Well, let's start with some good news. All the puzzles, that require you to attack through bars in different manners to activate switches or light torches are still present in Master Quest and work the way they used to be. However, this raises the question, why did they change the puzzles in the normal quest in the first place? Did they think they were too difficult? But what did they add the Sheikah Stones for? If something appears to be too difficult for the average costumer, just add a stupid video that shows how to do it instead of removing the puzzle.
However, that the "spin through bars"-puzzles were still intact let me hope that in Master Quest I'm going to face the same old Dark Link, the one that's hard to beat with the sword. But no, he acts the same as in the normal quest... in fact, it's even easier now to fight him with the sword instead of using the Hammer. Since I had full weaponry this time I used all different techniques on him. And using the sword worked best.
I got quite good at fighting Stalfos again. I'm saying "again", because they didn't really give me any trouble back in the day. And they certainly wouldn't bring me down like they did in this new version of Master Quest. Well, the best way is just spam-attacking them. If you hit them before they hit you, they don't deal any damage. I just spam them with the Biggoron Sword and everything is fine.
The Forest Temple was pretty interesting. If you got the Longshot, you can actually skip two locked doors and save yourself a lot of backtracking. You can pull yourself to a treasure chest on the ledge surrounded by water in the second outdoor area. There you can built yourself a staircase using these Song of Time blocks. And from there you can enter the area with the falling ceiling without using the twisted path from above. I still got the two extra keys and opened the doors for the sake of a 100% completion, but for a speedrunner this might be interesting.
One nice thing to notice is, that they "unmirrored" the frogs in the frog minigame. Their positions still correspond to the button layout, so the outer left frog is triggered by the L-button. I previously feared that the controls might be mirrored in this minigame, which would have been confusing.
After the Forest Temple I cleared the Bottom of the Well. Then I hunted Big Poes, got the Biggoron Sword and cleared the Gerudo Fortress to make my way into the desert. I basically cleared all possible sidequests before entering another temple. Maximum heart containers and stuff. And now I'm going for the default order of the dungeons... I did the Fire Temple first without any surprises. Then I went for the Water Temple and Shadow Temple will come next. I was thinking about some other crazy order, but I already experimented with the dungeon order in Master Quest just recently and I also played the dungeons out of order in the normal quest, so playing them in their intended order is actually quite refreshing.
Their was an interesting change in the Master Quest Water Temple. In the original Master Quest their was a spare key right in the room, where you would find the Boss Key in the normal quest. Now, in Ocarina of Time 3D there's actually a second locked door now, right next to the room with the spare key. So, the spare key isn't a spare key anymore.
However, that the "spin through bars"-puzzles were still intact let me hope that in Master Quest I'm going to face the same old Dark Link, the one that's hard to beat with the sword. But no, he acts the same as in the normal quest... in fact, it's even easier now to fight him with the sword instead of using the Hammer. Since I had full weaponry this time I used all different techniques on him. And using the sword worked best.
I got quite good at fighting Stalfos again. I'm saying "again", because they didn't really give me any trouble back in the day. And they certainly wouldn't bring me down like they did in this new version of Master Quest. Well, the best way is just spam-attacking them. If you hit them before they hit you, they don't deal any damage. I just spam them with the Biggoron Sword and everything is fine.
The Forest Temple was pretty interesting. If you got the Longshot, you can actually skip two locked doors and save yourself a lot of backtracking. You can pull yourself to a treasure chest on the ledge surrounded by water in the second outdoor area. There you can built yourself a staircase using these Song of Time blocks. And from there you can enter the area with the falling ceiling without using the twisted path from above. I still got the two extra keys and opened the doors for the sake of a 100% completion, but for a speedrunner this might be interesting.
One nice thing to notice is, that they "unmirrored" the frogs in the frog minigame. Their positions still correspond to the button layout, so the outer left frog is triggered by the L-button. I previously feared that the controls might be mirrored in this minigame, which would have been confusing.
After the Forest Temple I cleared the Bottom of the Well. Then I hunted Big Poes, got the Biggoron Sword and cleared the Gerudo Fortress to make my way into the desert. I basically cleared all possible sidequests before entering another temple. Maximum heart containers and stuff. And now I'm going for the default order of the dungeons... I did the Fire Temple first without any surprises. Then I went for the Water Temple and Shadow Temple will come next. I was thinking about some other crazy order, but I already experimented with the dungeon order in Master Quest just recently and I also played the dungeons out of order in the normal quest, so playing them in their intended order is actually quite refreshing.
Their was an interesting change in the Master Quest Water Temple. In the original Master Quest their was a spare key right in the room, where you would find the Boss Key in the normal quest. Now, in Ocarina of Time 3D there's actually a second locked door now, right next to the room with the spare key. So, the spare key isn't a spare key anymore.
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