Let's face it, Hyrule Warriors is a grindy game. And I'm okay with that, as long as I have my fun while grinding. However, there are certain aspects of it, which they should improve in an update or the sequel:
Material Potions
A mixture effect, which makes rare materials drop with higher percentages. I would use it all the time. In fact that's what I believed one of the potions did. In German it's called something like "Looting Bonus" and I thought it increases the chance for rare materials, while it actually provides you with more looting skills on your weapons. But for a time I invested 20 bronze materials before each battle in a weak one, which actually felt pretty good. (And thanks to it I have lots of Materials+ skills, which actually help.)
Material Trading
This could be an alternative to Material Potions. What it does that you trade a number of common materials to get a rare material from the same character / enemy. So, you trade five to ten of Link's Boots to get Link's Scarf. Or five Aeralfos Leather to get an Aeralfos Shield. Sounds fair, right? Getting rare materials is simply bound to luck. You have to defeat the same type of enemy for a large number of times to get what you need. At least they could make your looting time more worthwhile, if all the common drops are actually worth something.
Skill Overwrite
Who needs that Experience+ or Rupees+ on a weapon, if you got all your characters on Level 99 already? :D Sometimes you get nice weapons with unwanted skills. And crafting your perfect weapon would be so much more comfortable, if you could erase or overwrite skills on your weapon. And why shouldn't you be able to?
Weapon Selling
Right now you can only sell weapons at the end of a battle, if you get more than ten of the same type. And this is annoying, especially if you don't want to think about weapon skills after a heated battled. I don't see, why the selling feature shouldn't be available in the smithy, since it uses the same weapon interface... patch, please!
Weapon Enhancement
At some point in the game you won't need all those Rupees anymore. And it would be nice to have a place to spend them all. I thought that it would be reasonable, if you could buy stars on a weapon for 100,000 Rupees per star. It eliminates some of the randomness and there's no harm done in upgrading all your weapons to three star goodness. The same could also be done for adding sockets, but this might be too overpowered... weapons with eight sockets are quite rare for a reason.
Paying for seals
Another feature added to the smithy, where you could spend your Rupees, would be direct unlocking of seals. Instead of killing the required numbers of enemies, you just pay a price. This wouldn't work with the Master Sword seal and you can only pay for Legendary Seals, after you unsealed the Master Sword. The price could be 10 Rupees per K.O., so a full Legendary seal would cost 250,000 Rupees.
Material Potions
A mixture effect, which makes rare materials drop with higher percentages. I would use it all the time. In fact that's what I believed one of the potions did. In German it's called something like "Looting Bonus" and I thought it increases the chance for rare materials, while it actually provides you with more looting skills on your weapons. But for a time I invested 20 bronze materials before each battle in a weak one, which actually felt pretty good. (And thanks to it I have lots of Materials+ skills, which actually help.)
Material Trading
This could be an alternative to Material Potions. What it does that you trade a number of common materials to get a rare material from the same character / enemy. So, you trade five to ten of Link's Boots to get Link's Scarf. Or five Aeralfos Leather to get an Aeralfos Shield. Sounds fair, right? Getting rare materials is simply bound to luck. You have to defeat the same type of enemy for a large number of times to get what you need. At least they could make your looting time more worthwhile, if all the common drops are actually worth something.
Skill Overwrite
Who needs that Experience+ or Rupees+ on a weapon, if you got all your characters on Level 99 already? :D Sometimes you get nice weapons with unwanted skills. And crafting your perfect weapon would be so much more comfortable, if you could erase or overwrite skills on your weapon. And why shouldn't you be able to?
Weapon Selling
Right now you can only sell weapons at the end of a battle, if you get more than ten of the same type. And this is annoying, especially if you don't want to think about weapon skills after a heated battled. I don't see, why the selling feature shouldn't be available in the smithy, since it uses the same weapon interface... patch, please!
Weapon Enhancement
At some point in the game you won't need all those Rupees anymore. And it would be nice to have a place to spend them all. I thought that it would be reasonable, if you could buy stars on a weapon for 100,000 Rupees per star. It eliminates some of the randomness and there's no harm done in upgrading all your weapons to three star goodness. The same could also be done for adding sockets, but this might be too overpowered... weapons with eight sockets are quite rare for a reason.
Paying for seals
Another feature added to the smithy, where you could spend your Rupees, would be direct unlocking of seals. Instead of killing the required numbers of enemies, you just pay a price. This wouldn't work with the Master Sword seal and you can only pay for Legendary Seals, after you unsealed the Master Sword. The price could be 10 Rupees per K.O., so a full Legendary seal would cost 250,000 Rupees.
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