Tuesday, September 13, 2022

Tears of the Kingdom – Trailer Analysis

opened doors to the sky realm

The doors have opened, at least for a bit, and we got a new glimpse at what awaits us with Tears of the Kingdom, the upcoming Zelda game. It's a short trailer, but gives many things away if you look for them. Of course we still don't really know what's going on in the game, but the puzzle pieces are slowly coming together.

It all starts with a stone carving, reminiscent of the mural in Breath of the Wild, but quite different at the same time. This might be something that Link and Zelda discover while they are spelunking through Hyrule's underground, as seen in the E3 2019 trailer, where it might even be Zelda who is looking at these carvings with her torch.

This game obviously doesn't want to revisit the old mural or have anything to do with Sheikah technology. No Guardians, no Sheikah Shrines, no Sheikah Towers, no Divine Beasts. It's all gone, probably turned to sparkly dust, like the Sheikah Monks do, after the threat of the Calamity went away, because it has all fulfilled its purpose. Or maybe it was forcefully taken from the world, but we will get to that point...

The stone carvings show us a battle between monsters and men, only picturing Moblins and Bokoblins as monsters on a wave of malice, but they do already have their horns, which they didn't before. And they are clearly portrayed as the greater threat, where you can see fallen soldiers and the malice has spread over most of the image.

stone carving of some divine being with seven orbs

Then there is this divine being, which looks a bit like Armaldo (this will be the first and last Pokémon reference on this blog, I swear), on a platform in the sky. It's either a race that we haven't seen before or it's wearing some sort of mask. It's holding out its hands to reveal seven swirly orbs, which may be the titular "tears of the kingdom". Seven is of course also a prominent number in the Zelda series with the Seven Sages, though with Breath of the Wild we got the four Champions instead. However, there were also the Seven Heroines, where there might be a connection.

In any case, it feels like your typical main quest collectible at first, like the Medallions in Ocarina of Time. Find the seven tears to get something done in the story. Since you've been collecting tears in Twilight Princess or Skyward Sword – in the Twilight and Silent Realms respectively –, this doesn't really feel like a new idea, but there is probably more to it...

You can then see a Hylian princess or maiden, very likely the Zelda from that age, levitating in the air, as if she's under some kind of spell. It feels familiar to the ritual performed by Ghirahim in Skyward Sword and there is some malice shown below her. Her design is in some ways similar to the divine being that we saw before, like the eyes or the breastplate.

In another panel she joins hands with someone under a glowing circle. Your first instinct might be to assume that this is the hero, but if you look closely, then the hand is actually much larger than hers and looks to be one of the hands of the divine being shown before, where it wears the same bracelet. This is also confirmed at the end of the trailer, where this part of the stone carving is used as a backdrop for the game's logo. There you can also spot two of the "tears" in the circle above them, which could mean that there is more than just the seven we saw before, basically like the Eighth Heroine. But these tears are facing each other, much like Zelda and the being.

With all that in mind, it's likely that this being is related to the helping hand from the first trailer, which has banished Ganondorf and then gave Link his new powers.

Breath of the Wild Link running towards the edge of a sky island

The important detail of the new sky island footage (and also the game's cover art) is that this shows Champion Link. He already has the different shield from the E3 2021 trailer, where this might be something new that he has found up in the sky. But otherwise he's wearing the Champion's Tunic, Hylian Hood, and Hylian Trousers, so his "default" getup from Breath of the Wild. It's pretty much exactly like he already had it in the first trailer.

I haven't really paid attention to this before, but he wears the Hylian Hood down and not above his head, more like a scarf. Maybe this is a new clothing option? Or maybe the Hylian Hood simply looks like this when put on in this game?

But this makes it clear that we're not dealing with a different Link or some time travel shenanigans in the sky world. Your look will simply transform over time into that of the ancient hero, where you will find corresponding weapons and garbs. The longer hair might even be the result of a different head piece or it grows after some time in the game.

