Monday, July 28, 2014

Hyrule Warriors: Joke Weapons?

This is another small idea, I had. So far it seems that every weapon can have different variants. Like Link's sword can be the Hylian Sword or the Master Sword. And it would be funny, if you have some joke weapons as variants. Remember the Bug-Catching Net in SoulCalibur 2?

Here are some ideas:

  • Skull Hammer as Darunia's Hammer
  • Bug-Catching Net as Agitha's Parasol
  • Fishing Pole as Link's Whip

The Skull Hammer wouldn't really be a joke weapon, but a good example for a nice weapon skin. I already mentioned the Bug-Catching Net for Agitha in previous posts, but I don't see how her moveset would change. But as a "skin" for the Parasol it could easily work.

And last time I offered my theory that the Whip should have water based attacks to have all four elements for Link. The Fishing Rod then would fit in nicely as a joke weapon replacement for the Whip.

The joke weapons would work exactly as the original ones, the difference is that they would look funny.

Sunday, July 27, 2014

Hyrule Warriors: Final Wish List


So, I narrowed my wish list down to the five characters, where I think they would add the most potential to the game. Potential in form of weapons, scenarios, stages, sworn enemies and also troops, which they could command. Those are also five characters, where I would be really disappointed, if the game didn't have them. I call them the "Final Five", so here you go ...

There are four different rules on how to design a potential character:

  • The character must be from either Ocarina of Time, Majora's Mask, Twilight Princess or Skyward Sword. The realistic 3D Zelda games so to speak. Any other games are very unlikely at this point.
  • Every character uses a special item as his weapon. Darunia doesn't use his fist, he uses a hammer. This item is based on at least one of the five elements in this game: Fire, Water, Thunder, Light or Shadow.
  • Every character from the Zelda games enters the universe of Hyrule Warriors on a stage that got cut out off space time. Like Darunia with Death Mountain. They might also bring some sort of arch nemesis with them (like Midna and Zant).
  • Most characters in Warrior games are leaders, who command troops. This doesn't apply to all characters here.

About the troops: if there are playable villains in the game, you don't want to fight Hyrulean Footsoldiers and Gorons all day long, you want some variety. Actually this is why we have characters like Impa, Zelda and Darunia, who command different troops. They are the generals of this Musou game. Zora warriors as seen in Twilight Princess could be a good addition and they would be commanded by Ruto. The other races, which could offer actual troops, are the Gerudo, the robots from Skyward Sword and Dekus. We have seen Gerudo and Deku warriors in the N64 games and the robots look like they could also act as funny little toy soldiers.

So, it would be nice to have a representative of each of these races. This is why I dropped Mikau, but kept the Deku Princess at the same time. We already have a Zora, but we don't have any Dekus. And for those we need a potential commander. So, here's my list:


Fierce Deity Link



  • Weapon: Double Helix Blade (Shadow)
  • Stage: Clocktown
  • Enemy: Skull Kid (wearing Majora's Mask)

Naturally. I've been waiting to play with Fierce Deity again for 14 years now and Hyrule Warriors is the best chance. Imagine a nice setting with Clocktown and Termina Field as the battlefield. This might even explain, how the moon from Majora's Mask can appear in the Palace of Twilight... the palace might be floating over Clocktown right now!


Deku Princess



  • Weapon: Deku Pipes (Water)
  • Stage: Woodfall
  • Enemy: Odolwa
  • Troops: Deku Scrubs

I think, she would be the best choice to lead the Dekus (even though there's a Deku King), because then we would have five princesses in total. I also came up with a nice weapon for her: the Deku Pipes! Imagine, how it would shoot dozens of Deku Bubbles and Deku Nuts and how she would utilize the different songs from Majora's Mask. Like stunning all the enemies with the Goron Lullaby. And she could also spin her body like Deku Link and use her hair as whip in the process.

