Friday, November 12, 2021

Age of Calamity: Kohga and Sooga Revealed

Kohga doing a pose in spotlights

Yes, this doesn't qualify as news, because we already know the game's full roster, but for some reason Nintendo has decided to announce that both Kohga and Sooga are playable characters in Hyrule Warriors: Age of Calamity today on Twitter. Officially, this wasn't revealed until now, where last year that had only shared artworks for some of the characters, which included Kohga, and for the DLC they only said that there is one more character without revealing that character's identity. But the Yiga cat is out of the bag now.

Curiously, they make it sound like Master Kohga became playable with the Expansion Pass. This is their wording:

The Yiga Clan strikes! Master Kohga joins the battle – and Sooga too! – in the #HyruleWarriors: Age of Calamity Expansion Pass.

Well, he already joined the battle in the main game, though... But the Expansion Pass does give him a scenario, which shows us what happens after their confrontation with Astor. And this is where Sooga may or may not join you.

But I suppose that Nintendo's marketing wanted to step things up a bit for Age of Calamity. After all, the main game is almost one year old now, so they might as well reveal more of the playable cast at this point. Half of it is still a "secret", technically, where they haven't shown various of the playable characters in the official media to avoid spoilers. Which is good, but it's been a year and most Zelda fans should already know about the full cast...

Anyway, I didn't know about Sooga's ice statue move, but it's hilarious. If you press X immediately after using Cryonis, he carves the ice block into a statue of Master Kohga. And when an enemy destroys this statue, he gets super angry, which leads into an immediate weak point attack. That's such a funny detail in his moveset and very cool.

Friday, November 5, 2021

Got the Metroid Dread amiibo

Fusion Suit Samus to the left and the EMMI to the right against a white background

Better late than never, I guess. The figurines are quite nice, but not perfect. The E.M.M.I. has this pretty amazing pedestal to it, where it looks like a broken off part from an E.M.M.I. Zone. The attention to detail is quite excellent with both of these with all the robotic parts.

The new Fusion Suit is awesome and probably my favorite design for Samus in the series, where it's nice to have a small figurine for this. However, I'm not a big fan of the crouched pose. I guess they wanted to do something different from the previous amiibo, but it makes this one look too small and you also get one of these plastic supports on her right foot.

With the E.M.M.I. you have all the robotic parts in great detail and the red eyeball is also reflective, so it really looks like it might be glowing with the right lighting. But I don't like that it doesn't have the shielding on the head, where this looks more like a prototype design. The white E.M.M.I. still appears in the game like that, of course, but only for a brief moment, right before you blast it to smithereenes. But to me this just doesn't look complete and I'm not sure why they didn't went with the full design, which looks a lot more "organic" with these petal shields.

Here is a comparison to the previous Metroid amiibo that were released four years ago together with Samus Returns for the Nintendo 3DS:

all four official Metroid amiibo right next to each other

They are smaller in scale, but naturally this comes with their postures. Together with the amiibo from the Super Smash Bros. series, there are now eight Metroid amiibo in total, which is pretty nice. Well, half of the are just Samus in different suits, but this comes with the territory and also isn't much different for Zelda, where almost half of the collection is made out of different Links and it's a miracle that we got Zelda herself for Skyward Sword HD. I won't be surprised if Metroid Prime 4 also gets two amiibo like that, one for Samus again and one for Sylux.

As for their functionality, I will take the additional Energy and Missile+ Tank for my upcoming Hard Mode run. Those will be useful for sure, but of course this isn't anything exciting or any incentive to actually own these figures. But that's okay. They certainly have listened to the negative feedback that came with Samus Returns, where the new amiibo for the game unlocked a Metroid radar and the Fusion Mode difficulty, while these things should have been available to everyone.

In general it's not easy how to deal with the amiibo. Of course Nintendo wants some ingame reward, so that fans have an additional incentive to buy these figurines and so that it's also fun to actually use them. But fans are buying them anyway, no matter what they do, and this shouldn't take away from players who either can't get their hands on these figures or don't want to.

So, this is a balancing act. I can only keep saying how Breath of the Wild did it best with Wolf Link and some ingame cosmetics based on past Zelda games, which were cool, but didn't really belong into the game world anyway. Metroid Dread is entirely on the "don't need that" side, but that's better than locking away a third difficulty mode with them.