However, there is another accessory, which is new here, other than the shield. And those are some vials that have the same coloring as the Eyegore statues we've seen in the previous trailer. They store this green magic energy that has been present in all the trailers so far, which obviously is important and related to the corrupted hand, which seems to replace your Sheikah Slate. The vials are even carried in the same spot as where Link used to have the tablet device, emphasizing their importance to this game.

Maybe it has something to do with the corruption, where it's like medicine to stop the spread. Or maybe you need these vials to make use of the green energy, like a magic meter. We will have to wait and see, but it seems like something that you need to keep collecting or refilling, where Links has slots for eight vials on his belt and four of them seem empty.

(Update: I like the idea from Hyrule Gamer that these vials may be used to store the "tears of the kingdom". If there are seven, or potentially even eight, this would add up with how many slots Link has on the belt.)

We then get a glimpse at some of the mechanics from last year's patents. The sky diving is more sophisticated this time, where you can see Link dive head down first, like he did in Skyward Sword. But we already know that there is more to that, like aiming upwards with the bow while falling down. It's a shame that the trailer doesn't show anything of that, because this would have been interesting.

But it does show more about the time reversal ability and its potential. In this case you have some falling rocks at Lake Floria and Link climbs onto one that got time-reversed, so he can use it as an elevator to go up into the sky from where it came from. This is really smart, but it raises questions about the usability.

In order for this to work it means that you should be able to time-reverse objects that already came to a halt. So, this rock could have been dropped from above a while ago and just lies there in the water. By "scanning" the environment with your ability by holding the L button, like you could with Stasis in Breath of the Wild, it then should show you everything that can be reversed and its path.

During this bit you can also see a large, bird-like creature, which may be a Kargarok or a Furnix (the fire birds from Skyward Sword). But with a sky world naturally there will be some flying enemies around. And then there is seemingly now a cave entrance at the rock wall behind the time reversed object, which wasn't there before.

There is also this gigantic thunder tornado cloud, reminiscent of the Thunderhead, only smaller, where it looks like a major obstacle on your way up. Maybe this is even why you need to use the time-reversed rock to get up, because the storm is blocking your ceiling morph ability. Or maybe it's because the sky islands here are simply too far up... We could already see more fallen debris in the previous trailer, where those are probably additional "elevators".

Link climbing up a tree root on a sky island with another sky island below

It then elaborates another way of getting up a sky island: good, old climbing. Of course you would need to get high enough to reach this tree root in the first place. But it makes it seem like you can't climb the stones of the sky islands, where this may be similar to the material of the Sheikah Shrines.

This is the only time where Link is shown in the ancient garbs from the last trailer, as if it were not to make any difference, but also as a reminder that this is still a thing. He carries an axe in addition, one that looks like it was made by a caveman.

It's all mysterious here, because you can't really see the ground. This may be because of the weather and the time of day, but maybe this is because these islands are inside the "Thunderhead" seen above. The particles whirling around make it seem like it and make it feel a little bit like on Dragon Roost Island in The Wind Waker, where the ash particles showed you the direction of the wind. (Update: it could also be just snow, where earlier in the trailer we can see some winter-themed sky islands. For this to be inside the Thunderhead the weather probably isn't bad enough.)

sky diving with Death Mountain in the background

lots of sky islands

The last scene with Link sky diving gives you a good impression of the real extent of these sky islands, which are all over Hyrule. They have all shapes and sizes, with the biggest one seemingly right above the center of Hyrule, but it's hard to say due to the sunlight. Many of the islands have these "stalactites" below them, where it looks like they were ripped from the ground below.

Speaking of the ground, this time we finally get a lot to look at. This is above Hyrule Ridge and near the area where Vah Medoh used to patrol, so I guess you could get a very good comparison from up there, but I will leave this to the fine people on Youtube.

What's obvious on first glance is the malice coming out from under Hyrule Castle and Death Mountain. The latter used to be inactive in the first trailer from 2019, where we could see how Hyrule Castle starts to crumble. But the malice in the underground seems to spread widely and forcefully, which will certainly be a major obstacle to the whole underground exploration.

