Cleared all StreetPass challenges a second time, this time in Hero Mode. It took me a lot longer, because I wanted to test for my StreetPass Guide, if using the Sand Rod on sand counts for the challenge. However, the sand arena wouldn't show up... it's only availabe in the desert, probably because the game wants to make sure that you bring your Sand Rod.
But having a second 3DS really came in handy with clearing all challenges, which makes me feel not as bad about buying the second Zelda bundle. It does have its use. :D
The fights in Hero Mode cause quadruple damage on you as well. So, the fights against Gramps are four times as difficult. It's a good challenge, but you have to handle them differently. The time limit is the best example. In normal mode it usually comes to your favor, but it here it does not. He does four times the damage and that counts, so he will win at the time limit. He also LOVES to use the Purple Potion, which gives him eight hearts of a head start. And you have to be very careful with Great Spins, since they can cause eight hearts of damage as well.
Of course you only cause normal damage. One strike from him costs you two hearts, one strike from you costs him half a heart. So, you have to hit him four times as often to win the match!
Usually I love to use the Hookshot in the fights to counter him, but this technique turned out to be too slow and inaccurate. Also, if he simply blocks and doesn't do anything, you can't hookshot. It's very difficult to defeat him in Hero Mode and it took me a couple of tries. You might also want to bring a blue potion, which further limits your possibilities in battle... Your best chance is probably in the ice arena, because this is the place, where the AI constantly hurts itself.
My new weapon of choice here is probably the Nice Sand Rod. The Nice Hookshot is better at stunning, because you will be drawn to your opponent and it also damages him per stun, which is nice. However, the Nice Sand Rod is easier to use. Also, you can counter Great Spins by releasing your own Great Spin about a split second later, which is a good opportunity to damage him.
It's a really good challenge, which I enjoyed (unlike some other Cucco game....), but also a very cheap one.
But because of that I like that I cleared all challenges in both normal and Hero Mode. I like the challenge in Hero Mode, but the fights are more fun in normal mode, because they are fair and balanced. They have the better replay value and offer the feeling of playing against another player. So, I can only advise everyone to clear all challenges first in a normal game and then later do the same in Hero Mode. Even if it takes a long time to do so.
But having a second 3DS really came in handy with clearing all challenges, which makes me feel not as bad about buying the second Zelda bundle. It does have its use. :D
The fights in Hero Mode cause quadruple damage on you as well. So, the fights against Gramps are four times as difficult. It's a good challenge, but you have to handle them differently. The time limit is the best example. In normal mode it usually comes to your favor, but it here it does not. He does four times the damage and that counts, so he will win at the time limit. He also LOVES to use the Purple Potion, which gives him eight hearts of a head start. And you have to be very careful with Great Spins, since they can cause eight hearts of damage as well.
Of course you only cause normal damage. One strike from him costs you two hearts, one strike from you costs him half a heart. So, you have to hit him four times as often to win the match!
Usually I love to use the Hookshot in the fights to counter him, but this technique turned out to be too slow and inaccurate. Also, if he simply blocks and doesn't do anything, you can't hookshot. It's very difficult to defeat him in Hero Mode and it took me a couple of tries. You might also want to bring a blue potion, which further limits your possibilities in battle... Your best chance is probably in the ice arena, because this is the place, where the AI constantly hurts itself.
My new weapon of choice here is probably the Nice Sand Rod. The Nice Hookshot is better at stunning, because you will be drawn to your opponent and it also damages him per stun, which is nice. However, the Nice Sand Rod is easier to use. Also, you can counter Great Spins by releasing your own Great Spin about a split second later, which is a good opportunity to damage him.
It's a really good challenge, which I enjoyed (unlike some other Cucco game....), but also a very cheap one.
But because of that I like that I cleared all challenges in both normal and Hero Mode. I like the challenge in Hero Mode, but the fights are more fun in normal mode, because they are fair and balanced. They have the better replay value and offer the feeling of playing against another player. So, I can only advise everyone to clear all challenges first in a normal game and then later do the same in Hero Mode. Even if it takes a long time to do so.
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