Wednesday, November 3, 2021

Age of Calamity War Log, EX Entry 5

Expansion Pass Progress

  • Difficulty: Very Hard
  • EX Battles: 8 (Completed)
  • EX Research Quests: 35 / 35
  • EX Quests: 77
  • EX Challenges: 26

Well, this is it, at least for now. I'm done with the game again with all Quests and Challenges completed, where the DLC really didn't add too much. Most of the play time after my previous post went into figuring out the secret Memory Quests and then there isn't really much anything left to do, other than the usual grinding. But more on these topics a little later.

Spoiler warning: If you don't know who the unannounced third DLC character is and still want to find out for yourself, then you will have to stop reading right now. I'm not turning this into some ultra secret, like I did with the final base game character. If you're looking for help to solve all the Memory Quests, then check out my updated summary post, where you can find a spoiler-free solution.

Anyway, moving on, you've been warned...


Intervention Inventions

While replaying the new scenarios and also grinding some more Vicious Monster Battles, I've been using Purah & Robbie quite a lot. I love this new character, it's a really great addition. The range is enormous, while Robbie doesn't have such a massive hitbox as some of the other larger fighters. And any hits on Purah don't subtract from your life energy, she's basically an invulnerable dummy and can even be used to block some enemy attacks, though it somewhat feels wrong to "abuse" her like that. But it's also hilarious when she gets flipped all over the place without a scratch.

Purah and Robbie standing in front of a closes Great Fairy plant near Kakariko Village

The real deal are the "inventions", however, which you can place with your ZR ability whenever the meter has refilled, which happens quite quickly. Not only are these some of the biggest area attacks in the game, they reveal weak points and eat away the gauge like crazy. It's like you're getting access to deployable Special Attacks all the time.

This ability is insane and really helps with groups of stronger enemies, which is why I've been playing them happily in the Vicious Monster Battles. It's probably my favorite of all the DLC movesets, because it's so versatile. The other one in this DLC wave comes close, however, but for different reasons...

But no matter how good the character is, one thing will always be devastating and those are archer attacks. I've probably mentioned this before, but I have to do this again: the lack of any invulnerability frames for your character is not okay. If you get hit by ten arrows within half a second, because a group of archers or Lizalfos is spamming at you, that's ten hearts down when one arrow causes one heart of damage. And this can cause some surprise Game Overs when you're getting hit by such a rapid fire attack that you can't even heal yourself in time. But that's just a side note, unrelated to the topic of new fighters. This can happen to anyone, even the best.


Mystery Memory

Okay, the obscured Memory Quests were absolutely dumb and I've wasted so much time figuring out what the game wants me to do, stuck in a frustrating replay loop of my own wrong assumptions, that this sincerely dampened the enjoyment of this last bit of DLC.

In theory it's a nice idea, but in praxis there shouldn't have been a character unlock tied to this and ideally these mystery quests are something that you can figure out yourself by observing the map, listening to the dialogues and exploring. And to be fair, this is the case for a majority of these secret missions. But it's a real problem for the ones where it's not. Three of them gave me some real trouble, where I've spent the entirety of two evenings playing them over and over again without a real clue

The first one is "EX Battle for Kakariko Village" and here I have to admit that my thorough way of playing was getting in the way. My first instinct was that this was about the many open enemy outposts all around Kakariko Village, but capturing them yourself doesn't do anything, so I assumed that it had to be something else. And since capturing them early prevents the many waves of enemies flooding into Kakariko, it gave me the necessary time to explore all of the stages for any other secrets. So, I've kept doing that out of convenience, all while being confused about what I actually had to do...

For a while I even thought it must have something to do with the Great Fairy pond. Maybe you're supposed to call her for help to fight Sooga or something, as a throwback to the first Hyrule Warriors? It's not like I knew what the game wanted me to do...

After a while the realization came that I had to do things differently and the most obvious thing was to stop capturing all the outposts. When I first played the mission I was so focused on defending Kakariko from the swarming enemies, because this was another Memory Quest, that I never even bothered switching to Daruk, so I didn't know that you could capture the outposts with Vah Rudania. Hence the confusion about what to do. Playing a scenario for the first time can be a little bit overwhelming, where I'm not paying attention to everything. But on my repeat playthroughs I was just too thorough for my own good.