However, there is also a new hole you can spot on the ground, which doesn't have any malice coming out of it. It's right where the Ridgeland Tower used to be, which makes it seem like the Sheikah Technology was blown up or forcefully removed. But this doesn't have to be related, where these holes could have been left by the sky islands when they shot up, similar to Hyrule Castle. However, then you probably would see a lot more of these holes...

You also can't really see the Deku Tree. This was already the case in the previous trailers, where this might have been an issue with rendering things in the distance, but by now we can safely assume that this is yet another intentional change to the world. Maybe it sunk into the ground, revealing yet another entrance into the underworld.

What you can see is what appears to be a new tower structure on Lindor's Brow, the mountain to the north of the Ridgeland Tower hole. It's hard to make out and it even looks like there is yet another hole in front of it, but we know that the Zonai were responsible for all these weird pillars around Hyrule and maybe whatever caused the sky islands to appear also added some more structures like those. Another new tower-like object can be seen at the end, on the border to the Tabantha Frontier. It looks a bit like a pump.

Link on a giant mechanical glider

Link then lands on what looks like an old Romulan Bird of Prey, but the design of this glider is again quite reminiscent of the Eyegore that we saw last year. It uses the same coloring of green, white, and orange, where this is probably all part of some other ancient technology and related to the vials that Links is carrying.

Then on the ground you have these huge glowing pictures. The glider seems to move towards one on the Illumeni Plateau (what a fitting spot for an illuminated drawing), but in the same scene there is another one right above the Ridgeland Tower hole, where the Royal Ancient Lab used to be. These are clearly related to the stone carving from the beginning of the trailer, where the one on the Illumeni Plateau (as seen above) shows Zelda.

You can also spot a small vortex of green energy below, similar to the one that held Ganondorf down in the 2019 trailer. Maybe this is another way of getting up into the sky, like the small tornadoes in The Minish Cap. Maybe the "morph through ceiling" parts are limited to this, so it's just like a portal after all, but that would be very, very disappointing after all the potential that came with the patents. Alternatively, they could also be another way of going down into the underground. It's a vortex after all. Since the new ability can only make you go up, you will occasionally need something that let's you go back.

logo of two green glowing dragons eating each other's tails

It all wraps up with the title logo of the game, where we see two dragons eating each other up like an Ouroboros. You can interpret a lot of things into the meaning of this, but the design of the dragons is clearly reminiscent of the Zonai statues in Breath of the Wild, where this should confirm that the Zonai will actually play a more important role to this story. The divine being from the carvings may even be a Zonai and all the technology we have seen so far may be the Zonai magic, which has been a popular fan theory for a while.

But let's get more into this topic in a separate post...

Tears of the Kingdom – Title Revealed

Well, here we go! We finally can stop calling the next Zelda game "the sequel to Breath of the Wild", because we now have the title:

Tears of the Kingdom

I love how it has the same format as "Breath of the Wild", so it's "x of the y". This is the one thing I got right when speculating about the title earlier this year, but I couldn't have guessed the other parts. It sounds very poetic, though, and feels very meaningful when put together.

Both breath and tears are something from a lifeform (mammals), making the environment sound alive in different ways, positive and negative. The wild is breathing. The kingdom is shedding tears. Both "wild" and "kingdom" also contrast each other in referencing what's (probably) the same world, Hyrule. The wild references the decay of Hyrule, while the kingdom references its times of glory. So, these titles create a nice synergy, where I like this a lot.


We also have a boxart and a relase date: May 12th, so you know where to put all your vacation days next year. That's in eight months!

The new trailer probably raised more questions than it answered, however, and I'm not sure why they didn't reveal the title during E3 2021 already... They said it would give away too much back then, but this really just was an excuse and I don't see how this makes a difference from the last trailer. It probably even would have been a good fit to show it there with the droplet going up. But maybe it's referencing the seven orbs that you see in the new mural...

And I have to be honest that I felt quite bad towards the end of the Nintendo Direct, because I was hyping this up so much. Not just on this blog, but everywhere I'm busy talking about Zelda online. I was confident that this was going to be the big reveal and I really let people know.

Well... we did get a new trailer, the game's title, and a release date, so I wasn't off entirely, but I was expecting more: some actual gameplay, an introduction to the story, something like that. But this is better than nothing.