 

Gerudo Princess, Nabooru



  • Weapons: Mirror Shield + Battle Axe (Light)
  • Stage: Desert Colossus
  • Enemy: Twinrova
  • Troops: Gerudo Warriors

I already mentioned her a couple of times now, but I got the weapons all wrong. By now we have Impa fighting with a Naginata and Zant fighting with dual scimitars and if you got Gerudo troops in the game, then they would use the typical Gerudo weapons anyway. You'd want something more unique for Nabooru. I think the Mirror Shield from Ocarina of Time might be a good choice, where she reflects all attacks based on the five elements back. In addition she would wield the Battle Axe of an Iron Knuckle... after all she used to be an Iron Knuckle herself!

 

King of Grooseland, Groose



  • Weapon: Bazooka - the "Groozooka" (Fire)
  • Stage: Sealed Grounds
  • Enemy: The Imprisoned

Groose is actually an interesting stage, where we already have everything prepared. The Sealed Grounds got cut out of space time in the middle of an Imprisoned battle! And we also got the Groosenator there! So, where's Groose? I think they didn't introduce him last time, because they might have feared that after showing Agitha, showing yet another funny character might be too much. So, they presented more serious characters first and saved the best for last. As his moveset I could imagine something similar to Goemon Ishikawa from Samurai Warriors. He basically would use a self-made Bazooka to fire bombs.

 

Captain of the Sand Ship, LD-301N Skipper



  • Weapon: Beetle + Scrap Hands (Thunder)
  • Musou: Giant Gohdan hands
  • Stage: Sand Ship (maybe docking on the Pirate Fortress)
  • Enemy: Moldarach, Scervo or Tentalus
  • Troops: LD-301 Ancient Robots

With the robots it probably would make more sense to have Skipper instead of Scrapper. He actually commanded them and he's a lot more distinct than Scrapper! Since the Gust Bellow already gets mimicked by the Magic Rod, I thought that the Beetle might work as an interesting weapon here. He would mostly fight with his hands, but send an overpowered Beetle flying at the enemy hordes, use it as a bomber and maybe even ride it himself like Lana does with the Deku Sprout. For his Musou attack I could imagine large hands like those of Gohdan in the Wind Waker or the Minish Cap.

 

The Whip


I don't really care, who wields it, but I think the whip would make most sense as Link's fourth weapon. It would be different enough from his other weapons and it might play with water attacks. After all the weapons comes from the Ancient Cistern, so it would make sense. Because if you look at the elements of Links weapons - the sword deals with light, the Magic Rod with Fire and the Gauntlets with Thunder. Having a water based moveset for Link would nicely fill the gap! And if you add Fierce Deity, you get all five elements for the Hero!

Also, it could be again a combination of items like with the Gauntlets and the Ball & Chain. I could see the Whip utilizing the Spinner similar to how Majora's Wrath creates these spinning blades with its whips.

 

Midna's True Form



One of the most important alternate weapons will be, however, Midna's. Since she uses her "shackle" to fight in the imp form, it's only normal to assume that her alternate weapon let's her fight in her true form. It could be the Twilight Mirror (as in the image above) or it could be the Dominion Rod (it would suit her very nicely), but whatever it is, she will certainly wield it in her true form. Unlike Fierce Deity Link and Sheik this will really be just an alternate weapon, because she doesn't change her name in her different form.

Also, don't forget the Bug-Catching Net for Agitha! Though this would most likely be something like a joke weapon replacement and not a real secondary weapon. With this you could also have the Skull Hammer for Darunia or the Fishing Pole instead of Link's Whip.

So, let's say that they magically have three more spots appear in the character select (either at the bottom or to the right), then there would be even one open character slot. So, I'm not greedy, I just feel like 13 is not enough. 16 would be perfect. This leaves even room for one more. *cough* Tingle *cough* Of course I wouldn't mind any additional characters, as long as I get my Final Five. Those five guys, as well as the whip and true Midna are the characters and weapons I want to see the most.

 

Update: The Hero's Spirit



  • Weapon: Four Sword (Light + others)
  • Musou: Hurricane Spin Attack
  • Stage: Sacred Grove or Snowpeak
  • Enemy: ???