The hidden Memory Quest in "EX Liberate the Ancient Lab" was by far the worst, because here I just had no clue at all. I've played this scenario a dozen of times without a single idea what could be the secret mission here. It was really bad and I became desperate eventually. I thought that maybe you had to defeat many enemies with lightning attacks, because there is a similar Memory Quest at Goponga Village and you're originally playing as Urbosa and Riju. With that also came the thought that the condition may be tied to a specific character, but that would be mean, because there are no fixed characters after beating the battle once. So, they wouldn't possibly do this. Right? Riiiiight...?

Purah and Robbie at the end of the new DLC scenario at the Breach of Demise

Since you can use any character to replay the scenario, I mostly played whoever I liked best, where Purah and Robbie were usually my first choice. They were the new hot thing, after all... But this way I could have searched forever, because the super secret mission expects you to defeat Kohga with Riju. How are you supposed to know this? When I first played the scenario, I defeated him with Urbosa, simply because I'm more comfortable with her in boss fights. And since I didn't HAVE to use Riju for anything, it hasn't occurred to me that she was necessary for anything until much, much later. What an annoyance...

But the real tragedy lies in "EX The Yiga Clan's Retreat", where this is probably the most "obvious" one out of the three. Kohga makes a big fuss about not leaving anyone behind and I've been replaying the mission with Mipha specifically because of this to keep everyone healed and happy. However, there is the one guy who closes a gate behind him to purposefully sacrifice himself, where the gate normally doesn't open until he gets defeated by the Hollows. And I've kept assuming this was part of the script and you couldn't do anything about it. So, I thought it had to be something else, like getting to the end really fast, capturing all the keeps, not using the Sheikah Slate and other nonsense. I had lots of ideas, but I also never could be really sure what to do, where you're always in doubt.

Well, it turned out that you can actually open the gate to the guy who stays behind at a specific point during the battle, when the Hollows appear. There is this tiny window where you can actually save him and with that finally solve the puzzle. And when you do so, you can suddenly play as Sooga... You unlock the man.

This was the hardest facepalm moment for me in the entire game. When I first played this scenario I was convinced that this had to be the place where you unlock Sooga. And when for some reason this didn't happen, I was just so very disappointed. You should have seen my sad face last Saturday. He was my "most wanted" for the DLC and I was convinced that it had to be him, but at that point it just didn't look like it any longer and I simply assumed that he wasn't going to be playable after all. Maybe Koei Tecmo came up with some other great idea of who is going to be the character, like Malice Dumpster Ganon... You can never really be sure about these things and I was kind of nervous what all of this would finally lead to.

This could have been avoided if unlocking him wasn't tied to some obscure condition. Or if said condition wasn't obscured. I probably wouldn't even complain about these secret Memory Quests so much, if they were just treated as this 100% bonus and didn't prevent you from getting the last fighter.  Well, technically Sooga isn't even the last fighter, because you can unlock him even before Purah & Robbie... And I would have loved getting him right there at this point, without any shenanigans, just like any of the other characters you get from the story scenarios. Or if the game simply told me to protect all allies, then this wouldn't have been an issue as well. But no, it had to say "???". Thanks, Koei Tecmo... This was really not fun.


Supah Sooga

While the path to unlocking Sooga wasn't the happiest one for me, finally playing as him makes up for it. I loved Koei Tecmo's original characters for Hyrule Warriors, especially Cia, and Sooga is my favorite one in Age of Calamity. Sorry, Terrako, but you're just an R2D2 rip-off... Of course Sooga also nails a certain stereotype – the reliable and disciplined henchman who secretly runs the organization for his master, who on the other hand is incredibly incompetent. But there is just something about him that works so very well in contrast to the goofy Kohga.

You really have to give it to Koei Tecmo, they know how to stage characters. Kohga was just this one mini-boss encounter in Breath of the Wild and they've added so much to his person, it's absolutely incredible. And Sooga is a big part of this, where it's always a highlight when he appears.

Sooga fighting Sooga on Vah Rudania

It's so good that he's finally playable and he does not disappoint, at least for the most part. His ZR gimmick is a counter, which is such a good move that you'd wish that this became a thing for every character in the game. It's a solid alternative to dodging, where you can even keep up combos after a successful counter.