Let's take a deeper look into the new trailer in one or more separate posts, coming up today or tomorrow!

Monday, September 12, 2022

Nintendo Direct September 2022 Predictions

Nintendo Direct Logo

There it is already! Tomorrow 4PM CEST. Less than 24 hours to go. There have been rumors that this Nintendo Direct might have been postponed out of respect for Queen Elizabeth II, who has died last week, but they will simply skip the livestream for Nintendo UK and the rest of world can watch it normally. See here and here.

They state that it will be "mostly focused on Nintendo Switch games launching this winter", probably to not get our hopes up for anything about the sequel to Breath of the Wild, which is said to be released in Spring 2023. But they are using the word "mostly" and they usually go beyond the time frame that they were specifying beforehand anyway...

So, I'm still confident that this will be it for the sequel to Breath of the Wild, where starting tomorrow we may finally can stop calling it the "sequel to Breath of the Wild" (or "BotW2"). New trailer, full title, actual release date, first gameplay footage, introduction into the story. We're getting the full package. They will have to lift the curtain on the game if it really still planned to be released next Spring – they can't just hide it forever and the marketing campaigns need to roll sooner than later.

There is of course the possibility that "Breath of the Wild 2" got delayed even further. In that case I'm throwing in the usual prediction of The Wind Waker HD and Twilight Princess HD for late 2022 in a double pack (or triple pack with Link's Crossbow Training). I don't really expect to see both these ports and a focus on the next game, because one may detract attention from the other, but I certainly wouldn't mind to be wrong here and to get a very Zelda-heavy Direct. It would also be fantastic if we were to have all 3D Zelda games on the Nintendo Switch united before the release of the next one...

Otherwise, I still have some hopes that the team of Splatoon 3 has been working on a small Splatoon crossover for Animal Crossing: New Horizons, where this would mean that we're also getting the Zelda stuff later on. Or maybe we will get all the missing Nintendo crossover contents at once. But I'm truly being hopeful here and not realistic, because that's the one thing I still desperately want for the game. I would be very happy.

Then there have been rumors about a remake or remaster of Metroid Prime coming to Nintendo Switch. I personally don't like the idea of not going for the entire Metroid Prime Trilogy, but of course this is Nintendo what we're talking about, so they might just bring back all three games individually for full price, because they can. It's just that I probably wouldn't be too excited about just Metroid Prime itself, unless it has received some interesting changes.

And just for the record, I don't expect to see Metroid Prime 4 any time soon, but it's another case where I wouldn't mind to be wrong. It just feels like something that gets into spotlight after the sequel to Breath of the Wild is out in the wild.

Friday, September 9, 2022

Got the Minecraft amiibo

photo of the package against a white background

Even more small merchandise this week. Say hello to Steve and Alex. I love how the Smash logo on the packaging looks a bit like the flag of Finland, while Minecraft is actually from Sweden... Would have been an opportunity here, but close enough.

The amiibo themselves are probably the cheapest feeling amiibo I've had yet. It's really just some painted plastic blocks attached to each other and that's it. The source material is to blame here, of course, but I wish they would have done something more interesting with it, e.g. use small wooden blocks instead of plastic or something. I don't know...

As you can see, I've also got the Min Min amiibo earlier this year and it's really awesome, easily one of my favorites thanks to her impressive arms and many details. She does have a small stand under her, but unlike most it doesn't look too cheap, because it's trying to create a small effect.

For me Min Min and the Minecraft characters were the most exciting additions to the roster of Super Smash Bros. Ultimate during the Fighters Passes, not only because they came from games I like, but also because they've added some very unique mechanics to the game. I even ended up maining Min Min, because she was so fun and offered a style that worked out great for me.

Sadly, they also were the cause for lots of controversy. People didn't like their addition in general and the movesets can be troublesome, which resulted in many discussions around banning these characters... Good thing I'm not invested in the competitive community of Smash by any means.