An honorable mention would be the Hero's Spirit. He would probably be next on my list and he certainly would be a great addition to the game, being the dead Hero of Time and a playable Stalfos character. Since he appears pretty much anywhere inside the world of Twilight Princess, you could attach him to any place from the game, e.g. the Sacred Grove. Problem with him is that he uses the exact same weapon type as Link, a sword and shield. His moveset probably would be very similar and so far no two characters have used the same weapon type (which is why I use the battle axe for Naboru). But what could be possible is the Four Sword, where he fights with duplicates of himself that position themselves differently based on the attack. The clones could even use different elements for their attacks.

I would also like to see a Snowpeak stage, together with the Snowpeak Ruins. For this I thought about Yeto or Yeta as a playable character, but I didn't find any good weapon for them ... maybe a club for him, but what would she use? Ashei might also be a possible candidate for that stage, but we already have Zelda fighting with a rapier. However, you could just use the Hero's Spirit for that stage, since his presence is pretty much universal. So, I would settle for Hero's Spirit on Snowpeak!

 

So much for the heroes, here are my additions to the playable villain list.

King of Evil, Ganondorf



  • Weapons: Sword of the Sages (Light), Trident of Power (Shadow)
  • Stage: Ganon's Castle

He basically already got confirmed with the E3 trailer and the ominous Power DLC pack... with him they might introduce playable villains: Cia, Valga, Wizro, Ghirahim and Zant.

 

Twinrova



  • Weapon: Brooms (Fire & Water)
  • Musou: Koume & Kotake
  • Stage: Desert Colossus

With her magic brooms she fights with two elements at the same time, freezing and burning her enemies. As her Musou she shortly splits up into two individual witches attacking the enemies with beams.

 

Demise



  • Weapon: Dark Master Sword (Thunder)
  • Stage: Sealed Grounds

Demise would be the only villain, who actually offers a Thunder based moveset, so he would be a nice addition, if you think about it. I totally love his lightning strike technique and it would be awesome to play with it. The Imprisoned is already on its way, so he could easily make an appearance. And then compare sword sizes with Ganondorf!

 

Skull Kid



  • Weapon: Majora's Mask (Shadow), Skull Mask
  • Stage: Clocktown

I think Skull Kid could be an interesting dual character, where based on his weapon (the mask), he's either good or evil. He could also bring the puppet forces from Twilight Princess into battle.

 

The Scythe



As for the Scythe I have been totally blind. I wanted a moveset similar to Gomess from Majora's Mask - the miniboss of the Stone Tower Temple, surrounded by bats, fighting with a large scythe. I even thought about Batreaux having this... but we already have the perfect candidate: Wizzro! I can totally imagine him using that and it would be nice to have alternate weapons for some of the villains.

Thursday, July 24, 2014

Hyrule Warriors: The Boss Monsters

Fi standing in front of the Imprisoned at the Sealed Grounds

With all the talk about playable characters, let's talk a little bit about the big bosses, who probably won't be playable. The new trailer showed us a new boss (probably Manhandla or something similar to Diababa) in what looks like to be Lanayru Valley. So, it seems like each stage might get one big boss, which is another thing to be analyzed in a list:

  • Hyrule Field - King Dodongo
  • Lanayru Valley - Manhandla
  • Eldin Caves - ?
  • Faron Woods - Gohma
  • Twilight Lands - ?
  • Palace of Twilight - Argarok
  • Skyloft - ?
  • Sealed Grounds - The Imprisoned
  • Lake Hylia - ?
  • Death Mountain - ?

So, there are many open spots here. I guess with Death Mountain and Lake Hylia it would be only natural to have Morpha and Volvagia. Both of them are iconic enough to play a role and you even would have the Hookshot for Morpha. Twilight Lands allows one more boss from Twilight Princess and I'm thinking Fyrus would make a good choice here. The area is right next to Death Mountain and he looks great.