One of the biggest struggles with the whole battle system of Age of Calamity is that the game is quick to punish you for carelessly attacking while fighting bosses. It's always best to play it safe and should you start a combo when it's not, then pray to the Goddesses that Mr. Lynel isn't about to strike you. But with Sooga you can actually risk it more thanks to his counter, which is great and a fun mechanic.

Sooga in black and white

And his Special Attack is dope, it's the coolest animation in the entire game. The music stops, the visuals are all turned into black and white, all so that Sooga can do his red slash in style. Awesome, I love it. The only downer here is that it seems that Sooga doesn't really use any wind beams in his moveset, where this is actually his signature move and also that of Yiga Blademasters in general. Some of the weapon effects look similar, but they don't travel as far, where his moveset could have been even better with some more range.

There are apparently no restrictions to using Sooga in the scenarios, where you can go and fight Sooga as Sooga in many of the missions. But this also already worked as Kohga. Speaking of, they've also updated the DLC Challenge from last time where you play as the baddies, "EX Conquering Hyrule", so that you can now also play as Sooga. Very nice. For me personally this makes this Challenge so much easier to play, so that it's actually quite fun. And when grinding rod and apple refills on "Nap Quest!" Kohga now finally has the perfect partner for the job.

After obtaining all 21 characters the character select screens all look a little weird, though. There is always enough space to show all of the icons, but for some reason they decided to make it a panel that scrolls, where the character(s) on the last row are faded out at the beginning. And it just looks amateurish.


The End?

With everything cleared once more, I'm feeling a little unsatisfied. There simply wasn't that much to do in the Expansion Pass, especially when compared to the DLCs for Hyrule Warriors and Hyrule Warriors: Legends, where the additional Adventure Maps could keep you busy for countless hours. This isn't the case here. Well, the content certainly has more quality to it, where the existence of new stages alone is so much more interesting than anything Hyrule Warriors did with its DLCs besides adding more fighters. But at the same time these new stages don't really get used much.

So, this is a quality over quantity case, but with the addition of the two new characters, which are both really fun, I kind of want to keep playing. And the only options here are weapon grinding and playing through the game again on its "Apocalyptic" difficulty, which shouldn't make any difference until the higher recommended levels. But that's probably better than nothing at all.

The Sheikah Slate on a table in the Ancient Lab

Weapon grinding still puts me off, however. There is so much that you can do in Hyrule Warriors to build "perfect" weapons, but there is nothing really to use them at the end. The only weapons that I consider as part of 100% completion are the Master Sword and Bow of Light, because those are fixed. Everything that can potentially be sold or lost in any way doesn't count, even if you would never do so.

Getting the best possible base weapon damage for the normal tier 3 weapons also seems to be a massive pain after this DLC. This can be as high as 84 now (88 with Octo-polished weapons) and the only way of getting those is beating the new boss in the new Lv. 93 Challenge. And that's not a fun or quick mission to be playing over and over again. If the "EX Alert" Challenges could give these best possible weapons, I might consider doing it, because they at least offer some good variety, but there is no way I'm putting myself through playing the same painful Challenge again and again

With that in mind, the new special weapons for the Champions and their descendants are interesting, because they are a one-time offer and you can't get better versions of them at random. They work exactly like the Prototype Ancient Short Sword, which was the Expansion Pass bonus and has its own special growth rate, which is pretty good. So, you're free to work on them right away and I've already started upgrading them.

But there really should be a way of re-obtaining all these special weapons somehow. Same with the Training Sword and Lucky Ladle. If you fuse or sell these weapons, you can't get them back, which is stupid. A game like this shouldn't have anything that is lost forever. Why can't I just do the quests a second time? It works for the Flail and Master Cycle at the Royal Ancient Lab and it should be the same here.

Generally, there are so many things that they still could add to the game, like all the missing costumes, golden enemies, or even more fighters, that I feel like we might be getting a second Expansion Pass. But more on that in a separate post. I'm not holding my breath here, because we're talking about Nintendo, who loves nothing more than to leave potential unfulfilled. But it's still a possibility that this might happen next year as another way to pass time until the sequel to Breath of the Wild.