Anyway, as for the upcoming amiibo, I only plan to get Pyra and Mythra, where I hope they will either do one amiibo with both characters or a double pack similar to Steve and Alex. That will be it for my Super Smash Bros. collection, where I only ever got the characters I've liked for whatever reasons, mainly the ones for Zelda and Metroid.

Wednesday, September 7, 2022

2nd Haul of My Nintendo Store Rewards

photo of Age of Calamity notepad and Metroid Dread pins

This came with the post today. Well, the Nintendo Switch Card Case was from the last time, I only put it on the photo as a size reference. So, what I got was the Metroid Dread pin set, as well as the notepad based on Hyrule Warriors: Age of Calamity. These are two of my favorite Nintendo Switch games, where I simply wanted the extra (free) merchandise for them.

The items aren't that nice, however, where I liked my last haul much more. The pins are very tiny, where they are truly meant to be put on clothing as a detail, but I would never do that, because this puts holes in the fabric and having the metal end under your clothes is annoying. I guess I would have preferred some larger magnets or something, but it is what it is and there isn't much official merchandise around Metroid Dread available anyway...

The notebook is fine. The cover has a nice relief to it and each page has this special print on them:

inside of the notepad

It's still just a simple A5 notepad, though, with a cardboard backside. But since it looks so nice, I probably will never write on it. It's the curse of such merchandise – I want to have it around, but I don't want to use it, because it's too "precious".

You seemingly can order more now, however, in case you really want to use up that fine pad. You can only get one item per order, but you can make multiple orders with the same item as long as you have enough Platinum Points left. I also can get a second of the Nintendo Switch Card Case 8 again if I ever need one, which is really good. Given that it will be back in stock someday...

And the whole ordering process is now much better than it used to be one year ago thanks to the updated My Nintendo Store. You can now purchase the My Nintendo Rewards directly with your Platinum Points, so you don't need a code any longer, where you were only able to redeem a single code per order. I had to pay for shipping thrice last year, which was ridiculous. Now I was able to do a single order with the two items, where I only had to pay 2,99€ for shipping once and they have delivered it all in one package. As it should be.

You can now also use PayPal, which makes things more convenient and should give a lot more Nintendo fans in Germany (and other countries where credit cards aren't that common) the opportunity to buy something. Though, I've heard that pre-orders still require a credit card, but I personally don't mind that any longer.

So, while the items aren't as great as last time, the whole "shopping experience" was a lot simpler and more satisfying. It's just too bad that a lot of the more interesting items, like the Super Nintendo controllers, are constantly sold out. And my favorite of the My Nintendo Rewards, the Card Case 8, is also currently not available, as already mentioned.

Still, together with the Nintendo Switch user icons, where I try to collect most of them, I was rarely so low on Platinum Points as I am now. It's good to finally have multiple useful uses for them.

Saturday, September 3, 2022

The Dodolint Chronicles

two yellow houses in a row and my female avatar in yellow fairy dress and some black bunny ears, looking like bee

What is my most played game on the Nintendo Switch? What do you think? Super Smash Bros. Ultimate? Hyrule Warriors: Age of Calamity? Well, not even close, where it's actually Animal Crossing: New Horizons, as the above screenshot indicates. I've started playing this game over a year ago and have been playing it on a daily basis ever since, which accumulated to hundreds of hours by now. It has even surpassed the amount of time I've spent with Hyrule Warriors or Breath of the Wild on the Wii U, so this is one of my most played games ever.

And a lot has happened during this time, where I want to share some of my progress with you. I've completed Critterpedia, provided everything to the museum except for one piece (the Robust Statue), participated in all events, got photos of all my villagers so far, shaped my island the way I want it to be and raised it to five stars.

The game gives you a lot of goals to go for, but it in the end it's all about what you want to achieve, similar to games like Minecraft. But it's a lot more contained thanks to the real time mechanics, which makes it the better choice for me right now. One of my ongoing projects is to breed all possible flower variants from scratch, while I'm always busy with collecting and crafting all recipes, as well as cataloging all the things, ordering all insect and fish models, and completing all Nook Miles achievements.

