'm also missing one of my other favorites: Harvest Moon. Those two were my absolute favorite SNES games next to A Link to the Past and Super Metroid.

And there are plenty more renowned titles missing from that list: Donkey Kong Country 2 & 3, Secret of Evermore, Seiken Densetsu 3, Lufia II, Chrono Trigger, Illusion of Gaia - to name a few. The SNES is known for its great RPG library, but Nintendo didn't make good use of that.

Starfox 2 is certainly an interesting surprise, however, where I would like to see more of that in the future. I'm sure Nintendo has some more interesting unreleased goodies up their sleeves.

Anyway, it's not for me, I'm happy with the Wii U Virtual Console, where I at least can play Harvest Moon. And I won't have to worry about getting one of these things, which might be difficult, because Nintendo doesn't like to match the demands these days.

Sunday, June 25, 2017

Breath of the Wild Adventure Log, Entry 36

Star Fragment Farming

Overall I have taken a pause from Breath of the Wild for the last month, but now and then I returned to farm some Star Fragments, usually to do something at the side while voice chatting with people. So far I have been gunning for Silver Lynels, but because the drop rate of Star Fragments is so low (around 5%) and because you have to wait for a Blood Moon to do it again, it felt quite stagnating.

This is why I was trying the Dueling Peaks method, which you often see on GameFAQs as a recommendation for Star Fragment farming. All you have to do is warp to the Shee Vaneer Shrine on top of the Dueling Peak, get to the top and observe the sky towards the northwest between 9PM and 2AM. You want to look between the Great Plateau and Hyrule Castle:


Don't look at Lake Hylia or the swamp area, because otherwise the Star Fragment might drop into the water and disappear.

Anyway, at first this method didn't work for me at all. I had luck in the first night, but then I didn't get any more Star Fragments. This had me frustrated, because this method seemingly wasn't more effective than the Silver Lynel fights, while standing around and waiting for nothing was super boring...

But I was doing it wrong. I made the mistake of skipping to the next night with a fire right after 2AM. And that's where the mistake was. You have to skip to the next morning first and then skip to the night. And voilà! A Star Fragment! In fact, this method was so effective that I got one Star Fragment on every single night. With within a few hours I was able to farm all the Star Fragments that I still needed for the amiibo armor and more.

When one falls, just mark it with your scope and teleport to the nearest shrine. The Star Fragments usually dropped around Wahgo Katta Shrine for me and were very easy to collect. And contrary to some statements that you might find, this works on any moon phase, even during a Blood Moon:


Just make sure to bring a Flame Blade. This way can quickly ignite a fire on top of Dueling Peaks and it will also keep you warm so that you don't have to equip any warmer clothes.

Well, I now got enough Star Fragments to upgrade all remaining amiibo gear, including the ones from the new Link amiibo released last Friday. And this concludes my efforts to upgrade all armor in the game, so the DLC may come.


Current Progress:
  • Koroks: 710/900
  • Map Rate: 84.28%

Thursday, June 22, 2017

Metroid: Samus Returns - Legacy Edition Pictured

So, we're getting this in Europe:


Steelbook that looks like a GameBoy module of Metroid II - Return of Samus, a Virtual Console copy of said game, Morphball key-chain, Screw Attack pin, artbook and the soundtrack from the North American Special Edition. Looks nice, definitely getting this!

This also balances the fact that we didn't get the Master Edition of Breath of the Wild in Europe. But overall everyone would be happier, if the Special Editions were the same in all regions. Because as it is right now one region will always be jealous of the other.

But Nintendo seems to have lots and lots of problems these days with providing the fans with the goods. It's getting quite frustrating to be a Nintendo fan and collector.