Sunday, October 31, 2021

Age of Calamity War Log, EX Entry 4

Expansion Pass Progress

  • Difficulty: Very Hard
  • EX Battles: 8 (4 Completed)
  • EX Research Quests: 35 / 35
  • EX Quests: 60
  • EX Challenges: 24

For a moment there I was almost having fun with the game, but thank Din that Koei Tecmo knows how to keep you frustrated on the hardest difficulties. And you also should be careful what you wish for. Yesterday I was complaining that the new stages don't really seem to get used outside of the new scenarios, but there is a small selection of new Challenges, where some of them even use the new stages.

And more Challenges is really the last thing this game needed, at least not more of the same old time-limited multi-boss-battle nonsense that was already plaguing the main game to no end... This DLC really wasn't aimed at people who are just looking for some carefree content additions, it's all endgame stuff.

Mipha with the hills around Kakariko in the background and Vah Rudania towering above everything

Anyway, I'm finished with the playing through all the new memory scenarios, which unlocks Robbie & Purah, and I'm also done with the all the new Challenges, which all get unlocked at that point as well.

I haven't unlocked the second new character, however, where my best guess is that this is tied to doing all the "Memory Quests". And here I'm at a loss, because I simply didn't get what some of the "???" conditions want me to do. Now, I could look this up on the internet, but this would risk me of learning about the final character prematurely – and I don't want that. So, I'll have to keep playing the new scenarios and figure it out eventually...

But it's kind of like the hard Gold Skulltula conditions in Legend Mode of the first Hyrule Warriors, only worse, because you don't get any clue at all. You have to do something special and that's all you get to know. Well, in some missions it seems pretty obvious what you have to do with what's going on on the battlefields, but in others it's really not...


Roads

"The Princess and the King" was a very unique and beautiful scenario, which takes place at Lanayru Road. The environment is absolutely gorgeous and it's amazing to see how the whole place looked before it all grumbled down.

Link standing against a Guardian at fountain at the center of Lanayru Road

It's also interesting to have a battlefield that's essentially split in two, where you have to switch between characters to do things in the respective areas. This was already done on a smaller scale in the Kakariko Village scenario, but here it's on a whole other level and also gets used in an interesting way for the story.

It appears like these two fights are not actually happening at the same time, because Urbosa shows up at the end to save King Rhoam, while for Link and Zelda she should be still trapped inside her Divine Beast. It's either that or it took King Rhoam's group a very long time to get from the Cliffs of Quince to the Great Plateau for some reason. During the scenario there is only really one point that suggests that the fights are happening simultaneously, however, so both explanations are possible.

King Rhoam with the Cliffs of Quince in the background

After this battle there is one last, named after the second DLC, which loops back to the first EX scenario and also reuses the Mount Daphnes / Coliseum stage for this. I personally think that this one wasn't really necessary, where the first scenario would have been enough to tell about Terrako's heroics. It's also hard to pinpoint when this event actually takes place.

And while the fact that they actually came up with a new boss for this is pretty awesome, it felt equally unnecessary and uninspired. The boss is way over-the-top and also doesn't make much sense within the storyline of the game. But I suppose they needed a somewhat meaningful finale for their DLC missions.


Even More Challenges

Once you're done with the new scenario, it actually gives you some new Challenges. Not many, but enough to want you to be done with them forever. Well, yes, it's called "Challenges" for a reason and the "Very Hard" difficulty is supposed to be very hard, so I shouldn't be whining here, but it feels like it would physically hurt every employee at Koei Tecmo to implement something fun for a change, instead of the usual stuff that we already had to endure a hundred times in this game.

Well, to be fair, it's not all bad. There is an interesting challenge at Lanayru Road, called "EX A Moblin Feast", where you go against all the different types of Moblins one after another, now that there are actually like ten of them... And the training mission for Purah and Robbie is a lot of fun, but this is thanks to them.

It's also nice that Coliseum finally gets actually used for two more Challenges at the Coliseum, instead of the Sheikah Shrine, "EX Coliseum: Master" and "EX Utmost Strength". This place really should have been in the main game since the beginning, but it's nice that it's finally here. The new Challenges couldn't exist without some "fight two bosses at once" shenanigans, however, where the former has two Malice Lynels and the latter partially makes you fight Windblight and Fireblight Ganon at the same time. But I'm surprised it wasn't all the Blights at once in these closed quarters...