But for me those activities are all just excuses to keep playing the game, which I enjoy a lot, where my island became a virtual second home to me and part of my daily routine. I wouldn't want to miss it, which is saying a lot from someone who couldn't have been bothered with the Animal Crossing series before. But the possibility of changing the landscape really sealed the deal, where it made this game so much more interesting to me personally. And with that in mind let's take a look at...


Dodolint Island

Don't expect anything too fancy, since I'm not someone who puts form over function. For me a lot of my island design went into making everything easily accessible and supporting my overall goals in the game. I also don't like to build things that have no real purpose, where I don't want to create scenery that looks great on Instagram, but is otherwise just in the way.

That being said, I do want to feel at home, so it's not radically optimized and I put in quite some effort to make everything cozy for myself. So, I was trying to find a good balance between gameplay and design. Frame rate is another deciding factor, where it can go down quite heavily with lots of flowers, wheat, and such. And I want to avoid that.

Without further ado, let's take a look at the map of my island, Dodolint, in its current state:

map screen

You can compare this to the map visible at the end of my post from one year ago to see how much has changed since the beginning. There is still a bit of my original island in there, but most of it has been terraformed. I've also uploaded my first Dream Island today, in case you want to check everything out yourself. Simply search for "Dodolint", it should be the only island with this name out there.

The island is split into two halves, where the west side is almost entirely on a plateau with my farm on it. My house is directly in front of plots for the nine different types of produce in this game, where you have a silo and a "stable" right next to the house as some decoration. This part is loosely inspired by the original Harvest Moon for the Super Nintendo and GameBoy Color, which I loved quite a bit back in the day and where Animal Crossing: New Horizons became my replacement for this type of game, especially after it has introduced more crops with the big 2.0 update. It's much more relaxed, of course, but this makes it all the better.

Harvesting all the crops fills about half an inventory for nearly 60.000 Bells. It's not that much, but more than enough in the long run if you keep selling regularly. Plus, I keep going for the money trees, which I plant next to the silo for some 30.000 pocket money at the start of each day. And by now I don't really need more money anyway, where I have over 42 million on the bank.

To the south of the crops you can find my flower breeding area with everything sorted into eight/nine colors in a tic-tac-toe pattern. I'm still missing a few flowers and the final boss will be the blue rose, but I'm patient.

To the north of my house is the "Fruit Forest" with enough trees of every foreign fruits for three stacks each. There are also some ponds there and an upper-level river area. The latter was one of the main reasons why I wanted my farm to be elevated over the rest of the island, because certain type of fish only appear there and not in the bottom-level river. As I said, a lot of my island was designed around gameplay goals.

I've caught ALL of the fish! You'd think I'd have a pun for this occassion... (it's a Napoleon Fish)

Fishing as whole is a topic of its own, where the rare pier fish are simply ridiculous. I probably would have never found out about them if I didn't look things up in the wiki. Catching all the bugs and insects was more enjoyable, but there are also some crazy rare beetles in July and August, which felt like another final boss in this game. Though, there is this weird phenomenon where you won't find a certain rare creature for days, but then suddenly you will get two or three of them in a row... Which does help with getting all the models, where you need three in total.

Other than the many fruit trees, where I use the domestic apple trees for decoration in some places, there are exactly 22 hardwood and cedar trees on my island, so each time you shake one of these trees something will drop from them. The cedars are all placed in the campground mountain area to the north. And the hardwoods trees are all around the village on the east half of my island.

Speaking of, the village itself is split into two halves as well. There is a beach promenade in the south with four housings in a row. The service center and the shops are located above of them, where you have this little shopping mile at the center of my island. And the museum got its own temple-themed peninsula.

The northern half of the town is my version of Kakariko Village, based on A Link to the Past and partly A Link Between Worlds. It's not an accurate reconstruction and it's not supposed to be, so it doesn't have all the houses and some of the houses are in different locations. But I've tried to capture the look and feel of the original.

me in a Link cosplay playing an Ocarina at the merchant place in Kakariko

When I started playing New Horizons, I didn't want to recreate any video game environments at first, but I had the Zelda villagers from New Leaf in mind when I've designed this part of the island. So, I knew that I wanted this to be a Zelda-themed village – I even started calling it "Kakariko" before anything was built there. But I really liked using the hedges, where this was a very good fit for the classic Kakariko, so one thing led to another, and eventually I ended up with my own version of the town from A Link to the Past. That's a lot of Super Nintendo love on my island.