It also seems like they have a thing for the classic NES bosses. Gohma and King Dodongo resemble their NES counterparts more by now and maybe the plant monster really is Manhandla. It could be that the original stages all have NES bosses. So, what could the Eldin Caves offers? There's Gleeock, Digdogger and Aquamentus left. One of two dragons would be definitely nice here.

This only leaves Skyloft. I'm thinking Moldarach would make the most iconic choice here. Koloktos would be awesome, but probably feel out of place. And with Levias there it could just be Bilocyte, but that fight was terrible and he wouldn't be mobile on the battlefield. So, I'm thinking Moldarach might be the best choice. On the other hand... if they add Scrapper to the game alongside with a Lanayru Desert stage, then Moldarach would be best suited there.

Hyrule Warriors: The Five Elements

The Goddess Sword creating an explosion of light

It seems there are two more rules to consider, when you're thinking about potential characters for Hyrule Warriors.

a) if a character is from a different era, he or she will come from a stage from that era, e.g. Darunia from Death Mountain
b) all the weapons can cause some sort of elemental damage

We already talked about the first rule, so let's focus on the second one. There are five elements in the game: fire, water, thunder, light and shadow. Each weapon will at least support one of these, they might also support multiple elements (like Sheik's harp). Let's take a look at what elements we got covered so far (from the character menu):

  • Link's Sword - Light
  • Link's Rod - Fire
  • Link's Power Gloves - Thunder
  • Impa's Giant Blade - Water
  • Impa's Helbard - Fire
  • Zelda's Rapier - Light
  • Zelda's Wind Waker - Thunder
  • Shiek's Harp - Thunder
  • Lana's Book - Thunder
  • Lana's Deku Stick - Water
  • Agitha's Parasol - Light
  • Midna's Shackle - Shadow
  • Fi's Goddess Sword - Light
  • Darunia's Hammer - Fire
  • Ruto's Talisman - Water

So, let's count these:

  • Light: 4
  • Fire: 3
  • Thunder: 4
  • Water: 3
  • Shadow: 1

Oh, only one character fighting with shadow? If that's not a good reason for playable villains, I don't know what it is.

Scrapper's fighting styles would fit into the elements very nicely. His hands would support Thunder and the Gust Bellow would be wind. One character that doesn't look so good now, is Nabooru. In her case you would have to add random elements to her weapons, like they did with Impa. But maybe she could add to the shadow element...

Hyrule Warriors: The Character Menu

So, we got many new scenes today with the live stream including a second look at the ingame roster menu, here.

Based on that structure and the fact that we're near the release, it's fair to assume that we will only have three characters left. The menu is organized in hexagons and has three open spots on the right column:

Now, let's take a closer look here. The characters are actually organized by game. If you read the menu from up to down and then from left to right, you get the following schema:

  • 5 characters with original designs from Hyrule Warriors (Link, Impa, Shiek, Lana, Zelda)
  • 2 characters from Ocarina of Time (Darunia and Ruto)
  • 2 characters from Twilight Princess (Agitha and Midna)
  • 1 character from Skyward Sword (Fi)

If you follow the pattern, it looks like we're getting two characters from each linked game. Maybe there's one Skyward Sword character left and two from Majora's Mask? Of course they could just move the characters around ... and it might be that it gets extended by one row, so we would get six more characters.

Actually there's one good reason, why this should be expanded by one row: then Zelda would be on the left side together with the other originals. And then we could add one more character to the Ocarina of Time guys (*cough* Nabooru *cough), have Fi below Midna (they fit nicely together) and then the rest on the right. But then Zelda wouldn't be next to Link anymore, so never mind...

What's also noteworthy is that the game characters each have their own stage. It's basically, where they were met the first time (in the new trailer you can see how the stages are all merged to one world). Darunia has Death Mountain, Ruto has Lake Hylia, Agitha has the Twilight Lands, Midna has the Twilight Palace and Fi has Skyloft. Basically only the Sealed Grounds go without a character, which make me think that this might be Groose's stage. But why haven't they showed him with the last update together with his stage?

