The original Link's Awakening certainly wasn't the most convenient Zelda game when it came to teleportation. There is Manbo's Mambo, which can teleport you to Manbo's Pond and the entrance of any dungeon. And there a four Warp Holes, where only three of them are really useful for a majority of the game...
These Warp Holes will be back in the remake, where you can spot one in the screenshot above. They look a little bit different from before, where they seem to be some sort of monument now, without any real hole visible. Maybe they will activate, once you get close to them, because according the Mabe Village Library they apparently work exactly the same as they used to (during E3 I saw someone check all books in the library, but I can't find that video anymore, sorry).
However, it's entirely possible that they've added one or more new Warp Holes to Koholint for convenience. And a video by GameXplain you can actually spot an area, which was changed when compared to the original. It's the quadrant north of the House by the Bay:
In the original there are only trees there, blocking you from getting to the secret Mad Batter close by. But they've added an elevated area with stairs, where there's no visible purpose to this change. But what if they've added a Warp Hole right there?
This would be really useful for the quests, where you meet Marin at the beach and where you have to bring the Ghost back to the House by the Bay. In both cases you have to get to this area, but there is no quick route to and from this place.
Another nice place would be a Warp Hole at the Seashell Mansion, because there is no quick way of getting into this area either, as well as a Warp Hole up in the east half of the Tal Tal Mountain Range, maybe next to the Hen House. Of course there is already one in the Tal Tal Heights, but this doesn't help getting back up the mountains as much. And you have to get up there multiple times during the game, where a shortcut would be appreciated.
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