The release of Ocarina of Time 3D is coming closer and more details were revealed yesterday on a special press event.
Master Quest will not only be mirrored, but enemies will deal twice as much damage! Like the mirroring this double damage is something which will add to the ENTIRE game and not just to the 12 dungeons. Remember that Master Quest on the GameCube originally only changed the dungeons and the rest of the game was entirely the same as in the normal Ocarina of Time. So, it is great news, that they found something to change the rest of the game as well. I must say, that these two tweaks are very simple, not to say cheap, on the one hand, but on the other hand they will greatly improve the challenge and the replay value of the whole game. Simple, but very effective. The dungeons will stay the same as in the original Master Quest, only mirrored this time.
Boss Challenge actually isn't a new, separate game mode, but an ingame addition. If you go back to Link's house in the Kokiri Forest, you can go back to sleep and he will dream of the old boss fights. Too bad that Link seems to have tons of nightmares, but more fun for the player. And this is a cool way of including this new mode into the game.
Another ingame addition are the Shiekah Stones. They are similar to the Gossip Stones, but they'll show you "visions" of the future, which are simply videos of how to solve certain puzzles and even how to find heart pieces, etc. It will track which videos you've viewed to get some help. I don't like that this will be in the game, but you don't have to view the videos... it's basically an ingame guide book. What's weird is that they say that you crawl into the stones. Which means, that you can only use them as Young Link and that the stones would be huge... huh.
And the enhancements of the Water Temple are discussed. Instead of making it actually easier, they added colored walls as a guidance. They'll lead to the three locations, where you can change the water level, which should make navigation a little easier. And as you can see on the screenshot, Iron Boots are clearly a normal item now like they were in The Wind Waker and Twilight Princess. Both of this will definitely help playing the Water Temple without dumping the dungeon down.
I still miss a bonus dungeon. :D
Sources: Zelda Universe, Zelda Informer and IGN
Master Quest will not only be mirrored, but enemies will deal twice as much damage! Like the mirroring this double damage is something which will add to the ENTIRE game and not just to the 12 dungeons. Remember that Master Quest on the GameCube originally only changed the dungeons and the rest of the game was entirely the same as in the normal Ocarina of Time. So, it is great news, that they found something to change the rest of the game as well. I must say, that these two tweaks are very simple, not to say cheap, on the one hand, but on the other hand they will greatly improve the challenge and the replay value of the whole game. Simple, but very effective. The dungeons will stay the same as in the original Master Quest, only mirrored this time.
Boss Challenge actually isn't a new, separate game mode, but an ingame addition. If you go back to Link's house in the Kokiri Forest, you can go back to sleep and he will dream of the old boss fights. Too bad that Link seems to have tons of nightmares, but more fun for the player. And this is a cool way of including this new mode into the game.
Another ingame addition are the Shiekah Stones. They are similar to the Gossip Stones, but they'll show you "visions" of the future, which are simply videos of how to solve certain puzzles and even how to find heart pieces, etc. It will track which videos you've viewed to get some help. I don't like that this will be in the game, but you don't have to view the videos... it's basically an ingame guide book. What's weird is that they say that you crawl into the stones. Which means, that you can only use them as Young Link and that the stones would be huge... huh.
And the enhancements of the Water Temple are discussed. Instead of making it actually easier, they added colored walls as a guidance. They'll lead to the three locations, where you can change the water level, which should make navigation a little easier. And as you can see on the screenshot, Iron Boots are clearly a normal item now like they were in The Wind Waker and Twilight Princess. Both of this will definitely help playing the Water Temple without dumping the dungeon down.
I still miss a bonus dungeon. :D
Sources: Zelda Universe, Zelda Informer and IGN
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