The Skull Kid would make sense together with a Termina / Clocktown stage. And I still think that Nabooru together with a Desert Colossus stage would make a great addition. Mikau and the Deku Princess seem less appealing, when it comes to stages. Well, maybe the Pirate Fortress for Mikau could be nice. Woodfall wouldn't be as interesting though. Scrapper would need some part of the Lanayru Desert, but the area around the Lanayru Mining Facility would make for an awesome stage. And Yeto would be big, if you want Snowpeak as an ice stage. Fierce Deity would be perfect for a Moon stage, you could even have Majora as a boss monster there. Or just use Clocktown for everything as one stage and have Skull Kid as the playable villain here.

But with only three characters left I honestly couldn't decide. I really, really want to play with Fierce Deity and Nabooru, those two are my favorites and this goes way back to the year 2000. But each of the mentioned characters would make great additions. Hopefully they'll add another row to that roster, 16 characters in total would be perfect.

Hyrule Warriors: The Final Update?

Looks like with my last update speculation I was only halfway right. And I'm a little worried right now that we're near the end here and won't see many more characters. Keep in mind that with a Musou / Warriors game they usually show ALL the content before release...

Well, I can imagine the final update to be entirely like this:

Ganondorf Update

  • New Playable Characters: Nabooru
  • New Weapons: Midna's true form, Wizro's Scythe
  • New Playable Villain: Ganondorf
  • New Boss Monster: Twinrova
  • New Stages: Desert Colossus, Ganondorf's Castle
  • DLC Costumes: OoT and TP skins for Ganondorf, OoT skins for Impa and Shiek
  • New System: playable villain mode

Introduce Ganondorf as an evil character and playable villains (Cia, Valga, Wizro, Zant, Ghirahim) alongside him as an extra mode in the new system. Apposite to Ganondorf there will be also Nabooru as part of the heroes, Twinrova as a boss and the Desert Colossus as a stage. And of course the "Power" DLC pack. Midna's true form would fit the TP Ganondorf quite well ...

That might be it, but with three weeks until the release of the game, we might not get one Famitsu update, but two. Or maybe three, one each week. For once we still have lots of Skyward Sword stuff open:

2nd Skyward Sword Update

  • New Playable Characters: Groose, Skipper
  • New Weapons: Link's Whip, Lana's Portal magic
  • New Playable Villain: Demise
  • New Boss Monster: Moldarach
  • New Stages: Sand Ship
  • DLC Costumes: SS skin for Impa

And naturally there should be some Majora's Mask, which could look like this:

Majora's Mask Update

  • New Playable Characters: Fierce Deity, Deku Princess
  • New Weapons: Drums for Darunia, Guitar for Ruto
  • New Playable Villain: Skull Kid
  • New Boss Monster: Majora and/or Odolwa
  • New Stages: Clock Town, maybe Woodfall
  • New System: TLoZ map mode

We can still hope!

I'd like to see Mikau in the game, but we already have Ruto. So, I'd prefer representational character for the Dekus instead, maybe even get Deku forces in the game.

Hyrule Warriors: Character Wish List (Ocarina of Time Update)

So, we got Darunia, Sheik and Ruto! Darunia uses the Megaton Hammer as expected by many (including myself) and will certainly provide a nice character for this game. In my last update I wasn't sure about Sheik and Ruto. With Sheik I thought she would be too similar to Impa, but I guess Impa is more a Samurai fighter, while Sheik does Ninja stuff. And the game certainly wouldn't have been complete without Sheik, since this is a very popular character because of Smash. With Ruto I actually thought about her using water magic, but she was missing an item for it. Looks like she uses the Silver Scale, nice... We also got Dark Zelda and I think it might be possible to have dark versions of all the heroes, including Dark Link. So, Dark / Shadow Link also made it for now!