Sadly, the Zelda villagers, who were supposed to live here, haven't seen a return in New Horizons yet and probably never will. Which leads us to the next big topic...


Villager History

By now I've had a total of 17 villagers on my island, so there was a bit of coming and going. But since I try to collect lots of photos from everyone, I've kept most of them over a longer period of time. Four of my villagers are even still there from the very beginning. Here is a list with all replacements:

  • Billy
  • Fuchsia → Cranston
  • Anabelle
  • Pekoe → Ankha
  • Deli → Julia
  • Tex → Gayle → Henry
  • Vic
  • Eloise → Pashmina
  • Drago → Mitzi
  • Tipper

Billy and Fuchsia were my starter villagers. Deli, Tex, Vic, and Eloise were villagers who I've gotten randomly from new housings. And the rest were villagers that I have found on Nook Miles islands, where I simply liked their designs or whatever. The only exception to this is Henry, who came to my island via the campsite. During that time I didn't have a smug villager on my island and I also liked the idea of getting a frog, so I let him move in. There was some fun to be had here, where at one point I got him to ask for an actual frog as a pet and I also gave him a frog outfit... I just couldn't help it with his smug smile.

Later I came up with the requirement that I should always have all eight personality types present on my islands, because things can get quite repetitive if I don't. So, I would only let villagers go if their personality existed a second time on my island and if I already got multiple photos from them. Version 2.0 made the latter a lot easier, where they kept spamming you with their photos for a while. Nintendo fixed this later on, where you now have to wait at least ten days before they can give you their photo again. But that's still better than before, where it took 64 gifts to reset.

Billy and me on a bench in the middle of Kakariko

Billy is the villager who has stayed on my island the longest so far, where I have this hate / love relationship with the guy. He always refused to give me his photo, where I only got a couple, while every other long-staying villager gave me at least ten so far. But he's also one of the biggest joke characters with his jock personality, mainly because his hobby isn't fitness, but "play". He talks about doing sports, but he never does. You can usually spot him sitting somewhere, eating a donut. Meanwhile, you could see all my other villagers doing sports, except for him. He is all talk and no action, but I find this funny.

Out of all my original villagers, Vic is probably the one who grew the most on me. I just like the cranky personality in general and he's a viking bull, so what's not to like here? He also scored first place in a ranking where all the villagers were measured by their fighting ability. And that made him feel extra special to have, not going to lie. Saying good-bye to him will be by far the hardest...

But Vic lives at the "Cucco Den" in Kakariko, where in the end I want this to be Knox's house, the chicken knight. Sterling, the eagle knight, should then be his buddy and neighbor, who will then replace Billy as the jock, who happens to live right above Vic right now.

Tipper's house in the middle of the winter with some milk canisters next to it

Everyone will be replaced eventually with the exception of Tipper, a cow who I had found on a Nook Miles Island early on. Her house and look was simply perfect for the milk bar in Kakariko, so I will probably keep her forever. Plus, she would have been the perfect neighbor for Epona.

Originally, I had Ankha in mind in her stead as my final snooty villager. I wanted her to live in the ancient themed peninsula at the southeast corner of my island, but this is where my museum then ended up, so I decided to remove her from my future island plans. But I've still found her via a Nook Miles Island back in June, so she is currently an inhabitant of Dodolint as well, but only temporarily. A guest of honor, so to speak.

 

Future Crossings

If Nintendo ever decides to bring back the four Zelda villagers (Wolf Link, Medli, Epona, and Ganon), I will use amiibo and amiibo cards to set up the final arrangement, which includes Knox, Sterling, Lucky, Coco, and Phoebe for the rest of the inhabitants.