If you want something different for a change, then "EX Evacuating Hyrule" has a you covered, where you have to protect fleeing forces as Link, Zelda and Impa. This can be equally infuriating, however, because the way this game works is that NPCs don't take any damage (or only very little) when the player is in their proximity. But here you have three NPCs in three different places, which constantly get swarmed by dangerous foes, and when you're not next to them they lose all their health very quickly. And you can't protect them all at the same time, of course. At the end they were all almost dead for me, but I was lucky enough to make it anyway...

Malice Hinox with Hyrule Castle in the background

"The Final Battle" was a lie and the game actually added one more Challenge going even further with the recommend level. It takes place on the Hyrule Field part of the Hyrule Castle Town stage and wants you to defeat all types of Malice enemies within a time limit, before facing the new boss at the Lon Lon Ranch (which looked totally awesome). And I really had to make a plan for this one, because even with my four Level 100 fighters and Lv. 30+ weapons the time limit was rather strict... Well, I could have used the last months to grind for Lv. 50 weapons if it wasn't so boring.

But my plan was very simple. At the beginning you go over Hyrule Field with everyone of your characters and plow through the many Silver Bokoblins to fill your Special Meters. When you're done with one of the characters you send them to the targets at the outer areas and then switch to the next. The last character then can take care of the Malice Guardian at the center and then you simply have to switch from character to character to quickly kill al the major enemies and bosses. The Special Attacks will help a lot with the interfering enemies, but you can also utilize rods quite nicely in this mission.


The Purah & Robbie Show

Well, you have to say it, Purah and Robbie are really the stars of the entire Expanion Pass. They run the Royal Ancient Lab in the "Pulse of the Ancients" pack and come up with new weapons for the heroes while doing so. And now they narrate the "Guardian of Remembrance" story, while also finally becoming playable at the end...

Robbie and Purah fighting a Stone Talus together with Kohga at the Yiga Clan Hideout

But they are simply another bonus character, where they get two Challenges (including their training) and that's really it. It feels like yet another missed opportunity that they didn't get a story scenario of their own, where they can't rely on the heroes and have to find their own way of battling foes, or something like that. They just decide to enter the fight at what's basically the end of the game, where everything is already said and done. And this doesn't feel all that satisfying...

Their moveset is pretty entertaining, though. The weapon type is called "Sheikah Arms" and Robbie even has installed his Ancient Blade Saws for the third tier, which looks so cool. The ZR ability, which summons different devices based on the Divine Beasts, is also quite powerful. You can easily bombard a Stone Talus with the Vah Medoh power for example. It adds a random component to their moveset, but you always see what you get next, so it's not too bad.

The dynamic of these two characters working together like that is also quite hilarious. For the finishing move Purah teleports Robbie up like two meters, just so he can jump slash the enemy afterwards... You would think that there is an easier way to do this, but it certainly looks cool.

Overall I'm very happy with this character addition, despite the fact that I might not be playing them as much at this point. But they are fun and quirky. Well, let's see who the final character is going to be... I hope it's not a disappointment. (Please be Sooga.)

Saturday, October 30, 2021

Age of Calamity War Log, EX Entry 3

Expansion Pass Progress

  • Difficulty: Very Hard
  • EX Battles: 6
  • EX Research Quests: 35 / 35
  • EX Quests: 42
  • EX Challenges: 17

This time getting back into the game felt almost natural, like riding a bike. And it's good to be back for more with the "Guardian of Remembrance" expansion. Yesterday I've played some of the new memory battles, but I haven't gotten very far. I don't even have any of the new characters yet, where I've also avoided social media like the plague to dodge spoilers about the last fighter. I'm really excited about this, but I want to find out at my own now that the DLC is already released.


New and Old Places

The highlight of the second DLC wave so far were certainly the new stages, because that's a first for a Hyrule Warriors game. The only time they've added new stages to Hyrule Warriors was with the battlefields from The Wind Waker in 3DS version, Hyrule Warriors Legends, but those didn't make it onto the Wii U. And it always felt like a missed opportunity that they didn't include something from Majora's Mask for example.

Terrako at a house near the bridge to the Ancient Tree Stump

Of course this DLC comes with some missed opportunities of its own, where in this case it's mainly the fact that these new stages don't seem to be utilized much outside of the new story scenarios. And that's a shame, because they've put quite some work into them, where it would have been neat to get a hand full of Challenges for each of them. But there still might be and I just haven't unlocked them yet... In the very least there is a new "EX Alert" challenge that takes place at Kakariko Village, which is awesome.