It also looks like the theories were right about getting only characters from Skyward Sword, Twilight Princess and Ocarina of Time. Majora's Mask is still out in the open and I'm a little worried here, even though I probably shouldn't be, because the game fits the overall style and it is a huge fan favorite. We still have one more Famitsu update left and if it follows the schema, the last update might focus on Majora's Mask and characters, as well as stages from that game.

But it might also be a "villain" update, where they introduce Ganondorf and the other villains as playable characters. There definitely will be a playable Ganondorf, the unknown Power DLC with two costumes is just way too obvious. And obviously he wouldn't fit a Majora's Mask themed update all too well, I expected him to make an appearance this week... so, overall I'm a little bit worried that Majora's Mask won't play in the big league. But maybe we will get two Famitsu updates before the release? The magazine gets released every week, so...

For now let's look again at all the potential characters from the games in question. The stars next to the characters display their likelihood:

*** = likely
** = maybe
* = unlikely


Hyrule Warriors:

  • Ganondorf (***)
    - Sword of the Sages (Light)
    - Trident of Power (Shadow)

It's very likely that Ganondorf will get his own design, similar to Link, Zelda and Impa, and even receive Ocarina of Time and Twilight Princess costumes as DLC. However, the question is, how he will tie into the story. Will he be the ultimate bad guy? That would be good, because if he's playable, other villains like Cia, Valga, Wizro, Zant and Ghirahim might become playable as well. But if they add him to the "Player Character" roster and maybe even make him fight for the good guys (because he wants to prevent the resurrection of the ancient evil as much as the others), then we have a problem...

Skyward Sword:

  • Groose (***)
    On Sealed Grounds
    - the "Groozoka" (Fire)
  • Scrapper (*)
    On Lanayru Mining Facility
    - Gust Bellow (Thunder)
  • Batreaux (**)
    On Skyloft??
    - Scythe (Shadow)
  • Dodoh (*)
    On Skyloft??
    - Party Wheel (Thunder)
  • Demise (***)
    On Sealed Grounds
    - Dark Master Sword (Thunder)

Skyward Sword has still some very nice potential and I'm actually worried, why they only showed Fi the last time... if they had Groose as a playable character, you'd think they would show him off together with the Groosenator. I still think he should definitely be in this game, alongside with Scrapper. But Groose actually already got his own stage! We have the Sealed Grounds with the Groosenator and the Imprisoned. Why wouldn't Groose be there?! I think that Groose is probably the most likely character at this point.

Another character I would like to see, is Batreaux. Actually he would be a perfect replacement for Gomess, who I wanted to see in previous wish lists. He could fight with bats and a scythe like some Grim Reaper, but still be on the side of the heroes! Perfect! Bring it!

One idea for the lulz would be Dodoh fighting with the Party Wheel. Imagine, how he would smash Fun Fun Island on his enemies as his Musou attack. Not going to happen, but still fun to think about.


Twilight Princess:

  • Hero's Spirit (*)
    On Twilight Lands??
    - Hero's Sword (Light)
  • Yeto (*)
    On Snowpeak
    - ??? (Water/Ice)

Meh. I'm not really a fan of characters from this game, so I'm fine with getting the beautiful real Midna as her "alternate weapon" and be done here. The Hero's Spirit could make a very nice character though, since he's actually the Ocarina of Time Link. And he could act as the playable Stalfos character in this. Yeto could make an interesting fighter, but I'm not sure, what weapon he would use. His fish? Probably something with ice magic though (as part of the water tier). But I can live without him, it's just an idea.

I also thought about Ilya, since she is one of Link's love interests, but I don't like her that much. And you would have to give her some out of character weapon, because there is absolutely nothing she could do to fight in the games. The Dominion Rod accompanied by some Ooccas could act as an interesting weapon, but of course it would make more sense to have Shad as the wielder. But then you'd want all the members of the resistance and I don't feel like they're all too popular...

Overall we wouldn't miss out, if we didn't get any more characters from Twilight Princess.


