In a recent interview Miyamoto says the following about Spirit Tracks and Zelda Wii:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
We've managed to gather quite a few creative team members for Zelda ST, so I'd like Zelda Wii to also enjoy creative development as much as possible.
About MotionPlus. We're implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.
Sounds awesome. It's only natural, that Spirit Tracks will be harder than Phantom Hourglass, since it's a sequel to the said game. The main audience for Spirit Tracks are people, who played and enjoyed Phantom Hourglass, so you can built on the expierences made in that game. The question, however, is, if the title will deliver some challenge for long-time Zelda fans as well. But it's good to see, that an easy experience for newcomers wasn't the priority.
And yeah, we also have a confirmation, that Zelda Wii is going to use MotionPlus. This was pretty clear, but still not really confirmed, at E3 Miyamoto seemed pretty unsure, if MotionPlus will be used or not depending on the success. But WiiSports Resort is doing really well and Zelda is definitely the perfect game to show what the Wii is capable of. Can't wait to swing the sword.
Source: Neogaf Forums
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
We've managed to gather quite a few creative team members for Zelda ST, so I'd like Zelda Wii to also enjoy creative development as much as possible.
About MotionPlus. We're implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.
Sounds awesome. It's only natural, that Spirit Tracks will be harder than Phantom Hourglass, since it's a sequel to the said game. The main audience for Spirit Tracks are people, who played and enjoyed Phantom Hourglass, so you can built on the expierences made in that game. The question, however, is, if the title will deliver some challenge for long-time Zelda fans as well. But it's good to see, that an easy experience for newcomers wasn't the priority.
And yeah, we also have a confirmation, that Zelda Wii is going to use MotionPlus. This was pretty clear, but still not really confirmed, at E3 Miyamoto seemed pretty unsure, if MotionPlus will be used or not depending on the success. But WiiSports Resort is doing really well and Zelda is definitely the perfect game to show what the Wii is capable of. Can't wait to swing the sword.
Source: Neogaf Forums
No comments:
Post a Comment