Vah Rudania above Kakariko Village

Speaking of Kakariko Village, the music there is godlike and the scenario was overall pretty cool with the Gorons watching over the village, much like in old times. It's extremely narrow inside the village, however, which might fighting all the waves of dangerous enemies somewhat annoying. It was also interesting that you could visit a Divine Beast as an actual part of the stage, instead of just being a glorified boss chamber.

Mipha in Goponga Swamp

Sidon in a fishing village

Again, one of the highlights is looking at places before they got destroyed by the Calamity, like the fishing village at Goponga Swamp.

The DLC is also reusing old stages for new scenarios for the first. The original Hyrule Warriors liked to do this a couple of times, especially in the DLC with Cia's Tale, but whenever Age of Calamity did this it heavily altered the look, atmosphere and sometimes also the layout of the stage to make things fresh. But not in this case... You're getting back to the same old stages without any alterations. Together with the fact that there are no new Koroks or even treasure chests to find in the reused stages, it makes it seem quite lackluster. In the very least it would have been nice to visit these places at a different time of day, e.g. the Breach of Demise during the night.


Memory Quests

While there are no Koroks in any of the DLC scenarios, you have to fulfill new tasks to truly complete these battles. Some of them might not be as easy with the initial characters, but you can replay the scenarios with any character to make things easier.

Best example is probably "EX Searching Hyrule Forest", where you have to keep the health of a Rito Captain above 50%. Not so easy with all the enemies around and when there are also other tasks at hand. In my case he lost most of his health to a giant Chuchu when I wasn't paying attention... But with Mipha this shouldn't be much of a problem.

The most annoying part are probably the "???" Memory Quests, where the game doesn't tell you what to do. In some cases it's easy enough to figure this out, but in others I have absolutely no clue. I feel like I have to look this up on the internet, unless I want to replay these scenarios over and over again in the hopes that I find the answer myself...


Poor Sooga

The biggest mystery right now for me is who the final playable character is going to be. I always thought that it would be Sooga, because he made the most sense to me. But after "EX The Yiga's Clan Retreat" I'm not so sure anymore...

Kohga and Sooga pursued by Waterblight Ganon

However, it technically makes sense that he wasn't made playable at this point. It's supposed to be a memory and we already knew that he effectively sacrificed himself for Master Kohga, who arrives at Zelda's army alone. But we also know that he is alive and well in the Terrako credits... So, let's see. The memory of how he arrived at the Yiga Clan as a small boy was pretty awesome, however. They really managed to make you feel emotional about these crazy villains and this would have been the perfect opportunity to add Sooga as a playable character, which is why I'm bummed about this.

It was also strange how the only new Challenge in the beginning made you collect Monster Extracts... For a moment there I was worried that the final character was going to be Kilton. But let's leave it at that. The fact that Tulin also made it back in time also opens up the possibility for more time travelers, e.g. Kass.

Still, I'm not a fan of Teba, in any way or form. He's alright as a character personality-wise, but it's all so boring. I would much preferred to have a Rito lady as the descendant, one who doesn't have a high opinion of Revali, where their personalities clash a bit. A character like him shouldn't get a whole fan club...

Friday, October 29, 2021

Age of Calamity: Guardian of Remembrance Released

Zelda and Link in front of the diminuitive Guardian

Today was the day and the Expansion Pass for Hyrule Warriors: Age of Calamity is now finally complete with the release of the second wave, "Guardian of Remembrance". This post is going to be a rough overview of all the new features, but it's work in progress and will be updated continuously. The unannounced playable character will be treated as a spoiler.

 

EX Chapter

The main addition of the second DLC wave are new major battles, which take place in memories. They come with new cutscenes and show certain events all over the storyline of Age of Calamity, while the narration is done by Purah and Robbie this time. The first battle features Terrako's first encounter with Harbinger Ganon, where he is also playable, so this DLC does take place after the main game and probably won't be unlocked any earlier.

The early of the DLC scenarios put the Champions together with their descendants on different tasks. It seems that every one of the main characters is getting at least one new battle dedicated to them in some form.

