A clear focus of the recent trailer for Tears of the Kingdom was introducing us to some new enemy designs, as well as new enemies altogether. Ganondorf spreads his minions all over Hyrule, which may take you back to the NES era for several reasons. (He has the same voice actor as the King of Hyrule, by the way, which had me a bit confused the first time I saw the the trailer.)
We already knew that the monsters from Breath of the Wild are going to be modified to some capacity, where most of it seems to be different types of horns and headpieces. There may even be a very specific reason why this game is doing this and not just re-use the old enemies, but we'll get to this in a later post. It looks a bit silly at times, though, and like a lazy effort not to just rehash the same enemies again.
What's not lazy is adding new enemies and we get to see a couple of those. The first one is this new flying creature, which was briefly seen in the previous trailer, but now we get a better look at it:
We can also see it carrying a Bokoblin later in the trailer, which is very reminiscent of the Kargarok carrying Moblins in The Wind Waker. And this may as well be a Kargarok, but I personally believe that this is supposed to be a Vire from the original The Legend of Zelda and the GameBoy games, because it looks much more demonic. It could also be a completely new monster.
Speaking of the original The Legend of Zelda, any fan of that game will have immediately recognize the new boss enemy that is standing on the Bridge of Hylia:
The three-headed dragon with fiery heads is certainly meant to be a Gleeok, where this will be its first appearance in a 3D Zelda title, much like the Lynels before in Breath of the Wild. They were certainly well received and it will be interesting to see more of the classic enemies and bosses re-imagined, like Aquamentus, Lanmola, or Digdogger. And we may see some of the enemies again, who already transitioned into 3D before, just with new designs, like Gohma, the Dodongos, Manhandla, Darknuts, or Like Likes.
One enemy that will seemingly return are the scary ReDeads from Ocarina of Time and Majora's Mask. You can briefly see one standing up during one of the Blood Moon sequences:
The ReDead has often been seen as an obvious omission in Breath of the Wild, simply because Hyrule is in ruins, which throws you back to the destroyed Hyrule Castle Town in Ocarina of Time. Poes are also a good candidate here.
The enemy variety of Breath of the Wild has often been criticized, where similar to Skyward Sword it banks on different variants of the same few monsters over and over again. There were simply Bokoblins, Lizalfos, Moblins, Keese, and Chuchus everywhere and Tears of the Kingdom has a lot of room for improvement, which hopefully will be fulfilled.
We will still see a lot of Bokoblins, that's for sure, but there is also the new "Boss Bokoblins", which can command a group of Bokoblins, maybe even spawn new ones. This feels more similar to what Age of Calamity has partially done, where it introduced bigger and badder versions of the enemies in Breath of the Wild, like the Giant Chuchus.
We also get to see a new golem-like enemy in the sky, made out of boxes. It is reminiscent of Eox, the boss of Mutoh's Temple in Phantom Hourglass, but still quite different. It seems more on the lines of Gohdan, where this is an apparatus of the gods to test Link's strength and resolve, because it is using the same green magic energy as Link. The same was also true for the "Eyegores" that we saw in the second teaser trailer and overall these feel like the freshest additions so far.
It's likely that the sky will feature a completely different set of enemies, where the style contrasts the rest of the game, similar to the Sheikah Shrines in Breath of the Wild. And these golems will most likely be to this game what the Guardians were to Breath of the Wild, only that they are not corrupted by Ganon's Malice.
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