Ocarina of Time:

  • Nabooru (***)
    On Desert Colossus
    - Dual Scimitars & Mirror Shield (Shadow?)
    - Battle Axe (Thunder)
  • Saria (*)
    On ????
    - Fairy Ocarina (???)
  • Rauru (*)
    On Hyrule Casle Town
    - Cane (Light)
  • Malon (*)
    On Lon Lon Fields
    - ??? (???)

Nabooru is still a big must for me. The Gerudos have nice weapons, she would add to the beautiful female cast and there's no good reason not to have her. Problem is that Impa basically stole the Haldberd weapon and we already got Zant fighting with dual scimitars ... but, come on! An alternative weapon could be the Battle Axe of the Iron Knuckles. After all she used to be an Iron Knuckle herself. Another good reason to have her would be Gerudo forces. Right now the good guys only get Hyrulean Footsoldiers and Gorons, maybe Zora soldiers (we haven't seen any yet though). Gerudo warriors would be a great addition for the good forces.

While I thought it would be nice to have all the sages, right now it doesn't look good for Saria. Zelda is already using her song to fight, Lana took what probably would have been the perfect weapon for a Kokiri and they even made their own Deku Tree stage, where it's quite unlikely that we'll see the Kokiri Forest. With Rauru I thought that he could use one of the canes from the 2D games (like the Cane of Somaria, Byrna or Pacci) ... but he has the same problem as Saria that he wouldn't have a stage to appear in. We already got Hyrule Castle.

Malon is only on the list, because she would be really missing from this roster of beautiful ladies. I could see her summoning animals like a Cucco's Revenge Squad using Epona's song... maybe even use the Whip, but that might be too hardcore for her. I don't really see her as a weapon wielder and overall she has similar chances to Rauru and Saria... (Update: Lana even might have a third moveset involving those portals and Cuccos coming out of the portals. So, Malon is even less likely now.)

Majora's Mask:

  • Fierce Deity (***)
    On Clocktown
    - Double Helix Sword (Light)
  • Mikau (*)
    On Pirate Fortress
    - Fishbone Guitar & Fin Blades (Water)
  • Darmani (*)
    On Snowfall
    - Sleep Drums & Goron Fists (Fire)
  • Deku Princess (**)
    On Woodfall
    - Whatever possible weapon Lana left... (Water)
  • Skull Kid (***)
    On Clocktown
    - Skull Mask (???)
    - Majora's Mask (Shadow)
  • Igos du Ikana (*)
    On Ikana
    - Stalfos Blade (Shadow)

I really, really, really, really hope that Majora's Mask is still an option for this game, because there's still so much potential here. Of course some characters like the Skull Kid or the Happy Mask Salesman do appear in Ocarina of Time and there shouldn't be any problem with having them. Skull Kid also appeared in Twilight Princess, so he's one of these universal characters, which you could put anywhere.

And they might even give Mikau his own Hyrule counterpart, similar to Ruto and Lulu or Darunia and Darmani. Or as I already said, the worlds of OoT Hyrule and Termina are still linked to each other. But Mikau is basically the rock star of the Zelda series and shouldn't be missing in a game, which mainly plays Zelda rock covers as the background music! On the other hand, they might just give the Sleep Drums and the Fishbone Guitar to Darunia and Ruto as alternate weapons. It's enough to have one representative of each race and maybe it would be better to focus on the Dekus here instead.

But the Deku Princess now has very minimal chances with Lana's second moveset, because that's something I imagined for her. The Deku King even had a similar staff, which she could have used... but oh well. She could still do something with Deku Nuts and Bubbles.

My absolute most wanted is still Fierce Deity though! If this game doesn't include a playable Fierce Deity, I will be very, very disappointed. He's on the top of my most wanted list next to Nabooru and Groose.

Update:
- since each character from SS, TP and OoT appears on his own stage, I added potential stages for everyone...
- dropped Tingle
- took the weapon elements into consideration
- added stars to display a character's likelihood
- added Dodoh