There are no any hidden Koroks to be found, instead there are certain "Memory Quests" that have to be fulfilled. Those can be a variety challenges, like "Defeat 100 enemies with ice attacks", or conditions, like not letting certain allies flee. One of the Memory Quests is always obscured, however, where you have to find out yourself what has to be done. Here is a list of the secret conditions:

Clearing all of these scenarios once will reward you with Purah & Robbie as a playable character and also unlock a small series of new Challenges. For the other unlockable character you have to fulfill one of the obscured Memory Quests.

 

New Enemies

Even more enemy variants were added together with the new scenarios and Challenges. These include flying Moblins, which are tied to Octo Balloons, as well as "Malice Moblins". There is also a new major boss in the game.


the Coliseum

EX Stages

Half of the EX battles feature new stages, the rest does not. Likewise, about half of the new stages come with new music. Here is a list of what you can expect:

  • Mount Daphnes (featuring the Coliseum)
  • Goponga Village
  • Kakariko Village
  • Lanayru Road

The reused stages don't really have changed in any way, though you might go through them in a different direction. For example there is a new battle at Crenel Peak, where you have to go all the way up instead of down. The reused stages also don't have any new collectible treasure chests on them, instead they are shared with the original scenarios.


EX Challenges

Despite the addition of new stages, they don't seem to come with many new Challenges, which were the focus of the first DLC wave. There is one new challenge, "Lv.59 EX Zelda's Culinary Research", unlocked right after downloading the DLC, which takes place at Fort Hateno, but completing the new scenarios only unlocks few new Challenges and not even all of them use the new stages.

There are new Vicious Monster Battles, however, the so called "EX Alerts", which take place on all of the new battlefields: Mount Daphnes, Kakariko Village, Goponga Swamp and Lanayru Road. The Coliseum gets also used for real this time for some new boss battle Challenges.

Here is a list of the new Challenges:


EX Quests / EX Enhanced Abilities

After completing one of the new scenarios, the featured fighters will get new Quests, where you can unlock another "Enhanced Ability" for them. This requires the new "Report: Hidden Battle" item, which is obtained from clearing Memory Quests.

Similar to the enhanced abilities of the main game this can be a new mechanic added to the character, but sometimes also an additional combo move. So, the moveset of the every original fighter has been extended by a bit.

In addition, the Champions and their descendants can unlock a new weapon with base 36 damage, similar to the Prototype Ancient Short Sword. These can also be gotten (once) from new Quests and are locked by default. You can also lock more weapons now, as of version 1.3.0, around 20 in total (the number seems to vary a bit).


EX Characters

Purah & Robbie are unlocked by beating all of the new memory scenarios once. They are treated like any of the other bonus characters, so they don't actively get used in any of the major battles.

Their weapon type is called the "Sheikah Arms", where Robbie uses some sort of suit with robotic arms. The "Ultimate Sheikah Arms" are even designed after his Ancient Blade Saw from Breath of the Wild. 

Robbie and Purah performing a Special Attack

They ZR ability lets you summon Purah's "inventions", small devices which emulate the power of the Divine Beasts. What invention gets used next is random, but it shows the corresponding symbol next to a bar below your Special Meter. The Vah Medoh invention for example summons a small airstrike and the one from Vah Ruta is a hydraulic apparatus, which shoots a strong water stream, similar to the one found in Damel Forest during the "When Courage Fails" scenario.

These attacks can also hit Robbie, however, but he won't take damage, only get stunned and alike. They also will drain the Weak Point Gauge of enemies, which makes them quite powerful, almost like additional Special Attacks that can be deployed regularly.

Thursday, October 28, 2021

Metroid Dread: Demo Released

Metroid Dread Halloween artwork

When I said earlier this week that Nintendo did everything possible to promote Metroid Dread this wasn't entirely correct... until now. There is now a demo of the game available as an early Halloween treat (see Twitter), which lets everyone try the game for free.

The demo ends after defeating the white E.M.M.I. and leaving its zone. You can sequence break, however, and get to Corpius before that, but the demo will crash after obtaining the Phantom Cloak... Maybe it should have officially lasted this long to get one of the awesome bosses in there for everyone who isn't familiar with using fake wave projectiles.

But it's overall a good point to end the demo, because I still remember how awesome it felt to have your first E.M.M.I. defeated. It's very rewarding and makes you keep going... except that you can't in case of the demo. With that I'm not even mad that the demo wasn't released before the official release of the game. The hardcore Metroid fans will buy the game anyway and for the undecided there is usually no rush.