Wolf Link, Medli, and Epona will live in Kakariko together with Sterling, Knox, and Tipper. Ganon is an outcast who will live next to his loyal, but unreliable Gibdo henchman, Lucky. Finally, Phoebe will cover the big sister personality, while Coco simply looks cool. I like the cranky and normal personalities the most, where I won't mind having two of them present in the end. Mitzi is actually one of my favorites right now, but I also want to get Lily at some point as a "girlfriend" for Henry. (She visited my island via the campsite one day and Henry was singing right in front of her tent, it was hilarious. But I couldn't invite her in at the time, because I just got Mitzi.)

Henry singing at the central plaza with Pashmina and Ankha sitting next to him on the ground, wearing sunglasses

Speaking of personalities, each one has a sub-type for different dialogues in the later friendship levels. I'm also trying to get some variety here, just to experience it all eventually. But I truly wish that the next game will mix things up a bit more and make the hobbies a bigger part of the personality. For example, instead of "jocks" there should be "competitive" villagers, where their hobby decides what they like to be competitive about. A competitive villager who likes to play may be obsessed with video games, while a competitive villager with the fitness hobby will be your traditional jock personality.

And something like the Zelda and Splatoon characters should have sets of completely original dialogues that you won't get from anyone else. Right now you really only have eight different characters with dozens of skins and one alternate set of dialogues, which can get boring after a while, because it's all just the same.

I would also like the next game to be less of a time waster. Yes, it's supposed to be laid-back, but this doesn't mean that the game should be unnecessarily slow and inconvenient whenever possible. The game loads your entire island just for the title screen, only to load it again right after, effectively doubling the loading times in the beginning. Proper bulk crafting and purchasing options would be nice to have. And the breaking tools can go to hell, where I'm saying this as someone who doesn't mind the breaking weapons in Breath of the Wild.

Anyway, that's it for now... I will keep playing and eventually I will share my progress a second time. However, if Nintendo never brings back the Zelda contents in New Horizons, because version 2.0 really was the last update (and not just the last "major update"), then there won't be much relevancy to this blog, I'm afraid... It's also quite disappointing, where the 2.0 update brought a lot of stuff back from previous installments, just not the things I wanted the most.

But I still have a little bit of hope left. Right now Nogami's development team is busy with Splatoon 3 anyway and maybe they will return to Animal Crossing: New Horizons afterwards to make some smaller updates, where they could start by re-introducing the Splatoon villagers as a promotion. The Zelda villagers could then follow with the sequel to Breath of the Wild (or The Wind Waker HD and Twilight Princess HD re-releases, where those would be a better fit).

Thursday, September 1, 2022

Get Ready!

Link getting his arm corrupted

It has been quiet on this blog for the last couple of months, but this is going to change very soon, because it's finally September! And you don't have to be some industry insider to predict that this means it's time for a Nintendo Direct. There has been a major Nintendo Direct in September of 2016, 2017, 2018, 2019, and 2021. And Splatoon 3 is going to be released on September 9th, where lately Nintendo has preferred to wait for the release of their next major title before they do another Direct.

There is still Pokémon Scarlet & Violet coming, of course, but those already got their own dedicated presentation, where Pokémon really is its own thing anyway. These still will play some role in an upcoming Nintendo Direct, but they won't be the focus. And we all know what the focus is going to be...

This will be the Nintendo Direct where they will finally lift the curtain on the sequel to Breath of the Wild. The actual title, the concrete release date, first gameplay footage, insights into new game mechanics... that's all going to be the highlight of the next Nintendo Direct and maybe even a Treehouse Live follow-up. I'm still expecting a March (3rd) release, so it's time for Nintendo to fire up their marketing machines.

If the game gets delayed even further, we might see potential ports of The Wind Waker HD and Twilight Princess HD to tie us over, but I'm not really expecting this after the recent comments by Tantalus. Though, it would be great to have all 3D Zelda games on the Nintendo Switch, before the sequel to Breath of the Wild comes out.

Meanwhile, I have been busy playing Hollow Knight for the last two months, where I fell in love with this game, which shares many similarities to Metroid and Zelda. I'm planning on doing a Hollow Knight special on this blog, ideally before the blowout of Breath of the Wild sequel news, but it's a lot to write, so I won't be stressing things.